Difference between revisions of "Choker Oh"

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|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Grab Buster]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Grab Buster]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
|category=Semi Bulky
 
|category=Semi Bulky
|location='''MaGMML: Episode Zero:'''<br>[[Forgotten Fortress: The Lab]]
+
|location='''MaG48HMML:'''<br>[[Hydrothermal Layer]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Forgotten Fortress: The Lab]]
 
|OffAppear=[[Mega Man 6]]
 
|OffAppear=[[Mega Man 6]]
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
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|MaGMMLAppear=[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:ChokerOh.png]]
 
|sprite=[[File:ChokerOh.png]]
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'''Choker Oh''' is an enemy from ''[[Mega Man 6]]''. It is a robot with heat sensors and a [[Guts Man]]-like head.
 
'''Choker Oh''' is an enemy from ''[[Mega Man 6]]''. It is a robot with heat sensors and a [[Guts Man]]-like head.
  
Choker Oh was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', but it did not appear anywhere in that game. After further being absent from the ''[[MaGMML3 Judge Application Levels]]'', ''[[Make a Good 24 Hour Mega Man Level]]'', and ''[[Make a Good Mega Man Level Remastered]]'', Choker Oh finally made its ''MaGMML'' series debut in ''[[Make a Good Mega Man Level: Episode Zero]]'', found only in [[Forgotten Fortress: The Lab]].
+
Choker Oh was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', but it did not appear anywhere in that game. After further being absent from the ''[[MaGMML3 Judge Application Levels]]'', ''[[Make a Good 24 Hour Mega Man Level]]'', and ''[[Make a Good Mega Man Level Remastered]]'', Choker Oh finally made its ''MaGMML'' series debut in ''[[Make a Good Mega Man Level: Episode Zero]]'', found only in [[Forgotten Fortress: The Lab]]. It would later appear in ''[[Make a Good 48 Hour Mega Man Level]]'', as both an enemy in the stage [[Hydrothermal Layer]] and as an enemy that can be summoned by the final boss, [[Don Atetemino]].
  
 
==Behavior==
 
==Behavior==
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
 +
|beat=2
 
|notes=
 
|notes=
 
}}
 
}}

Revision as of 17:15, 22 February 2022

Choker Oh
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 5
Attack Damage: 4 (contact)
2 (projectile)
Weakness(es): Sakugarne2
Tornado Blow3
Salt Water, Concrete Shot48H
Flame Chip (Z-Saber, Z-Burst)EZ
Gemini Laser, Top Spin, Black Hole Bomb, Grab Buster, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Semi Bulky
Location(s): MaG48HMML:
Hydrothermal Layer
Pandora's Parlor
MaGMML: Episode Zero:
Forgotten Fortress: The Lab
Misc. Information
Script: チョーカーオー
Romaji: Chōkāō
Programmer(s): Entity1037
Series Information
Official Game Appearances: Mega Man 6
MaGMML Game Appearances: MaG48HMML (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
ChokerOh.png

Choker Oh is an enemy from Mega Man 6. It is a robot with heat sensors and a Guts Man-like head.

Choker Oh was first made available in the devkit for Make a Good Mega Man Level 2, but it did not appear anywhere in that game. After further being absent from the MaGMML3 Judge Application Levels, Make a Good 24 Hour Mega Man Level, and Make a Good Mega Man Level Remastered, Choker Oh finally made its MaGMML series debut in Make a Good Mega Man Level: Episode Zero, found only in Forgotten Fortress: The Lab. It would later appear in Make a Good 48 Hour Mega Man Level, as both an enemy in the stage Hydrothermal Layer and as an enemy that can be summoned by the final boss, Don Atetemino.

Behavior

Choker Ohs will stand still, firing projectiles at a steady rate. If they notice a damaging projectile approaching them, they will jump towards Mega Man.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 3 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
2
2
1
1
1
3
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 3 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 1 1* 2 2
Other Notes *Reflected projectiles do 2 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Trivia

  • Up until the release of Episode Zero, Choker Oh had the "honor" of being the only pre-Megamix Engine enemy to have never appeared in any MaGMML production (not counting devkit asset showcases).
    • When not counting altered versions of devkit enemies, it formerly shared this dubious honor with Giant Metall from Mega Man 3.