Difference between revisions of "Heli Buton"

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(Created page with "{{enemy |name=Heli Buton |image=270px|Artwork by Capcom |caption=Artwork by Capcom |jname= |script=ヘリブトン |romaji=Heributon |altname= |desig...")
 
 
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|altname=
 
|altname=
 
|designer=
 
|designer=
|programmer=[[Entity1037]]
+
|programmer=[[ThatEntityGirl]]
 
|artist=
 
|artist=
 
|hp=2
 
|hp=2
 
|at=3 (contact)
 
|at=3 (contact)
|weak=[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Metal Blade]], [[Thunder Wool]], [[Wheel Cutter]], [[Wire Adaptor]], [[Power Stone]], [[Block Dropper]]{{Megamix}}
+
|weak=[[Hornet Chaser]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Ice Wall]], [[Mix Tape]], [[Rec Can]], [[Power Line]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Z-Burst]], [[Blank Drive]]){{EZ}}<br>[[Metal Blade]], [[Thunder Wool]], [[Wheel Cutter]], [[Wire Adaptor]], [[Power Stone]], [[Block Dropper]]{{Megamix}}
 
|category=Flying, Nature
 
|category=Flying, Nature
|location='''MaGMML2:'''<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]<br>[[Reality Core]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Coptar Man]]
+
|location='''MaGMML2:'''<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]<br>[[Reality Core]]<br>'''MaGMML3:'''<br>[[Y.M.C.A.]]<br>[[Alraune Woman (stage)|Alraune Woman]]<br>[[Dunes of Discharge]]<br>'''MaG48HMML:'''<br>[[Frigid Inferno]]<br>'''MaGMML: Episode Zero:'''<br>[[The Red Woods]]<br>[[Looping Growth Garden]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Coptar Man]]
 
|OffAppear=[[Mega Man 6]]
 
|OffAppear=[[Mega Man 6]]
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:HeliButon.png]]
 
|sprite=[[File:HeliButon.png]]
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'''Heli Buton''' is an enemy from ''[[Mega Man 6]]''. It is a forest patrol robot built by [[Doctor Thomas Light|Dr. Light]], and later modified for combat by [[Doctor Albert W. Wily|Dr. Wily]].
 
'''Heli Buton''' is an enemy from ''[[Mega Man 6]]''. It is a forest patrol robot built by [[Doctor Thomas Light|Dr. Light]], and later modified for combat by [[Doctor Albert W. Wily|Dr. Wily]].
  
Heli Buton was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Chomp Man (stage)|Chomp Man]] and [[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]], as well as the Wily stage [[Reality Core]]. It also appeared in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application]] level [[Coptar Man]].
+
Heli Buton was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Chomp Man (stage)|Chomp Man]] and [[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]], as well as the Wily stage [[Reality Core]]. It also appeared in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Level]] [[Coptar Man]], the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[The Red Woods]] and [[Looping Growth Garden]], and the ''[[Make a Good 48 Hour Mega Man Level]]'' entry [[Frigid Inferno]].
 +
 
 +
Heli Buton returned in ''[[Make a Good Mega Man Level 3]]'', in the entries [[Y.M.C.A.]], [[Alraune Woman (stage)|Alraune Woman]], and [[Dunes of Discharge]].
  
 
==Behavior==
 
==Behavior==
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==Damage Table==
 
==Damage Table==
 
===Make a Good Mega Man Level{{Megamix}}===
 
===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
+
{{Damagetable1M
 
|buster=1/1/3
 
|buster=1/1/3
 
|metal=3
 
|metal=3
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
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|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.
 
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.
 
