Difference between revisions of "Fire Boy"
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|hp=4 | |hp=4 | ||
|at=3 (contact)<br>2 (fire) | |at=3 (contact)<br>2 (fire) | ||
− | |weak=[[ | + | |weak=[[Wheel Cutter]], [[Sakugarne]]{{2}}<br>[[Water Shield]], [[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Rain Flush]], [[Salt Water]]{{48H}}<br>[[Icicle Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Gemini Laser]], [[Grab Buster]], [[Block Dropper]]{{Megamix}} |
|category=Fire, Semi Bulky | |category=Fire, Semi Bulky | ||
− | |location='''MaGMML2:'''<br>[[Colorful Hall]]<br>[[A Mega Man for All Seasons]]<br>[[Blaze Man]]<br>[[Conveyor Mayhem]]<br>[[Boil Man (stage)|Boil Man]]<br>[[Reality Core]]<br>[[Deep Thoughts]]<br>[[The Pit of Pits]]<br>[[Null and Void]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Coptar Man]] | + | |location='''MaGMML2:'''<br>[[Colorful Hall]]<br>[[A Mega Man for All Seasons]]<br>[[Blaze Man]]<br>[[Conveyor Mayhem]]<br>[[Boil Man (stage)|Boil Man]]<br>[[Reality Core]]<br>[[Deep Thoughts]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Coptar Man]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man 6]] | |OffAppear=[[Mega Man 6]] | ||
− | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
− | |sprite=[[File:FireBoy.png]] | + | |sprite=[[File:FireBoy.png]] [[File:BoilManFireBoy.png|Alternate Colours (Boil Man)]] |
}} | }} | ||
'''Fire Boy''' is an enemy from ''[[Mega Man 6]]''. It is a waste disposal robot repurposed for combat. | '''Fire Boy''' is an enemy from ''[[Mega Man 6]]''. It is a waste disposal robot repurposed for combat. | ||
− | Fire Boy was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Colorful Hall]], [[A Mega Man for All Seasons]], [[Blaze Man]], [[Conveyor Mayhem]], and [[Boil Man (stage)|Boil Man]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Deep Thoughts]], the [[The Pit of Pits|Pit of Pits]] sublevels "Hot Liquid Center" and "Hot Mess", and in [[Null and Void]]. It also appeared in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application]] | + | Fire Boy was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Colorful Hall]], [[A Mega Man for All Seasons]], [[Blaze Man]], [[Conveyor Mayhem]], and [[Boil Man (stage)|Boil Man]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Deep Thoughts]], the [[The Pit of Pits|Pit of Pits]] sublevels "Hot Liquid Center" and "Hot Mess", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Level]] [[Coptar Man]], and the ''[[Make a Good Mega Man Level: Episode Zero]]'' stage [[Null and Void (Episode Zero)|Null and Void]]. |
==Behavior== | ==Behavior== | ||
Fire Boys stand in place, frequently shooting arcing fireballs from their head. Notably, these fireballs have above-average intelligence in that they will attempt to ignite [[Oil]] (if any exists) before targeting [[Mega Man]]. In addition to igniting Oil, a Fire Boy's shots can ignite [[Oil Slick]]s, be neutralised by a [[Tel Tel]]'s rain, and act as a light source for [[Quick Lighting]] (a trait shared with Fire Boy itself). | Fire Boys stand in place, frequently shooting arcing fireballs from their head. Notably, these fireballs have above-average intelligence in that they will attempt to ignite [[Oil]] (if any exists) before targeting [[Mega Man]]. In addition to igniting Oil, a Fire Boy's shots can ignite [[Oil Slick]]s, be neutralised by a [[Tel Tel]]'s rain, and act as a light source for [[Quick Lighting]] (a trait shared with Fire Boy itself). | ||
+ | |||
+ | A Fire Boy's fireballs are normally destroyed upon contact with solid terrain; however, Boil Man uses a red version of Fire Boy whose fireballs are able to pass through solids. | ||
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
− | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
