Difference between revisions of "Morning Joe"

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|hp=12
 
|hp=12
 
|at=5 (contact)<br>3 (flail)
 
|at=5 (contact)<br>3 (flail)
|weak=[[Laser Trident]], [[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Magic Card]], [[Slash Claw]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Laser Trident]], [[Prismatic Laser]], [[Banshee Wail]]{{3}}<br>[[Z-Saber]] (No Chip), [[Cutter Chip]] (Z-Saber, [[Blank Drive]]){{EZ}}<br>[[Magic Card]], [[Slash Claw]], [[Concrete Shot]]{{Megamix}}
|category=
+
|category=Joes
|location='''MaGMML: Episode Zero:'''<br>[[Subterranean Stronghold]]
+
|location='''MaGMML3:'''<br>[[The Cave Level That Exists]]<br>[[Damp Ruins]]<br>[[Disobedience of Superior Machines]]<br>[[Creatively Named Level]]<br>[[Escape From the Wily City]]<br>[[Y.M.C.A.]]<br>[[NEO Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Subterranean Stronghold]]
 
|OffAppear=[[Rockman & Forte: Mirai Kara no Chousensha]]
 
|OffAppear=[[Rockman & Forte: Mirai Kara no Chousensha]]
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
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|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:MorningJoe.png]]
 
|sprite=[[File:MorningJoe.png]]
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'''"Morning Joe"''' is an enemy from ''[[Rockman & Forte: Mirai Kara no Chousensha]]''. It is a [[Sniper Joe]]-like robot that wields a flail.
 
'''"Morning Joe"''' is an enemy from ''[[Rockman & Forte: Mirai Kara no Chousensha]]''. It is a [[Sniper Joe]]-like robot that wields a flail.
  
Morning Joe is included in the [[Megamix Engine]], and is planned to appear as a devkit enemy in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. The enemy made its true ''MaGMML'' debut in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stage [[Subterranean Stronghold]].
+
Morning Joe is included in the [[Megamix Engine]], and was available as a devkit enemy in all games created with it. The enemy made its ''MaGMML'' debut in ''[[Make a Good Mega Man Level: Episode Zero]]'', in the stage [[Subterranean Stronghold]]. It went completely unused in ''[[Make a Good 48 Hour Mega Man Level]]'', but a single Morning Joe is present as a secret NPC on the [[SS Elroy]].
 +
 
 +
In ''[[Make a Good Mega Man Level 3]]'', Morning Joe was used in the entries [[The Cave Level That Exists]], [[Damp Ruins]], [[Disobedience of Superior Machines]], [[Creatively Named Level]], [[Escape From the Wily City]], and [[Y.M.C.A.]]. It also appeared in the [[NEO Pit of Pits]] sublevels "Keep an Eye Out", "Megaman Crushes the Competition!", and "Revenge of (Annoyed Grunt)".
  
 
==Behavior==
 
==Behavior==
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==Damage Table==
 
==Damage Table==
 
===Make a Good Mega Man Level{{Megamix}}===
 
===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
+
{{Damagetable1M
 
|buster=1/1/3
 
|buster=1/1/3
 
|metal=1
 
|metal=1
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|phar=1/5
 
|phar=1/5
 
|magic=4
 
|magic=4
|notes=}}
+
|notes=
 +
}}
 
===Make a Good Mega Man Level 2{{Megamix}}===
 
===Make a Good Mega Man Level 2{{Megamix}}===
 
{{Damagetable2M
 
{{Damagetable2M
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|wire=3
 
|wire=3
 
|arrow=2
 
|arrow=2
|notes=}}
+
|notes=
 +
}}
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|ice=2
 
