Difference between revisions of "Fire Boy"

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(Created page with "{{enemy |name=Fire Boy |image=270px|Artwork by Capcom |caption=Artwork by Capcom |jname= |script=ファイヤーボーイ |romaji=Faiyā Bōi |altname=...")
 
 
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|hp=4
 
|hp=4
 
|at=3 (contact)<br>2 (fire)
 
|at=3 (contact)<br>2 (fire)
|weak=[[Grab Buster]], [[Sakugarne]]{{2}}<br>[[Water Shield]], [[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Rain Flush]], [[Salt Water]]{{48H}}<br>[[Gemini Laser]], [[Block Dropper]]{{Megamix}}
+
|weak=[[Wheel Cutter]], [[Sakugarne]]{{2}}<br>[[Water Shield]], [[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Rain Flush]], [[Salt Water]]{{48H}}<br>[[Icicle Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Gemini Laser]], [[Grab Buster]], [[Block Dropper]]{{Megamix}}
 
|category=Fire, Semi Bulky
 
|category=Fire, Semi Bulky
|location='''MaGMML2:'''<br>[[Colorful Hall]]<br>[[A Mega Man for All Seasons]]<br>[[Blaze Man]]<br>[[Conveyor Mayhem]]<br>[[Boil Man (stage)|Boil Man]]<br>[[Reality Core]]<br>[[Deep Thoughts]]<br>[[The Pit of Pits]]<br>[[Null and Void]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Coptar Man]]
+
|location='''MaGMML2:'''<br>[[Colorful Hall]]<br>[[A Mega Man for All Seasons]]<br>[[Blaze Man]]<br>[[Conveyor Mayhem]]<br>[[Boil Man (stage)|Boil Man]]<br>[[Reality Core]]<br>[[Deep Thoughts]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Coptar Man]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]]
 
|OffAppear=[[Mega Man 6]]
 
|OffAppear=[[Mega Man 6]]
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
|sprite=[[File:FireBoy.png]]
+
|sprite=[[File:FireBoy.png]] [[File:BoilManFireBoy.png|Alternate Colours (Boil Man)]]
 
}}
 
}}
 
'''Fire Boy''' is an enemy from ''[[Mega Man 6]]''. It is a waste disposal robot repurposed for combat.
 
'''Fire Boy''' is an enemy from ''[[Mega Man 6]]''. It is a waste disposal robot repurposed for combat.
  
Fire Boy was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Colorful Hall]], [[A Mega Man for All Seasons]], [[Blaze Man]], [[Conveyor Mayhem]], and [[Boil Man (stage)|Boil Man]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Deep Thoughts]], the [[The Pit of Pits|Pit of Pits]] sublevels "Hot Liquid Center" and "Hot Mess", and in [[Null and Void]]. It also appeared in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application]] level [[Coptar Man]].
+
Fire Boy was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Colorful Hall]], [[A Mega Man for All Seasons]], [[Blaze Man]], [[Conveyor Mayhem]], and [[Boil Man (stage)|Boil Man]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Deep Thoughts]], the [[The Pit of Pits|Pit of Pits]] sublevels "Hot Liquid Center" and "Hot Mess", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Level]] [[Coptar Man]], and the ''[[Make a Good Mega Man Level: Episode Zero]]'' stage [[Null and Void (Episode Zero)|Null and Void]].
  
 
==Behavior==
 
==Behavior==
 
Fire Boys stand in place, frequently shooting arcing fireballs from their head. Notably, these fireballs have above-average intelligence in that they will attempt to ignite [[Oil]] (if any exists) before targeting [[Mega Man]]. In addition to igniting Oil, a Fire Boy's shots can ignite [[Oil Slick]]s, be neutralised by a [[Tel Tel]]'s rain, and act as a light source for [[Quick Lighting]] (a trait shared with Fire Boy itself).
 
Fire Boys stand in place, frequently shooting arcing fireballs from their head. Notably, these fireballs have above-average intelligence in that they will attempt to ignite [[Oil]] (if any exists) before targeting [[Mega Man]]. In addition to igniting Oil, a Fire Boy's shots can ignite [[Oil Slick]]s, be neutralised by a [[Tel Tel]]'s rain, and act as a light source for [[Quick Lighting]] (a trait shared with Fire Boy itself).
 +
 +
A Fire Boy's fireballs are normally destroyed upon contact with solid terrain; however, Boil Man uses a red version of Fire Boy whose fireballs are able to pass through solids.
  
