Difference between revisions of "Metall"

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|weak=
 
|weak=
 
|category=Mets
 
|category=Mets
|location='''MaGMML1:'''<br>[[City War]]<br>[[Chroma Key]]<br>[[Napalm Forest and Caves]]<br>'''MaGMML2:'''<br>[[The Fall]]<br>[[Rush City]]<br>[[Lava Factory]]<br>[[Reality Core]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Coptar Man]]<br>[[Gate 303]]
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|location='''MaGMML1:'''<br>[[City War]]<br>[[Chroma Key]]<br>[[Napalm Forest and Caves]]<br>'''MaGMML2:'''<br>[[The Fall]]<br>[[Rush City]]<br>[[Lava Factory]]<br>[[Reality Core]]<br>[[The Pit of Pits]]'''MaGMML3 Judge Application Levels:'''<br>[[Coptar Man]]<br>[[Gate 303]]
 
|OffAppear=[[Mega Man 1]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man III]]<br>[[Mega Man Powered Up]]<br>[[Mega Man 9]] (Metall β)
 
|OffAppear=[[Mega Man 1]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man III]]<br>[[Mega Man Powered Up]]<br>[[Mega Man 9]] (Metall β)
 
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)
 
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)
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'''Metall''' is an enemy from the original ''[[Mega Man 1|Mega Man]]''. It is the first of the "Met" (or Metall, or Metool, or Mettaur, or Hard Hat, or... really, a lot of English names) series of robots, and notably lacks feet, and therefore can't move. This iteration reappeared in ''[[Mega Man 9]]'' as the functionally and (save for a shine on its helmet) physically identical '''Metall β'''; as such, this article covers both variants.
 
'''Metall''' is an enemy from the original ''[[Mega Man 1|Mega Man]]''. It is the first of the "Met" (or Metall, or Metool, or Mettaur, or Hard Hat, or... really, a lot of English names) series of robots, and notably lacks feet, and therefore can't move. This iteration reappeared in ''[[Mega Man 9]]'' as the functionally and (save for a shine on its helmet) physically identical '''Metall β'''; as such, this article covers both variants.
  
Metall was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[City War]], [[Chroma Key]], and [[Napalm Forest and Caves]]. It returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[The Fall]], [[Rush City]], and [[Lava Factory]], and is one of [[Dennis]]'s forms in [[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]. It also appears in the Wily stage [[Reality Core]]. It also appears in the ''[[Make a Good Mega Man Level 3 Judge Application Levels]]'' [[Coptar Man]] and [[Gate 303]].
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Metall was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[City War]], [[Chroma Key]], and [[Napalm Forest and Caves]].
 +
 
 +
It returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[The Fall]], [[Rush City]], and [[Lava Factory]], and is one of [[Dennis]]'s forms in [[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]. It also appears in the Wily stage [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] sublevels "Chroma Key?", "da ba dee da ba di", "MEG4KMAN", "Mega Man a - Area 1", "Mega Man a - Area 3", "Spiky Meltdown?", and "To the top". It also appears in the ''[[Make a Good Mega Man Level 3 Judge Application Levels]]'' [[Coptar Man]] and [[Gate 303]].
  
 
The Metall β variant is included in the [[Megamix Engine]], and is planned to appear as a devkit enemy in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''.
 
The Metall β variant is included in the [[Megamix Engine]], and is planned to appear as a devkit enemy in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''.

Revision as of 09:36, 18 January 2019

Metall
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 1
Attack Damage: 1 (contact)
2 (projectile)
Category: Mets
Location(s): MaGMML1:
City War
Chroma Key
Napalm Forest and Caves
MaGMML2:
The Fall
Rush City
Lava Factory
Reality Core
The Pit of PitsMaGMML3 Judge Application Levels:
Coptar Man
Gate 303
Misc. Information
Script: メットール
Romaji: Mettōru
Alt. Name(s): Met (Mega Man 1 US Manual)
Mettool (Mega Man X ending, Mega Man Battle Network tutorial)
Hard Hat/Hard Hat Hooligan (Nintendo Power)
Helmet (Game Gear Mega Man manual)
Mushroom (Mega Man: Battle and Chase European manual)
Mettaur (Mega Man X-Mega Man X5, Mega Man Battle Network series, Mega Man ZX series, Super Smash Bros. for Wii U and 3DS)
Metall β (Mega Man 9 variant)
Programmer(s): SnoruntPyro1
WreckingPrograms23
Series Information
Official Game Appearances: Mega Man 1
Mega Man: Dr. Wily's Revenge
Mega Man III
Mega Man Powered Up
Mega Man 9 (Metall β)
MaGMML Game Appearances: MaGMML1 (Enemy)
MaGMML2 (Enemy)
MaGMML3 Judge Application Levels (Enemy)
Metall.png Metall β

Metall is an enemy from the original Mega Man. It is the first of the "Met" (or Metall, or Metool, or Mettaur, or Hard Hat, or... really, a lot of English names) series of robots, and notably lacks feet, and therefore can't move. This iteration reappeared in Mega Man 9 as the functionally and (save for a shine on its helmet) physically identical Metall β; as such, this article covers both variants.

Metall was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries City War, Chroma Key, and Napalm Forest and Caves.

It returned in Make a Good Mega Man Level 2, where it appeared in the entries The Fall, Rush City, and Lava Factory, and is one of Dennis's forms in Launch Man & Shuttle Man. It also appears in the Wily stage Reality Core, and the Pit of Pits sublevels "Chroma Key?", "da ba dee da ba di", "MEG4KMAN", "Mega Man a - Area 1", "Mega Man a - Area 3", "Spiky Meltdown?", and "To the top". It also appears in the Make a Good Mega Man Level 3 Judge Application Levels Coptar Man and Gate 303.

The Metall β variant is included in the Megamix Engine, and is planned to appear as a devkit enemy in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.

Behavior

Metall hides inside an impermeable helmet, only emerging to shoot a triple shot at Mega Man when he gets close. There is a small delay between it opening and it firing, giving Mega Man ample time to destroy it before it can get its attack off. Alternatively, a few weapons such as the Black Hole Bomb are able to bypass the helmet's protection.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/1 1 1 1 1 1 1 1/1/1 1
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/1 1 1 1 1 Y 1 1 0 1* 1
Other Notes While there is no known situation where a Metall can be hit by Wire Adaptor, it can often be hit by Chomp Claw.


Trivia

  • The MaGMML1 devkit refers to Metall as "Met Beta".

Related Enemies