Difference between revisions of "Mega Man 2"

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(Representation in MaGMML)
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== Representation in ''MaGMML'' ==
 
== Representation in ''MaGMML'' ==
Like the first game, the simplicity and recognizeability of ''Mega Man 2'' has carried it to having a lot of representation in the games.
+
Like the first game, the simplicity and recognizeability of ''Mega Man 2'' has carried it to having a lot of representation in the games, to the point that ''MaGMML3'' includes not only every enemy and gimmick from the games, but also every boss aside from the Wily Machine 2 and Alien.
  
 
=== Weapons ===
 
=== Weapons ===
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=== Devkit Assets ===
 
=== Devkit Assets ===
 
==== Enemies ====
 
==== Enemies ====
* [[Met (Mega Man 2)]]{{1}}{{2}}{{3}}
+
* [[Batton]]{{1}}{{2}}{{3}}
* [[Telly]]{{1}}{{2}}{{3}}
+
* [[Big Fish]]{{1}}{{2}}{{3}}
* [[Pipi]]{{1}}{{2}}{{3}}
 
* [[Spring Head]]{{1}}{{2}}{{3}}
 
* [[Returning Sniper Joe]]{{1}}{{2}}{{3}}
 
* [[Sniper Armor]]{{1}}{{2}}{{3}}
 
 
* [[Blocky]]{{1}}{{2}}{{3}}
 
* [[Blocky]]{{1}}{{2}}{{3}}
 +
* [[Claw]]{{1}}{{2}}{{3}}
 +
* [[Crabbot]]{{1}}{{2}}{{3}}
 
* [[Crazy Cannon]]{{1}}{{2}}{{3}}
 
* [[Crazy Cannon]]{{1}}{{2}}{{3}}
* [[Batton]]{{1}}{{2}}{{3}}
 
* [[Prop Top]]{{1}}{{2}}{{3}}
 
 
* [[Croaker]]{{1}}{{2}}{{3}}
 
* [[Croaker]]{{1}}{{2}}{{3}}
 +
* [[Hothead]]{{1}}{{2}}{{3}}
 
* [[M-445]]{{1}}{{2}}{{3}}
 
* [[M-445]]{{1}}{{2}}{{3}}
* [[Hothead]]{{1}}{{2}}{{3}}
+
* [[Mole]]{{1}}{{2}}{{3}}
 +
* [[Monking]]{{1}}{{2}}{{3}}
 +
* [[Neo Metall]]{{1}}{{2}}{{3}}
 +
* [[Telly]]{{1}}{{2}}{{3}}
 +
* [[Pierobot]]{{1}}{{2}}{{3}}
 +
* [[Pipi]]{{1}}{{2}}{{3}}
 +
* [[Prop Top]]{{1}}{{2}}{{3}}
 +
* [[Returning Sniper Joe]]{{1}}{{2}}{{3}}
 
* [[Schworm]]{{1}}{{2}}{{3}}
 
* [[Schworm]]{{1}}{{2}}{{3}}
* [[Pierobot]]{{1}}{{2}}{{3}}
 
* [[Crabbot]]{{1}}{{2}}{{3}}
 
* [[Monking]]{{1}}{{2}}{{3}}
 
 
* [[Shrink]]{{1}}{{2}}{{3}}
 
* [[Shrink]]{{1}}{{2}}{{3}}
* [[Claw]]{{1}}{{2}}{{3}}
+
* [[Sniper Armor]]{{1}}{{2}}{{3}}
* [[Mole]]{{1}}{{2}}{{3}}
+
* [[Spring Head]]{{1}}{{2}}{{3}}
 
* [[Lightning Lord]]{{2}}{{3}}
 
* [[Lightning Lord]]{{2}}{{3}}
 
* [[Gremlin]]{{2}}{{3}}
 
* [[Gremlin]]{{2}}{{3}}
 
* [[Robo Rabbit]]{{2}}{{3}}
 
* [[Robo Rabbit]]{{2}}{{3}}
 
* [[Atomic Chicken]]{{2}}{{3}}
 
* [[Atomic Chicken]]{{2}}{{3}}
* [[Big Fish]]{{1}}{{2}}{{3}}
 
  
 
