Difference between revisions of "Machine Gun Joe"

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(Is that Flame Saber damage number accurate? o_O)
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{{Upcoming}}
 
 
 
{{enemy
 
{{enemy
 
|name=Machine Gun Joe
 
|name=Machine Gun Joe
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|hp=6
 
|hp=6
 
|at=3 (contact)<br>2 (projectile)
 
|at=3 (contact)<br>2 (projectile)
|weak=[[Laser Trident]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]]){{EZ}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Slash Claw]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Laser Trident]]{{3}}<br>[[Flame Mixer]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]]){{EZ}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Slash Claw]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
|category=Joes
 
|category=Joes
|location='''MaGMML: Episode Zero:'''<br>[[Vertical Hunger]]<br>[[Null and Void (Episode Zero)|Null and Void]]
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|location='''MaG48HMML:'''<br>[[Short Base]]<br>'''MaGMML: Episode Zero:'''<br>[[Vertical Hunger]]<br>[[Null and Void (Episode Zero)|Null and Void]]
 
|OffAppear=[[Mega Man 9]]
 
|OffAppear=[[Mega Man 9]]
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
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|MaGMMLAppear=[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite={{MirrorDiv|mirror=[[File:MachineGunJoe.png]]}}
 
|sprite={{MirrorDiv|mirror=[[File:MachineGunJoe.png]]}}
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'''Machine Gun Joe''' is an enemy from ''[[Mega Man 9]]''. It is a [[Sniper Joe]] with a modified arm cannon.
 
'''Machine Gun Joe''' is an enemy from ''[[Mega Man 9]]''. It is a [[Sniper Joe]] with a modified arm cannon.
  
Machine Gun Joe is included in the [[Megamix Engine]], and is planned to appear as a devkit enemy in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. Its actual game debut came with ''[[Make a Good Mega Man Level: Episode Zero]]'', where it appeared in [[Vertical Hunger]] and [[Null and Void (Episode Zero)|Null and Void]].
+
Machine Gun Joe is included in the [[Megamix Engine]], and is planned to appear as a devkit enemy in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. Its actual game debut came with ''[[Make a Good Mega Man Level: Episode Zero]]'', where it appeared in [[Vertical Hunger]] and [[Null and Void (Episode Zero)|Null and Void]]. It then went on to appear in the ''MaG48HMML'' entry [[Short Base]].
  
 
==Behavior==
 
==Behavior==
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{{Damagetable48H
 
{{Damagetable48H
 
|buster=1/1/3
 
|buster=1/1/3
|flame=2
+
|flame=666
 
|rain=2
 
|rain=2
 
|spark=0
 
|spark=0
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
 +
|beat=2
 
|notes=
 
|notes=
 
}}
 
}}

Revision as of 02:45, 2 January 2023

Machine Gun Joe
Information
In-Game Information
HP: 6
Attack Damage: 3 (contact)
2 (projectile)
Weakness(es): Laser Trident3
Flame Mixer48H
Flame Chip (Z-Saber)EZ
Top Spin, Black Hole Bomb, Slash Claw, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Joes
Location(s): MaG48HMML:
Short Base
MaGMML: Episode Zero:
Vertical Hunger
Null and Void
Misc. Information
Script: マシンガンジョー
Romaji: Mashin Gan Jō
Programmer(s): an absolute loser
Series Information
Official Game Appearances: Mega Man 9
MaGMML Game Appearances: MaG48HMML (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
MachineGunJoe.png

Machine Gun Joe is an enemy from Mega Man 9. It is a Sniper Joe with a modified arm cannon.

Machine Gun Joe is included in the Megamix Engine, and is planned to appear as a devkit enemy in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Its actual game debut came with Make a Good Mega Man Level: Episode Zero, where it appeared in Vertical Hunger and Null and Void. It then went on to appear in the MaG48HMML entry Short Base.

Behavior

Machine Gun Joes behave similarly to Returning Sniper Joes, standing still with their shields up by default, and periodically lowering their shields to shoot projectiles straight forward before raising their shields again. However, Machine Gun Joes shoot 7 projectiles at a time, and have faster firing rates than Returning Sniper Joes. It will also jump after every other time it shoots.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 1 1 1 1 Y 4 2 4 3 2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 4 1 2 2 1 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 666 2 0 2 1/1/2 2 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 4 2 99
Cutter Chip 2 4 3 4
Flame Chip 1 666 2 1
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 1 1* 2 2
Other Notes *Reflected shots do 2 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes