Difference between revisions of "Smaplar"

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|hp=1
 
|hp=1
 
|at=6 (contact)
 
|at=6 (contact)
|weak=[[Tornado Blow]]{{3}}<br>N/A{{48H}}<br>[[Black Hole Bomb]], [[Jewel Satellite]]{{Megamix}}
+
|weak=[[Tornado Blow]]{{3}}<br>N/A{{48H}}<br>[[Zap Chip]] ([[Blank Drive]]), [[Psycho Chip]] ([[Z-Burst]]){{EZ}}<br>[[Black Hole Bomb]], [[Jewel Satellite]]{{Megamix}}
 
|category=
 
|category=
|location=
+
|location='''MaGMML: Episode Zero:'''<br>[[Midnight Aurora]]<br>[[Entrance Succession]]
 
|OffAppear=[[Mega Man 9]]
 
|OffAppear=[[Mega Man 9]]
 
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
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'''Smaplar''' is an enemy from ''[[Mega Man 9]]''. It is a ground-crawling robot surrounded by a high-voltage electric field.
 
'''Smaplar''' is an enemy from ''[[Mega Man 9]]''. It is a ground-crawling robot surrounded by a high-voltage electric field.
  
Smaplar was first made available with the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''.
+
Smaplar was first made available with the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. Its debut in a game was in ''[[Make a Good Mega Man Level: Episode Zero]]'', in the levels [[Midnight Aurora]] and [[Entrance Succession]].
  
 
==Behavior==
 
==Behavior==
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==Damage Table==
 
==Damage Table==
 
===Make a Good Mega Man Level{{Megamix}}===
 
===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
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{{Damagetable1M
 
|buster=0/0/0
 
|buster=0/0/0
 
|metal=0
 
|metal=0
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 2{{Megamix}}===
 
===Make a Good Mega Man Level 2{{Megamix}}===
 
{{Damagetable2M
 
{{Damagetable2M
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|notes=*Does not stun Smaplar.
 
|notes=*Does not stun Smaplar.
 
}}
 
}}
 
+
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=0
 +
|saber=0
 +
|burst=0
 +
|drive=0
 +
|cutbuster=0
 +
|cutsaber=0
 +
|cutburst=0
 +
|cutdrive=0
 +
|flamebuster=0
 +
|flamesaber=0
 +
|flameburst=0
 +
|flamedrive=0
 +
|icebuster=0
 +
|icesaber=0
 +
|iceburst=0
 +
|icedrive=0
 +
|zapbuster=0
 +
|zapsaber=0
 +
|zapburst=0
 +
|zapdrive=3
 +
|psybuster=0
 +
|psysaber=0
 +
|psyburst=3
 +
|psydrive=0
 +
|notes=
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM

Revision as of 21:58, 20 May 2021

Smaplar
Information
In-Game Information
HP: 1
Attack Damage: 6 (contact)
Weakness(es): Tornado Blow3
N/A48H
Zap Chip (Blank Drive), Psycho Chip (Z-Burst)EZ
Black Hole Bomb, Jewel SatelliteMegamix Only
Location(s): MaGMML: Episode Zero:
Midnight Aurora
Entrance Succession
Misc. Information
Script: ズマプラー
Romaji: Zumapurā
Programmer(s): SnoruntPyro
Series Information
Official Game Appearances: Mega Man 9
MaGMML Game Appearances: MaGMML: Episode Zero (Enemy)
Megamix Engine
Smaplar.png

Smaplar is an enemy from Mega Man 9. It is a ground-crawling robot surrounded by a high-voltage electric field.

Smaplar was first made available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Its debut in a game was in Make a Good Mega Man Level: Episode Zero, in the levels Midnight Aurora and Entrance Succession.

Behavior

Smaplars crawl along surfaces such as walls and ceilings at high speeds. They are completely immune to most weapons.

Smaplar has a few creation code variables that affect its functionality:

  • sp - Controls the speed a Smaplar moves at (by default, this is set to 1.5).
  • dir - Affects the direction a Smaplar moves in (1 = right, -1 = left). Flipping a Smaplar object in the room editor will also affect its direction.
  • col - Changes the colour of a Smaplar's sprite (0 = yellow (default), 1 = pink).

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
0/0/0 0 0 0 0 0 4 0/0 0
Other Notes

Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
0/0/0 0 4 0 0 Y 0 0 0 0 0
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
0/0/0 0 0 0 4 0 0 0 0
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
0/0/0 0/0 0/0 0
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
0/0/0 0 0 0* 0 0/0/0 0 0 0
Other Notes *Does not stun Smaplar.

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 0 0 0 0
Cutter Chip 0 0 0 0
Flame Chip 0 0 0 0
Icicle Chip 0 0 0 0
Zap Chip 0 0 0 3
Psycho Chip 0 0 3 0
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
0/0/0 Y 0 0 0 0
Other Notes


Related Enemies