|ice=2
 
|break=2
 
|break=2
|notes=}}
+
|tape=2/3/Y
===Make a Good 48 Hour Mega Man Level===
+
|lantern=1
{{Damagetable48H
+
|prismatic=2/3/4
 +
|beet=2
 +
|rec=4/3
 +
|banshee=5
 +
|propeller=0.5
 +
|cable=1
 +
|shoes=1
 +
|royal=3
 +
|bait=3/1
 +
|power=1
 +
|notes=
 +
}}
 +
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 +
{{Damagetable24HM
 +
|buster=1/1/3
 +
|super=4/2
 +
|chill=1/5
 +
|pakkajoe=99
 +
|notes=
 +
}}
 +
===Make a Good 48 Hour Mega Man Level{{Megamix}}===
 +
{{Damagetable48HM
 
|buster=1/1/3
 
|buster=1/1/3
 
|flame=2
 
|flame=2
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
|notes=}}
+
|notes=
 +
}}
 +
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=4
 +
|burst=2
 +
|drive=99
 +
|cutbuster=2
 +
|cutsaber=4
 +
|cutburst=3
 +
|cutdrive=4
 +
|flamebuster=1
 +
|flamesaber=1
 +
|flameburst=2
 +
|flamedrive=1
 +
|icebuster=1
 +
|icesaber=1
 +
|iceburst=2
 +
|icedrive=1
 +
|zapbuster=1
 +
|zapsaber=1
 +
|zapburst=2
 +
|zapdrive=2
 +
|psybuster=1
 +
|psysaber=1
 +
|psyburst=2
 +
|psydrive=2
 +
|notes=
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM

Latest revision as of 18:00, 19 January 2025

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This article's name is conjectural, as an official name for the subject has yet to be found, and may not even exist. If an official name is found, please move this article to its correct name!

"Morning Joe"
Information
In-Game Information
HP: 12
Attack Damage: 5 (contact)
3 (flail)
Weakness(es): Laser Trident, Prismatic Laser, Banshee Wail3
Z-Saber (No Chip), Cutter Chip (Z-Saber, Blank Drive)EZ
Magic Card, Slash Claw, Concrete ShotMegamix Only
Category: Joes
Location(s): MaGMML3:
The Cave Level That Exists
Damp Ruins
Disobedience of Superior Machines
Creatively Named Level
Escape From the Wily City
Y.M.C.A.
NEO Pit of Pits
MaGMML: Episode Zero:
Subterranean Stronghold
Programmer(s): ACESpark
Artist(s): E-Clare
Series Information
Official Game Appearances: Rockman & Forte: Mirai Kara no Chousensha
MaGMML Game Appearances: MaGMML3 (Enemy)
MaG48HMML (NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
MorningJoe.png

"Morning Joe" is an enemy from Rockman & Forte: Mirai Kara no Chousensha. It is a Sniper Joe-like robot that wields a flail.

Morning Joe is included in the Megamix Engine, and was available as a devkit enemy in all games created with it. The enemy made its MaGMML debut in Make a Good Mega Man Level: Episode Zero, in the stage Subterranean Stronghold. It went completely unused in Make a Good 48 Hour Mega Man Level, but a single Morning Joe is present as a secret NPC on the SS Elroy.

In Make a Good Mega Man Level 3, Morning Joe was used in the entries The Cave Level That Exists, Damp Ruins, Disobedience of Superior Machines, Creatively Named Level, Escape From the Wily City, and Y.M.C.A.. It also appeared in the NEO Pit of Pits sublevels "Keep an Eye Out", "Megaman Crushes the Competition!", and "Revenge of (Annoyed Grunt)".

Behavior

Morning Joes will swing their flails in the air, occasionally swinging them forward a certain distance. While Morning Joes themselves cannot deflect projectiles, their flails can absorb them.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 4
Other Notes

Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 1 1 1 1 Y 4 2 4 3 2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 4 1 4 3 1 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 2/3/4 2 4/3 5 0.5 1 1 3 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man LevelMegamix Only

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 4 2 99
Cutter Chip 2 4 3 4
Flame Chip 1 1 2 1
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 1 1 2 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes