Spine

From Make a Good Mega Man Level Contest
Revision as of 02:16, 8 September 2018 by Brash Buster (talk | contribs) (Created page with "{{enemy |name=Spine |image=230px|Artwork by Capcom |caption=Artwork by Capcom |jname=Gabyoall |script=ガビョール |romaji=Gabyōru |altname= |designe...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Spine
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 1
Attack Damage: 3 (contact)
Weakness(es): Gemini Laser1
Sakugarne2
Tornado Blow, Thunder Beam, Ice Wall, Break Dash3
Search Snake, Concrete Shot48H
Top Spin, Thunder Wool, Black Hole Bomb, Grab Buster, Wheel Cutter, Sakugarne, Chill SpikeMegamix Only
Location(s): MaGMML1:
The Quickening
Sky Ziggurat
Wily Combo
Napalm Forest and Caves
Hard to See Land
Maze of Death
Spiky Meltdown
SnoruntPyro's Stage
Final Stage
MaGMML2:
Cardinal Man
Gigavolt Man
Colorful Hall
Something Original
Candy Panic
Forgotten Fortress
Orbital Station
Volcanic Furnace
Elec Dam
Duwang
Classic Castle
Reality Core
So Good
Null and Void
The Pit of Pits
Misc. Information
Japanese Name: Gabyoall
Script: ガビョール
Romaji: Gabyōru
Series Information
Official Game Appearances: Mega Man 1
Mega Man: Dr. Wily's Revenge
Mega Man Powered Up
Spine.png
"The OG Bat enemy, will stay covered for a randomized amount of time and will slowly follow the player, once he's able to deal damage, he will fly up to the ceiling and cove [sic] himself again"
―Note in Spine's code, Megamix Engine

Spine is an enemy from the original Mega Man. It is a short security robot built by Dr. Wily.

Spine was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries City War, Sunset Siege, Wily Combo, Napalm Forest and Caves, Hard to See Land, and Spiky Meltdown, as well as the Final Stage.

Spine returned in Make a Good Mega Man Level 2, where it appeared in ten entries, as well as in the Wily stages Classic Castle and Reality Core, the Tier X stages So Good and Null and Void, and the Pit of Pits sub-levels "Concrete Mix", "Ice Climber", "MEG4KMAN", "Spiky Meltdown?", "Warp Zone", and "What a rush!".

Behavior

Spines will initially move forward slowly, turning around when they reach a ledge or wall. If Mega Man is on its X-axis, it will move at a different speed. If a Spine is hit with a weapon that deals no damage to it, it will absorb the hit instead of deflecting it, and it will react by freezing temporarily.

By default, Spines are peach-colored (also considered orange), but by setting "col = 1" in a Spine's creation code, it will turn blue. Creation code can also be used to determine the Spine's normal speed (default is 0.5) and speed when on the same X-axis as Mega Man (default is 2).

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
0/0/0
0/0/0
0
0
4
0
2
0
0
3
2
3
1
3
0/0/4
0/0
0
0
Other Notes Top row is damage in MaGMML1; bottom row is damage from MaGMML1 weapons in the Megamix Engine

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
0/0/0
0/0/0
0
0
1
0
0
3
0
0
Y
Y
1
0
2
3
4
3
0
0
0
0
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
0/0/0 0 0 0 3 3 0 3 3
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
0/0/0 0/0 0/3 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
0/0/0 0 3 0 3 0/0/3 0 3 0
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
0/0/0 Y 0 0 0 0
Other Notes


Related Enemies