Difference between revisions of "Crazy Razy"

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|weak=[[Gemini Laser]], [[Magic Card]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Grab Buster]], [[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[Jewel Satellite]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}}
 
|weak=[[Gemini Laser]], [[Magic Card]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Grab Buster]], [[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[Jewel Satellite]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}}
 
|category=Cluster, Grounded
 
|category=Cluster, Grounded
|location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>'''MaGMML2:'''<br>[[Snow Man]]<br>[[Bond Man (stage)|Bond Man]]<br>[[Reality Core]]<br>[[The Pit of Pits]]
+
|location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>'''MaGMML2:'''<br>[[Snow Man]]<br>[[Bond Man (stage)|Bond Man]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Faint Flying Factory]]<br>[[Hopping High Above Danger]]<br>[[Enkers Revengeance]]<br>[[Commando Caverns]]<br>[[Realm of the Lich Lord]]
 
|OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]]
 
|OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]]
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Megamix Engine]]
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:CrazyRazy.png]]
 
|sprite=[[File:CrazyRazy.png]]
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Crazy Razy was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Chroma Key]].
 
Crazy Razy was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Chroma Key]].
  
Crazy Razy returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Snow Man]] and [[Bond Man (stage)|Bond Man]], as well as in the [[Wily Star II]] stage [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] mini-stage "Lyrickrolled".
+
Crazy Razy returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Snow Man]] and [[Bond Man (stage)|Bond Man]], as well as in the [[Wily Star II]] stage [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] mini-stage "Lyrickrolled". It made further appearances in the ''[[Make a Good 48 Hour Mega Man Level]]'' entries [[Faint Flying Factory]], [[Hopping High Above Danger]], [[Enkers Revengeance]], [[Commando Caverns]], and [[Realm of the Lich Lord]].  
  
 
==Behavior==
 
==Behavior==
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
 +
|beat=2
 
|notes=
 
|notes=
 
}}
 
}}

Revision as of 18:53, 22 February 2022

Crazy Razy
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3 (body)
1 (head)
Attack Damage: 3 (contact)
2 (projectile)
Weakness(es): Gemini Laser, Magic Card1
Top Spin, Black Hole Bomb, Power Orb1R
Grab Buster, Sakugarne2
Tornado Blow, Thunder Beam, Break Dash3
Search Snake, Concrete Shot48H
Jewel Satellite, Plant Barrier, Block DropperMegamix Only
Category: Cluster, Grounded
Location(s): MaGMML(1R):
Chroma Key
MaGMML2:
Snow Man
Bond Man
Reality Core
The Pit of Pits
MaG48HMML:
Faint Flying Factory
Hopping High Above Danger
Enkers Revengeance
Commando Caverns
Realm of the Lich Lord
Misc. Information
Script: クレイジーレイジー
Romaji: Kureijī Reijī
Programmer(s): SnoruntPyro
Series Information
Official Game Appearances: Mega Man
Mega Man: The Wily Wars
Mega Man Powered Up
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaG48HMML (Enemy)
Megamix Engine
CrazyRazy.png
"An enemy originating from Ice Man's stage. Will quickly dash towards the player and occasionally shoot, and once shot, depending on where it is shot, different things will happen. If it is shot in the head, it will just die, but if it is shot in the body, the had will break off and chase Mega Man."
―Note in Crazy Razy's code, Megamix Engine

Crazy Razy is an enemy from the original Mega Man. It is a security guard robot with a detachable head that will pursue intruders if the body is incapacitated.

Crazy Razy was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Chroma Key.

Crazy Razy returned in Make a Good Mega Man Level 2, where it appeared in the entries Snow Man and Bond Man, as well as in the Wily Star II stage Reality Core, and the Pit of Pits mini-stage "Lyrickrolled". It made further appearances in the Make a Good 48 Hour Mega Man Level entries Faint Flying Factory, Hopping High Above Danger, Enkers Revengeance, Commando Caverns, and Realm of the Lich Lord.

Behavior

Crazy Razys run forwards constantly, only turning around if they hit a wall. Occasionally, they will fire a green projectile from their torsos. If they manage to collide with Mega Man, or if their body is destroyed, the head will start flying on its own, relentlessly chasing him and attacking with divebombs. If hit in the head before splitting, however, the entire Crazy Razy robot is destroyed.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
4
1
2
2
0
3
2
0.5
1
3
1/1/4
1/5
3
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3 1
2
1
3
3
1
1
1
Y
Y
1
1
1
3
4
4
1
3
2
2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 3
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 3 1/1/2 2 3 2 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 3 2
Other Notes


Related Enemies