Difference between revisions of "Badge Barrier"
From Make a Good Mega Man Level Contest
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| + | |programmer= [[Cruise Elroy]] | ||
|boss=[[Sheriff Man]] | |boss=[[Sheriff Man]] | ||
|eagainst=[[Gravity Man]], [[Chill Man]], [[Door Man]], [[Chomp Man]], [[CATS]], [[Cursor]], [[Giant Metall]], [[Doc Robot]], [[Cirno]], [[Groovity Man]], [[Air Devil]], [[Launch Man & Shuttle Man|Launch Man]], [[Seven Force]] (Solar Force), [[Air Man]], [[Unbeatable Air Man]], [[Absolute ZERO]] (phase 1) | |eagainst=[[Gravity Man]], [[Chill Man]], [[Door Man]], [[Chomp Man]], [[CATS]], [[Cursor]], [[Giant Metall]], [[Doc Robot]], [[Cirno]], [[Groovity Man]], [[Air Devil]], [[Launch Man & Shuttle Man|Launch Man]], [[Seven Force]] (Solar Force), [[Air Man]], [[Unbeatable Air Man]], [[Absolute ZERO]] (phase 1) | ||
Revision as of 12:11, 8 January 2019
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The Badge Barrier is a weapon originating from the Make a Good Mega Man Level series based on Sheriff Man. When fired, four badges circle around Mega Man and protect him from weak enemies and projectiles. If a badge is hit by a stronger enemy, the badge that hit the enemy will be destroyed, instead of the entire shield. Pressing the fire button will shoot one of the badges forward.
Make a Good Mega Man Level 2
The Badge Barrier appears as an alternate weapon in Make a Good Mega Man Level 2, replacing the Jewel Satellite.
Damage Tables
Devkit Bosses
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| 1 | 1 | 1 | 2 | 1 | 2 |
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| 2 | 1 | 1 | 4 | 0 | 0 |
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| 1 | 5 | 1 | 0 | 0 |
Custom Bosses
Values with a forward slash (x/x) indicate different values between two phases of a boss.
