Difference between revisions of "Haunt Pumpkin"
From Make a Good Mega Man Level Contest
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*<nowiki>*</nowiki>Damage listed for [[Glass Man]] refers to the Haunt Pumpkin's explosions; Glass Man takes 0 damage from a direct hit. | *<nowiki>*</nowiki>Damage listed for [[Glass Man]] refers to the Haunt Pumpkin's explosions; Glass Man takes 0 damage from a direct hit. | ||
* For Glass Man and [[Wily Machine SWORD]], the first digit represents the first phase, and the second digit represents the second phase. | * For Glass Man and [[Wily Machine SWORD]], the first digit represents the first phase, and the second digit represents the second phase. | ||
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{{MaGMML2}} | {{MaGMML2}} | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
Revision as of 02:51, 15 May 2021
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| Mega Man with the Haunt Pumpkin equipped. (Artwork by Spin Attaxx) | ||||||||||||||||||||||||||||||
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The Haunt Pumpkin is a weapon originating from the Make a Good Mega Man Level series based on Haunt Man. It fires a flying mechanical pumpkin that homes in on the closest object, creates an explosion that deals a consistent stream of damage, and steals 2 units of energy from the target.
Make a Good Mega Man Level 2
The Haunt Pumpkin appears as an alternate weapon in Make a Good Mega Man Level 2, replacing the Hornet Chaser.
Damage Tables
Devkit Bosses
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| 2 | 1 | 1 | 1 | 2 | 1 |
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| 1 | 1 | 2 | 2 | 0 | 0 |
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| 4 | 1 | 1 | 0 | 0 |
Custom Bosses
- *Damage listed for Glass Man refers to the Haunt Pumpkin's explosions; Glass Man takes 0 damage from a direct hit.
- For Glass Man and Wily Machine SWORD, the first digit represents the first phase, and the second digit represents the second phase.