}}
 
}}
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|thunder=3
 
|thunder=3
 
|magnetic=2
 
|magnetic=2
|ice=4
+
|ice=3
 
|break=2
 
|break=2
 +
|tape=3/4/Y
 +
|lantern=2
 +
|prismatic=1/2/3
 +
|beet=1
 +
|rec=5/4
 +
|banshee=4
 +
|propeller=1
 +
|cable=2
 +
|shoes=1
 +
|royal=3
 +
|bait=1/0.5
 +
|power=3
 
|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=5
 
|concrete=5
 
|homing=2
 
|homing=2
 +
|beat=2
 +
|notes=
 +
}}
 +
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=1
 +
|cutsaber=1
 +
|cutburst=2
 +
|cutdrive=2
 +
|flamebuster=2
 +
|flamesaber=3
 +
|flameburst=3
 +
|flamedrive=2
 +
|icebuster=2
 +
|icesaber=2
 +
|iceburst=2
 +
|icedrive=2
 +
|zapbuster=2
 +
|zapsaber=3
 +
|zapburst=2
 +
|zapdrive=3
 +
|psybuster=3
 +
|psysaber=4
 +
|psyburst=4
 +
|psydrive=4
 
|notes=
 
|notes=
 
}}
 
}}
 
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
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|notes=
 
|notes=
 
}}
 
}}
 
 
==Related Enemies==
 
==Related Enemies==
 
* [[Jet Buton]]
 
* [[Jet Buton]]
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 6 Enemies]][[Category:Flying Enemies]][[Category:Nature Enemies]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 6 Enemies]][[Category:Flying Enemies]][[Category:Nature Enemies]]

Latest revision as of 16:45, 12 February 2025

Heli Buton
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 2
Attack Damage: 3 (contact)
Weakness(es): Hornet Chaser2
Spark Chaser, Tornado Blow, Ice Wall, Mix Tape, Rec Can, Power Line3
Flame Mixer, Concrete Shot48H
Psycho Chip (Z-Saber, Z-Burst, Blank Drive)EZ
Metal Blade, Thunder Wool, Wheel Cutter, Wire Adaptor, Power Stone, Block DropperMegamix Only
Category: Flying, Nature
Location(s): MaGMML2:
Chomp Man
Launch Man & Shuttle Man
Reality Core
MaGMML3:
Y.M.C.A.
Alraune Woman
Dunes of Discharge
MaG48HMML:
Frigid Inferno
MaGMML: Episode Zero:
The Red Woods
Looping Growth Garden
MaGMML3 Judge Application Levels:
Coptar Man
Misc. Information
Script: ヘリブトン
Romaji: Heributon
Programmer(s): ThatEntityGirl
Series Information
Official Game Appearances: Mega Man 6
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML3 (Enemy)
MaG48HMML (Enemy)
MaGMML: Episode Zero (Enemy)
MaGMML3 Judge Application Levels (Enemy)
Megamix Engine
HeliButon.png

Heli Buton is an enemy from Mega Man 6. It is a forest patrol robot built by Dr. Light, and later modified for combat by Dr. Wily.

Heli Buton was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Chomp Man and Launch Man & Shuttle Man, as well as the Wily stage Reality Core. It also appeared in the Make a Good Mega Man Level 3 Judge Application Level Coptar Man, the Make a Good Mega Man Level: Episode Zero levels The Red Woods and Looping Growth Garden, and the Make a Good 48 Hour Mega Man Level entry Frigid Inferno.

Heli Buton returned in Make a Good Mega Man Level 3, in the entries Y.M.C.A., Alraune Woman, and Dunes of Discharge.

Behavior

Heli Butons slowly fly after Mega Man, lacking any other offensive options. By setting "variation = 1" in a Heli Buton's creation code, it will play an animation of it suddenly appearing from foliage and flying downwards, as it did in Plant Man's stage in Mega Man 6.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 3 1 2 3 2 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
3
4
4
1
6
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 3 1 1 6 3 2 3 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
3/4/Y 2 1/2/3 1 5/4 4 1 2 1 3 1/0.5 3
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 2 1/1/2 2 5 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 2 2 2 2
Zap Chip 2 3 2 3
Psycho Chip 3 4 4 4
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 4 4 4 2
Other Notes

Related Enemies