Line 41: | Line 43: | ||
|notes= | |notes= | ||
}} | }} | ||
− | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
− | |buster=1/ | + | |buster=1/2/3<br>1/1/3 |
|hornet=2<br>2 | |hornet=2<br>2 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
− | |grab= | + | |grab=1<br>3 |
|triple=1<br>1 | |triple=1<br>1 | ||
|flash=Y<br>Y | |flash=Y<br>Y | ||
|slash=1<br>1 | |slash=1<br>1 | ||
− | |wheel= | + | |wheel=3<br>2 |
|sakugarne=4<br>4 | |sakugarne=4<br>4 | ||
|wire=1<br>3 | |wire=1<br>3 | ||
Line 57: | Line 58: | ||
|notes= | |notes= | ||
}} | }} | ||
− | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
Line 71: | Line 71: | ||
|notes= | |notes= | ||
}} | }} | ||
− | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
Line 80: | Line 79: | ||
|notes= | |notes= | ||
}} | }} | ||
− | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
Line 94: | Line 92: | ||
|notes= | |notes= | ||
}} | }} | ||
− | + | ===Make a Good Mega Man Level: Episode Zero=== | |
+ | {{DamagetableEZ | ||
+ | |buster=1 | ||
+ | |saber=1 | ||
+ | |burst=2 | ||
+ | |drive=99 | ||
+ | |cutbuster=1 | ||
+ | |cutsaber=1 | ||
+ | |cutburst=2 | ||
+ | |cutdrive=2 | ||
+ | |flamebuster=0.5 | ||
+ | |flamesaber=1 | ||
+ | |flameburst=1 | ||
+ | |flamedrive=0.5 | ||
+ | |icebuster=3 | ||
+ | |icesaber=6 | ||
+ | |iceburst=4 | ||
+ | |icedrive=6 | ||
+ | |zapbuster=1 | ||
+ | |zapsaber=1 | ||
+ | |zapburst=2 | ||
+ | |zapdrive=2 | ||
+ | |psybuster=1 | ||
+ | |psysaber=1 | ||
+ | |psyburst=2 | ||
+ | |psydrive=2 | ||
+ | |notes= | ||
+ | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM |
Latest revision as of 00:32, 18 May 2021
Fire Boy | |||||||||||||||||||||||||||||||||
Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Fire Boy is an enemy from Mega Man 6. It is a waste disposal robot repurposed for combat.
Fire Boy was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Colorful Hall, A Mega Man for All Seasons, Blaze Man, Conveyor Mayhem, and Boil Man, as well as the Wily stage Reality Core, the Tier X stage Deep Thoughts, the Pit of Pits sublevels "Hot Liquid Center" and "Hot Mess", and in Null and Void. It also appeared in the Make a Good Mega Man Level 3 Judge Application Level Coptar Man, and the Make a Good Mega Man Level: Episode Zero stage Null and Void.
Contents
Behavior[edit]
Fire Boys stand in place, frequently shooting arcing fireballs from their head. Notably, these fireballs have above-average intelligence in that they will attempt to ignite Oil (if any exists) before targeting Mega Man. In addition to igniting Oil, a Fire Boy's shots can ignite Oil Slicks, be neutralised by a Tel Tel's rain, and act as a light source for Quick Lighting (a trait shared with Fire Boy itself).
A Fire Boy's fireballs are normally destroyed upon contact with solid terrain; however, Boil Man uses a red version of Fire Boy whose fireballs are able to pass through solids.
Damage Table[edit]
Make a Good Mega Man LevelMegamix Only[edit]
1/1/3 | 1 | 3 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
Other Notes |
Make a Good Mega Man Level 2[edit]
1/2/3 1/1/3 |
2 2 |
1 1 |
1 3 |
1 1 |
Y Y |
1 1 |
3 2 |
4 4 |
1 3 |
2 2 |
Other Notes |
Make a Good Mega Man Level 3[edit]
1/1/3 | 1 | 1 | 3 | 6 | 3 | 2 | 5 | 2 | ||
Other Notes |
Make a Good 24 Hour Mega Man LevelMegamix Only[edit]
1/1/3 | 4/2 | 1/5 | 99 |
Other Notes |
Make a Good 48 Hour Mega Man Level[edit]
1/1/3 | 1 | 4 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | ||
Other Notes |
Make a Good Mega Man Level: Episode Zero[edit]
1 | 1 | 2 | 99 | |||||||
1 | 1 | 2 | 2 | |||||||
0.5 | 1 | 1 | 0.5 | |||||||
3 | 6 | 4 | 6 | |||||||
1 | 1 | 2 | 2 | |||||||
1 | 1 | 2 | 2 | |||||||
Other Notes |
Megamix Engine[edit]
1/1/3 | Y | 2 | 1 | 3 | 2 | |||||
Other Notes |