==== Mini Bosses ====
 
==== Mini Bosses ====
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* [[Metal Man]]{{2}}{{3}}
 
* [[Metal Man]]{{2}}{{3}}
 
* [[Crash Man]]{{2}}{{3}}
 
* [[Crash Man]]{{2}}{{3}}
 +
* [[Air Man]]{{3}}
 +
* [[Bubble Man]]{{3}}
 
* [[Quick Man]]{{3}}
 
* [[Quick Man]]{{3}}
 +
* [[Flash Man]]{{3}}
 +
* [[Heat Man]]{{3}}
 
* [[Wood Man]]{{3}}
 
* [[Wood Man]]{{3}}
 
* [[Mecha Dragon]]{{2}}{{3}}
 
* [[Mecha Dragon]]{{2}}{{3}}
 +
* [[Picopico-Kun]]{{3}}
 +
* [[Guts Dozer]]{{3}}
 
* [[Boobeam Trap]]{{3}}
 
* [[Boobeam Trap]]{{3}}
  
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* [[Air Man]] is the pilot of a capsule boss in both ''1'' and ''2''. A giant version of him (using modified sprites from ''The Power Fighters'') also appears as a boss in [[Mario Land]].
 
* [[Air Man]] is the pilot of a capsule boss in both ''1'' and ''2''. A giant version of him (using modified sprites from ''The Power Fighters'') also appears as a boss in [[Mario Land]].
 
* [[Quick Man]] appears in ''2'' as a boss in [[The Arena]] and in ''24 Hour'' as the boss of [[Breaking Ground]], but was not a devkit boss for the public ''2'' devkit.
 
* [[Quick Man]] appears in ''2'' as a boss in [[The Arena]] and in ''24 Hour'' as the boss of [[Breaking Ground]], but was not a devkit boss for the public ''2'' devkit.
* The blocks of the second fortress boss, Picopico Master, have appeared in both ''1'' and ''2'' as re-purposed spawners for health and weapon energy.
+
* The blocks of the second fortress boss, [[Picopico-Kun]], have appeared in both ''1'' and ''2'' as re-purposed spawners for health and weapon energy.
* [[Metal Man]], [[Air Man]], Bubble Man, [[Quick Man]], Flash Man, [[Crash Man]], and Heat Man all appear as NPCs in the hub of ''1''. They all reappear in ''2'' along with the one missing Robot Master, Wood Man.
+
* [[Metal Man]], [[Air Man]], [[Bubble Man]], [[Quick Man]], [[Flash Man]], [[Crash Man]], and [[Heat Man]] all appear as NPCs in the hub of ''1''. They all reappear in ''2'' along with the one missing Robot Master, [[Wood Man]].
  
  
 
{{OfficialGames}}
 
{{OfficialGames}}
 
[[Category:Official Games]]
 
[[Category:Official Games]]

Revision as of 22:59, 7 July 2018

Mega Man 2
Mmboxart2.png
Mega Man 2 North American boxart

Mega Man 2 is the second game in the classic Mega Man series and inarguably the greatest video game of all time. The game famously improved on the original game in nearly every way, bumping the Robot Master count from 6 to 8, and adding more varied support items, the password system, and the on-demand health refill item, the E-Tank. The game is the highest selling in the series and is the home of some of the most well-remembered Robot Masters, fortress bosses and songs (such as Wily 1, a composition so beautiful that it singlehandedly obsoletes literally every piece of music in the Western canon written before it).

Representation in MaGMML

Like the first game, the simplicity and recognizeability of Mega Man 2 has carried it to having a lot of representation in the games, to the point that MaGMML3 includes not only every enemy and gimmick from the games, but also every boss aside from the Wily Machine 2 and Alien.

Weapons

Devkit Assets

Enemies

Mini Bosses

Gimmicks

Bosses

Custom Assets

Bosses

Other


Official Games
Main games
1234567891011
Side games
Dr. Wily's RevengeIIIIIIVVMega Man (DOS)Wily Wars& BassChallenger from the FuturePowered Up