 
==Damage Table==
 
==Damage Table==
 
===Make a Good Mega Man Level{{Megamix}}===
 
===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
+
{{Damagetable1M
 
|buster=1/1/3
 
|buster=1/1/3
 
|metal=1
 
|metal=1
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
|buster=1/1/3<br>1/1/3
+
|buster=1/2/3<br>1/1/3
 
|hornet=2<br>2
 
|hornet=2<br>2
 
|jewel=1<br>1
 
|jewel=1<br>1
|grab=3<br>3
+
|grab=1<br>3
 
|triple=1<br>1
 
|triple=1<br>1
 
|flash=Y<br>Y
 
|flash=Y<br>Y
 
|slash=1<br>1
 
|slash=1<br>1
|wheel=2<br>2
+
|wheel=3<br>2
 
|sakugarne=4<br>4
 
|sakugarne=4<br>4
 
|wire=1<br>3
 
|wire=1<br>3
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|notes=
 
|notes=
 
}}
 
}}
 
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===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=1
 +
|cutsaber=1
 +
|cutburst=2
 +
|cutdrive=2
 +
|flamebuster=0.5
 +
|flamesaber=1
 +
|flameburst=1
 +
|flamedrive=0.5
 +
|icebuster=3
 +
|icesaber=6
 +
|iceburst=4
 +
|icedrive=6
 +
|zapbuster=1
 +
|zapsaber=1
 +
|zapburst=2
 +
|zapdrive=2
 +
|psybuster=1
 +
|psysaber=1
 +
|psyburst=2
 +
|psydrive=2
 +
|notes=
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM

Latest revision as of 00:32, 18 May 2021

Fire Boy
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 4
Attack Damage: 3 (contact)
2 (fire)
Weakness(es): Wheel Cutter, Sakugarne2
Water Shield, Tornado Blow, Ice Wall3
Rain Flush, Salt Water48H
Icicle Chip (Z-Saber, Blank Drive)EZ
Gemini Laser, Grab Buster, Block DropperMegamix Only
Category: Fire, Semi Bulky
Location(s): MaGMML2:
Colorful Hall
A Mega Man for All Seasons
Blaze Man
Conveyor Mayhem
Boil Man
Reality Core
Deep Thoughts
The Pit of Pits
Null and Void
MaGMML3 Judge Application Levels:
Coptar Man
MaGMML: Episode Zero:
Null and Void
Misc. Information
Script: ファイヤーボーイ
Romaji: Faiyā Bōi
Programmer(s): Entity1037
Series Information
Official Game Appearances: Mega Man 6
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML3 Judge Application Levels (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
FireBoy.png Alternate Colours (Boil Man)

Fire Boy is an enemy from Mega Man 6. It is a waste disposal robot repurposed for combat.

Fire Boy was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Colorful Hall, A Mega Man for All Seasons, Blaze Man, Conveyor Mayhem, and Boil Man, as well as the Wily stage Reality Core, the Tier X stage Deep Thoughts, the Pit of Pits sublevels "Hot Liquid Center" and "Hot Mess", and in Null and Void. It also appeared in the Make a Good Mega Man Level 3 Judge Application Level Coptar Man, and the Make a Good Mega Man Level: Episode Zero stage Null and Void.

Behavior[edit]

Fire Boys stand in place, frequently shooting arcing fireballs from their head. Notably, these fireballs have above-average intelligence in that they will attempt to ignite Oil (if any exists) before targeting Mega Man. In addition to igniting Oil, a Fire Boy's shots can ignite Oil Slicks, be neutralised by a Tel Tel's rain, and act as a light source for Quick Lighting (a trait shared with Fire Boy itself).

A Fire Boy's fireballs are normally destroyed upon contact with solid terrain; however, Boil Man uses a red version of Fire Boy whose fireballs are able to pass through solids.

Damage Table[edit]

Make a Good Mega Man LevelMegamix Only[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 3 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
2
2
1
1
1
3
1
1
Y
Y
1
1
3
2
4
4
1
3
2
2
Other Notes

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 3 6 3 2 5 2
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 1 4 0 2 1/1/2 3 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 0.5 1 1 0.5
Icicle Chip 3 6 4 6
Zap Chip 1 1 2 2
Psycho Chip 1 1 2 2
Other Notes

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 1 3 2
Other Notes


Related Enemies[edit]