Difference between revisions of "Excalibur Man"
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* Excalibur Man's [[CD]] entry in ''[[Make a Good Mega Man Level: Episode Zero]]'' mistakenly refers to the ''Ghosts 'n Goblins'' series as the "''Ghouls 'n Ghosts'' series", ''Ghouls 'n Ghosts'' being the name of the series' second entry. This mistake is also present in [[Red Arremer Man]]'s CD entry. | * Excalibur Man's [[CD]] entry in ''[[Make a Good Mega Man Level: Episode Zero]]'' mistakenly refers to the ''Ghosts 'n Goblins'' series as the "''Ghouls 'n Ghosts'' series", ''Ghouls 'n Ghosts'' being the name of the series' second entry. This mistake is also present in [[Red Arremer Man]]'s CD entry. | ||
** In addition, it refers to ''Ghouls 'n Ghosts'' as "the Mega Drive game", despite it originally being an arcade game. Even if it did originate on said console, the ''MaGMML'' games are written in American English, meaning it would've been more correct to refer to it as the Genesis instead. | ** In addition, it refers to ''Ghouls 'n Ghosts'' as "the Mega Drive game", despite it originally being an arcade game. Even if it did originate on said console, the ''MaGMML'' games are written in American English, meaning it would've been more correct to refer to it as the Genesis instead. | ||
Latest revision as of 22:43, 17 March 2025
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Excalibur Man is a boss from Make a Good Mega Man Level 2, fought at the end of the Tier X level Goblins n' Ghasts. He is a robot modeled after Arthur, the main character of the Ghosts n' Goblins series, and manages the horror-themed Ghastly Heights theme park.
Excalibur Man returns in Make a Good Mega Man Level 3 as a minor NPC in the Boss Gallery portion of the Limestone Pagoda.
Battle
Excalibur Man randomly chooses between the following attacks, each telegraphed by an icon at the top of the screen:
- Yellow sword: Run forward, then summon four lightning bolts above Mega Man.
- Blue torch: Jump three times while throwing torches that create waves of fire.
- Green dagger: Jump twice, throwing three daggers with each jump.
- Red javelin: Run forward, then throw a javelin. Repeat three times.
- Pink bow and arrow: Run to the left side of the room, shoot a spread of three arrows, then shoot another spread of three arrows while jumping straight forward before running to whatever side of the room Mega Man is facing and shooting a final spread of three arrows.
Damage Table
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| 1/1/2 | 1 | 2 | 0 | 1 | N | 0 | 3 | 3 | 5 | 2 |
| Other Notes | ||||||||||
Notes
- Excalibur Man's CD entry in Make a Good Mega Man Level: Episode Zero mistakenly refers to the Ghosts 'n Goblins series as the "Ghouls 'n Ghosts series", Ghouls 'n Ghosts being the name of the series' second entry. This mistake is also present in Red Arremer Man's CD entry.
- In addition, it refers to Ghouls 'n Ghosts as "the Mega Drive game", despite it originally being an arcade game. Even if it did originate on said console, the MaGMML games are written in American English, meaning it would've been more correct to refer to it as the Genesis instead.
| Make a Good Mega Man Level 2 - Tier X | |
|---|---|
| Stages | |
| Coyote Man • Deep Thoughts • Goblins n' Ghasts • Hardcore Parkour • Mario Land • Metallic Ocean • Nightwalk Castle • So Good • Star Road • Swiss Hotel • The Quickening 2 • Wily Fortress VR • Null and Void | |
| List of Bosses | |
| Coyote Man • Alter Man • Air Capsule • Chomp Man • Sheriff Man • Cheat Man • Skullder • Skullder's Revenge • Excalibur Man • Holo Wily • Air Man • Unbeatable Air Man • Toad Man • Toad Man's Revenge • Gigabgyo • Volt Man MK2 • Ronrez • 8 Centipeder Tower | |
| Null and Void Bosses | |
| Boundin' Crash Man • Napalm Man Mk2 • Disco Ball • Copy Hologram • Die Sign • Fire Man • Literally Just a Bee • Twin Cannons • Stone Butterfly | |
| True Final Boss | |
| Absolute ZERO | |