Difference between revisions of "Foojeen"
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|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer=[[ | + | |programmer=[[snoruntpyro]] |
|artist= | |artist= | ||
|hp=3 | |hp=3 | ||
|at=7 (contact)<br>3 (garbage) | |at=7 (contact)<br>3 (garbage) | ||
| − | |weak=[[ | + | |weak=[[Wheel Cutter]]{{2}}<br>[[Thunder Beam]], [[Break Dash]], [[Beet Tiller]]{{3}}<br>[[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[Zap Chip]] ([[Z-Saber]], [[Blank Drive]]), [[Psycho Chip]] ([[Z-Burst]]){{EZ}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Plant Barrier]]{{Megamix}} |
|category=Grounded, Rocky | |category=Grounded, Rocky | ||
| − | |location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[The Dampening]]<br>[[Volcanic Furnace]]<br>[[Reality Core]]<br>[[Null and Void]]<br>[[ | + | |location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[The Dampening]]<br>[[Volcanic Furnace]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Fruit Forest]]<br>[[Nowhere yet everywhere: When the world may loop]]<br>[[Pipe Man (stage)|Pipe Man]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Saturn Fortress]]<br>[[Combustion Castle]]<br>'''MaGMML: Episode Zero:'''<br>[[Stormy Spire]] |
|OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]] | |OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Foojeen.png]] | |sprite=[[File:Foojeen.png]] | ||
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'''Foojeen''' is an enemy from ''[[Mega Man 5]]''. It is a cleaning robot that attacks with garbage. | '''Foojeen''' is an enemy from ''[[Mega Man 5]]''. It is a cleaning robot that attacks with garbage. | ||
| − | Foojeen was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]], [[The Dampening]], and [[Volcanic Furnace]], as well as the Wily stage [[Reality Core]], the [[ | + | Foojeen was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]], [[The Dampening]], and [[Volcanic Furnace]], as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Lyrickrolled" and "Once More, With Ceiling", and in [[Null and Void (MaGMML2)|Null and Void]]. It reappeared in ''[[Make a Good Mega Man Level: Episode Zero]]'', where it was used in [[Stormy Spire]], and in the ''[[Make a Good 48 Hour Mega Man Level]]'' entries [[Saturn Fortress]] and [[Combustion Castle]]. |
| + | |||
| + | In ''[[Make a Good Mega Man Level 3]]'', Foojeen appeared in the entries [[Fruit Forest]], [[Nowhere yet everywhere: When the world may loop]], and [[Pipe Man (stage)|Pipe Man]], as well as in the [[Weapon Tutorials]] and the [[NEO Pit of Pits]] sublevel "Room with Trash Heaps". | ||
==Behavior== | ==Behavior== | ||
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==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
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|phar=1/5 | |phar=1/5 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
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|flash=Y<br>Y | |flash=Y<br>Y | ||
|slash=1<br>1 | |slash=1<br>1 | ||
| − | |wheel= | + | |wheel=3<br>3 |
|sakugarne=4<br>4 | |sakugarne=4<br>4 | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
| + | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|water=1 | |water=1 | ||
|tornado=4 | |tornado=4 | ||
| − | |thunder= | + | |thunder=3 |
|magnetic=2 | |magnetic=2 | ||
|ice=2 | |ice=2 | ||
|break=3 | |break=3 | ||
| − | |notes=}} | + | |tape=2/3/Y |
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=4 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.2 | ||
| + | |cable=0.5 | ||
| + | |shoes=2 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=0.5 | ||
| + | |notes= | ||
| + | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
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|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |beat=2 |
| + | |notes= | ||
| + | }} | ||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=2 | ||
| + | |flamesaber=2 | ||
| + | |flameburst=2 | ||
| + | |flamedrive=2 | ||
| + | |icebuster=2 | ||
| + | |icesaber=3 | ||
| + | |iceburst=2 | ||
| + | |icedrive=3 | ||
| + | |zapbuster=2 | ||
| + | |zapsaber=4 | ||
| + | |zapburst=3 | ||
| + | |zapdrive=4 | ||
| + | |psybuster=3 | ||
| + | |psysaber=3* | ||
| + | |psyburst=4 | ||
| + | |psydrive=3 | ||
| + | |notes=*Reflected shots do 4 damage. | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
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|block=2 | |block=2 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 5 Enemies]][[Category:Grounded Enemies]][[Category:Rocky Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 5 Enemies]][[Category:Grounded Enemies]][[Category:Rocky Enemies]] | ||
Latest revision as of 21:44, 24 January 2025
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| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Foojeen is an enemy from Mega Man 5. It is a cleaning robot that attacks with garbage.
Foojeen was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Airflow Hubble, The Dampening, and Volcanic Furnace, as well as the Wily stage Reality Core, the Pit of Pits sub-levels "Lyrickrolled" and "Once More, With Ceiling", and in Null and Void. It reappeared in Make a Good Mega Man Level: Episode Zero, where it was used in Stormy Spire, and in the Make a Good 48 Hour Mega Man Level entries Saturn Fortress and Combustion Castle.
In Make a Good Mega Man Level 3, Foojeen appeared in the entries Fruit Forest, Nowhere yet everywhere: When the world may loop, and Pipe Man, as well as in the Weapon Tutorials and the NEO Pit of Pits sublevel "Room with Trash Heaps".
Contents
Behavior
Foojeens will move forward, only turning around when they hit a wall. While moving, they will constantly fire garbage upwards in spreads of three.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
3 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 3 | ||||||||||||
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| 2/3/Y | 1 | 1/2/3 | 4 | 4/3 | 4 | 0.2 | 0.5 | 2 | 3 | 3/1 | 0.5 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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2 | 3 | 2 | 3 | ||||||
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2 | 4 | 3 | 4 | ||||||
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3 | 3* | 4 | 3 | ||||||
| Other Notes | *Reflected shots do 4 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||