Difference between revisions of "Smaplar"
From Make a Good Mega Man Level Contest
Spin Attaxx (talk | contribs) |
|||
| Line 12: | Line 12: | ||
|hp=1 | |hp=1 | ||
|at=6 (contact) | |at=6 (contact) | ||
| − | |weak=[[Tornado Blow]]{{3}}<br>N/A{{48H}}<br>[[Black Hole Bomb]], [[Jewel Satellite]]{{Megamix}} | + | |weak=[[Tornado Blow]]{{3}}<br>N/A{{48H}}<br>[[Zap Chip]] ([[Blank Drive]]), [[Psycho Chip]] ([[Z-Burst]]){{EZ}}<br>[[Black Hole Bomb]], [[Jewel Satellite]]{{Megamix}} |
|category= | |category= | ||
| − | |location= | + | |location='''MaGMML: Episode Zero:'''<br>[[Midnight Aurora]]<br>[[Entrance Succession]] |
|OffAppear=[[Mega Man 9]] | |OffAppear=[[Mega Man 9]] | ||
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | |MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | ||
| Line 22: | Line 22: | ||
'''Smaplar''' is an enemy from ''[[Mega Man 9]]''. It is a ground-crawling robot surrounded by a high-voltage electric field. | '''Smaplar''' is an enemy from ''[[Mega Man 9]]''. It is a ground-crawling robot surrounded by a high-voltage electric field. | ||
| − | Smaplar was first made available with the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. | + | Smaplar was first made available with the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. Its debut in a game was in ''[[Make a Good Mega Man Level: Episode Zero]]'', in the levels [[Midnight Aurora]] and [[Entrance Succession]]. |
==Behavior== | ==Behavior== | ||
| Line 34: | Line 34: | ||
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=0/0/0 | |buster=0/0/0 | ||
|metal=0 | |metal=0 | ||
| Line 46: | Line 46: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2M | {{Damagetable2M | ||
| Line 62: | Line 61: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 76: | Line 74: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 85: | Line 82: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 99: | Line 95: | ||
|notes=*Does not stun Smaplar. | |notes=*Does not stun Smaplar. | ||
}} | }} | ||
| − | + | ===Make a Good Mega Man Level: Episode Zero=== | |
| + | {{DamagetableEZ | ||
| + | |buster=0 | ||
| + | |saber=0 | ||
| + | |burst=0 | ||
| + | |drive=0 | ||
| + | |cutbuster=0 | ||
| + | |cutsaber=0 | ||
| + | |cutburst=0 | ||
| + | |cutdrive=0 | ||
| + | |flamebuster=0 | ||
| + | |flamesaber=0 | ||
| + | |flameburst=0 | ||
| + | |flamedrive=0 | ||
| + | |icebuster=0 | ||
| + | |icesaber=0 | ||
| + | |iceburst=0 | ||
| + | |icedrive=0 | ||
| + | |zapbuster=0 | ||
| + | |zapsaber=0 | ||
| + | |zapburst=0 | ||
| + | |zapdrive=3 | ||
| + | |psybuster=0 | ||
| + | |psysaber=0 | ||
| + | |psyburst=3 | ||
| + | |psydrive=0 | ||
| + | |notes= | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
Revision as of 21:58, 20 May 2021
| Smaplar | |||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||
Smaplar is an enemy from Mega Man 9. It is a ground-crawling robot surrounded by a high-voltage electric field.
Smaplar was first made available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Its debut in a game was in Make a Good Mega Man Level: Episode Zero, in the levels Midnight Aurora and Entrance Succession.
Contents
Behavior
Smaplars crawl along surfaces such as walls and ceilings at high speeds. They are completely immune to most weapons.
Smaplar has a few creation code variables that affect its functionality:
- sp - Controls the speed a Smaplar moves at (by default, this is set to 1.5).
- dir - Affects the direction a Smaplar moves in (1 = right, -1 = left). Flipping a Smaplar object in the room editor will also affect its direction.
- col - Changes the colour of a Smaplar's sprite (0 = yellow (default), 1 = pink).
Damage Table
Make a Good Mega Man LevelMegamix Only
| |
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|
| 0/0/0 | 0 | 0 | 0 | 0 | 0 | 4 | 0/0 | 0 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2Megamix Only
| |
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|
| 0/0/0 | 0 | 4 | 0 | 0 | Y | 0 | 0 | 0 | 0 | 0 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
| |
|
|
|
|
|
|
|
| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0/0/0 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | ||||||||||||
| |
|
|
|
|
|
|
|
|
|
|
| |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
| |
|
|
|
|---|---|---|---|
| 0/0/0 | 0/0 | 0/0 | 0 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
| |
|
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|---|
| 0/0/0 | 0 | 0 | 0* | 0 | 0/0/0 | 0 | 0 | 0 | ||
| Other Notes | *Does not stun Smaplar. | |||||||||
Make a Good Mega Man Level: Episode Zero
| |
|
|
| |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| |
0 | 0 | 0 | 0 | ||||||
| |
0 | 0 | 0 | 0 | ||||||
| |
0 | 0 | 0 | 0 | ||||||
| |
0 | 0 | 0 | 0 | ||||||
| |
0 | 0 | 0 | 3 | ||||||
| |
0 | 0 | 3 | 0 | ||||||
| Other Notes | ||||||||||
Megamix Engine
| |
|
|
|
|
| |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 0/0/0 | Y | 0 | 0 | 0 | 0 | |||||
| Other Notes | ||||||||||