Difference between revisions of "Morning Joe"
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|hp=12 | |hp=12 | ||
|at=5 (contact)<br>3 (flail) | |at=5 (contact)<br>3 (flail) | ||
| − | |weak=[[Laser Trident]], [[ | + | |weak=[[Laser Trident]], [[Prismatic Laser]], [[Banshee Wail]]{{3}}<br>[[Z-Saber]] (No Chip), [[Cutter Chip]] (Z-Saber, [[Blank Drive]]){{EZ}}<br>[[Magic Card]], [[Slash Claw]], [[Concrete Shot]]{{Megamix}} |
| − | + | |category=Joes | |
| − | + | |location='''MaGMML3:'''<br>[[The Cave Level That Exists]]<br>[[Damp Ruins]]<br>[[Disobedience of Superior Machines]]<br>[[Creatively Named Level]]<br>[[Escape From the Wily City]]<br>[[Y.M.C.A.]]<br>[[NEO Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Subterranean Stronghold]] | |
|OffAppear=[[Rockman & Forte: Mirai Kara no Chousensha]] | |OffAppear=[[Rockman & Forte: Mirai Kara no Chousensha]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:MorningJoe.png]] | |sprite=[[File:MorningJoe.png]] | ||
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'''"Morning Joe"''' is an enemy from ''[[Rockman & Forte: Mirai Kara no Chousensha]]''. It is a [[Sniper Joe]]-like robot that wields a flail. | '''"Morning Joe"''' is an enemy from ''[[Rockman & Forte: Mirai Kara no Chousensha]]''. It is a [[Sniper Joe]]-like robot that wields a flail. | ||
| − | Morning Joe is included in the [[Megamix Engine]], and | + | Morning Joe is included in the [[Megamix Engine]], and was available as a devkit enemy in all games created with it. The enemy made its ''MaGMML'' debut in ''[[Make a Good Mega Man Level: Episode Zero]]'', in the stage [[Subterranean Stronghold]]. It went completely unused in ''[[Make a Good 48 Hour Mega Man Level]]'', but a single Morning Joe is present as a secret NPC on the [[SS Elroy]]. |
| + | |||
| + | In ''[[Make a Good Mega Man Level 3]]'', Morning Joe was used in the entries [[The Cave Level That Exists]], [[Damp Ruins]], [[Disobedience of Superior Machines]], [[Creatively Named Level]], [[Escape From the Wily City]], and [[Y.M.C.A.]]. It also appeared in the [[NEO Pit of Pits]] sublevels "Keep an Eye Out", "Megaman Crushes the Competition!", and "Revenge of (Annoyed Grunt)". | ||
==Behavior== | ==Behavior== | ||
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==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
| Line 40: | Line 42: | ||
|phar=1/5 | |phar=1/5 | ||
|magic=4 | |magic=4 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2M | {{Damagetable2M | ||
| Line 54: | Line 57: | ||
|wire=3 | |wire=3 | ||
|arrow=2 | |arrow=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |tape=2/3/Y |
| − | ===Make a Good 48 Hour Mega Man Level=== | + | |lantern=1 |
| − | {{ | + | |prismatic=2/3/4 |
| + | |beet=2 | ||
| + | |rec=4/3 | ||
| + | |banshee=5 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=1 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
| + | |notes= | ||
| + | }} | ||
| + | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
| + | {{Damagetable24HM | ||
| + | |buster=1/1/3 | ||
| + | |super=4/2 | ||
| + | |chill=1/5 | ||
| + | |pakkajoe=99 | ||
| + | |notes= | ||
| + | }} | ||
| + | ===Make a Good 48 Hour Mega Man Level{{Megamix}}=== | ||
| + | {{Damagetable48HM | ||
|buster=1/1/3 | |buster=1/1/3 | ||
|flame=2 | |flame=2 | ||
| Line 78: | Line 103: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=4 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=2 | ||
| + | |cutsaber=4 | ||
| + | |cutburst=3 | ||
| + | |cutdrive=4 | ||
| + | |flamebuster=1 | ||
| + | |flamesaber=1 | ||
| + | |flameburst=2 | ||
| + | |flamedrive=1 | ||
| + | |icebuster=1 | ||
| + | |icesaber=1 | ||
| + | |iceburst=2 | ||
| + | |icedrive=1 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=1 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=2 | ||
| + | |psybuster=1 | ||
| + | |psysaber=1 | ||
| + | |psyburst=2 | ||
| + | |psydrive=2 | ||
| + | |notes= | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
Latest revision as of 18:00, 19 January 2025
This article's name is conjectural, as an official name for the subject has yet to be found, and may not even exist. If an official name is found, please move this article to its correct name!
| "Morning Joe" | |||||||||||||||||||||||||||||
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"Morning Joe" is an enemy from Rockman & Forte: Mirai Kara no Chousensha. It is a Sniper Joe-like robot that wields a flail.
Morning Joe is included in the Megamix Engine, and was available as a devkit enemy in all games created with it. The enemy made its MaGMML debut in Make a Good Mega Man Level: Episode Zero, in the stage Subterranean Stronghold. It went completely unused in Make a Good 48 Hour Mega Man Level, but a single Morning Joe is present as a secret NPC on the SS Elroy.
In Make a Good Mega Man Level 3, Morning Joe was used in the entries The Cave Level That Exists, Damp Ruins, Disobedience of Superior Machines, Creatively Named Level, Escape From the Wily City, and Y.M.C.A.. It also appeared in the NEO Pit of Pits sublevels "Keep an Eye Out", "Megaman Crushes the Competition!", and "Revenge of (Annoyed Grunt)".
Contents
Behavior
Morning Joes will swing their flails in the air, occasionally swinging them forward a certain distance. While Morning Joes themselves cannot deflect projectiles, their flails can absorb them.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 4 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 1 | 1 | 1 | 1 | Y | 4 | 2 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 4 | 1 | 4 | 3 | 1 | 2 | 2 | ||||||||||||
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| 2/3/Y | 1 | 2/3/4 | 2 | 4/3 | 5 | 0.5 | 1 | 1 | 3 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 4 | 2 | 99 | ||||||
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2 | 4 | 3 | 4 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1 | 2 | 2 | ||||||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||