Difference between revisions of "Mega Man 2"
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== Representation in ''MaGMML'' == | == Representation in ''MaGMML'' == | ||
| − | Like the first game, the simplicity and recognizeability of ''Mega Man 2'' has carried it to having a lot of representation in the games. | + | Like the first game, the simplicity and recognizeability of ''Mega Man 2'' has carried it to having a lot of representation in the games, to the point that ''MaGMML3'' includes not only every enemy and gimmick from the games, but also every boss aside from the Wily Machine 2 and Alien. |
=== Weapons === | === Weapons === | ||
| Line 32: | Line 32: | ||
=== Devkit Assets === | === Devkit Assets === | ||
==== Enemies ==== | ==== Enemies ==== | ||
| − | * [[ | + | * [[Batton]]{{1}}{{2}}{{3}} |
| − | + | * [[Big Fish]]{{1}}{{2}}{{3}} | |
| − | |||
| − | |||
| − | |||
| − | * [[ | ||
* [[Blocky]]{{1}}{{2}}{{3}} | * [[Blocky]]{{1}}{{2}}{{3}} | ||
| + | * [[Claw]]{{1}}{{2}}{{3}} | ||
| + | * [[Crabbot]]{{1}}{{2}}{{3}} | ||
* [[Crazy Cannon]]{{1}}{{2}}{{3}} | * [[Crazy Cannon]]{{1}}{{2}}{{3}} | ||
| − | |||
| − | |||
* [[Croaker]]{{1}}{{2}}{{3}} | * [[Croaker]]{{1}}{{2}}{{3}} | ||
| + | * [[Hothead]]{{1}}{{2}}{{3}} | ||
* [[M-445]]{{1}}{{2}}{{3}} | * [[M-445]]{{1}}{{2}}{{3}} | ||
| − | * [[ | + | * [[Mole]]{{1}}{{2}}{{3}} |
| + | * [[Monking]]{{1}}{{2}}{{3}} | ||
| + | * [[Neo Metall]]{{1}}{{2}}{{3}} | ||
| + | * [[Telly]]{{1}}{{2}}{{3}} | ||
| + | * [[Pierobot]]{{1}}{{2}}{{3}} | ||
| + | * [[Pipi]]{{1}}{{2}}{{3}} | ||
| + | * [[Prop Top]]{{1}}{{2}}{{3}} | ||
| + | * [[Returning Sniper Joe]]{{1}}{{2}}{{3}} | ||
* [[Schworm]]{{1}}{{2}}{{3}} | * [[Schworm]]{{1}}{{2}}{{3}} | ||
| − | |||
| − | |||
| − | |||
* [[Shrink]]{{1}}{{2}}{{3}} | * [[Shrink]]{{1}}{{2}}{{3}} | ||
| − | * [[ | + | * [[Sniper Armor]]{{1}}{{2}}{{3}} |
| − | * [[ | + | * [[Spring Head]]{{1}}{{2}}{{3}} |
* [[Lightning Lord]]{{2}}{{3}} | * [[Lightning Lord]]{{2}}{{3}} | ||
* [[Gremlin]]{{2}}{{3}} | * [[Gremlin]]{{2}}{{3}} | ||
* [[Robo Rabbit]]{{2}}{{3}} | * [[Robo Rabbit]]{{2}}{{3}} | ||
* [[Atomic Chicken]]{{2}}{{3}} | * [[Atomic Chicken]]{{2}}{{3}} | ||
| − | |||
==== Mini Bosses ==== | ==== Mini Bosses ==== | ||
| Line 76: | Line 76: | ||
* [[Metal Man]]{{2}}{{3}} | * [[Metal Man]]{{2}}{{3}} | ||
* [[Crash Man]]{{2}}{{3}} | * [[Crash Man]]{{2}}{{3}} | ||
| + | * [[Air Man]]{{3}} | ||
| + | * [[Bubble Man]]{{3}} | ||
* [[Quick Man]]{{3}} | * [[Quick Man]]{{3}} | ||
| + | * [[Flash Man]]{{3}} | ||
| + | * [[Heat Man]]{{3}} | ||
* [[Wood Man]]{{3}} | * [[Wood Man]]{{3}} | ||
* [[Mecha Dragon]]{{2}}{{3}} | * [[Mecha Dragon]]{{2}}{{3}} | ||
| + | * [[Picopico-Kun]]{{3}} | ||
| + | * [[Guts Dozer]]{{3}} | ||
* [[Boobeam Trap]]{{3}} | * [[Boobeam Trap]]{{3}} | ||
| Line 88: | Line 94: | ||
* [[Air Man]] is the pilot of a capsule boss in both ''1'' and ''2''. A giant version of him (using modified sprites from ''The Power Fighters'') also appears as a boss in [[Mario Land]]. | * [[Air Man]] is the pilot of a capsule boss in both ''1'' and ''2''. A giant version of him (using modified sprites from ''The Power Fighters'') also appears as a boss in [[Mario Land]]. | ||
* [[Quick Man]] appears in ''2'' as a boss in [[The Arena]] and in ''24 Hour'' as the boss of [[Breaking Ground]], but was not a devkit boss for the public ''2'' devkit. | * [[Quick Man]] appears in ''2'' as a boss in [[The Arena]] and in ''24 Hour'' as the boss of [[Breaking Ground]], but was not a devkit boss for the public ''2'' devkit. | ||
| − | * The blocks of the second fortress boss, Picopico | + | * The blocks of the second fortress boss, [[Picopico-Kun]], have appeared in both ''1'' and ''2'' as re-purposed spawners for health and weapon energy. |
| − | * [[Metal Man]], [[Air Man]], Bubble Man, [[Quick Man]], Flash Man, [[Crash Man]], and Heat Man all appear as NPCs in the hub of ''1''. They all reappear in ''2'' along with the one missing Robot Master, Wood Man. | + | * [[Metal Man]], [[Air Man]], [[Bubble Man]], [[Quick Man]], [[Flash Man]], [[Crash Man]], and [[Heat Man]] all appear as NPCs in the hub of ''1''. They all reappear in ''2'' along with the one missing Robot Master, [[Wood Man]]. |
{{OfficialGames}} | {{OfficialGames}} | ||
[[Category:Official Games]] | [[Category:Official Games]] | ||
Revision as of 22:59, 7 July 2018
Mega Man 2 is the second game in the classic Mega Man series and inarguably the greatest video game of all time. The game famously improved on the original game in nearly every way, bumping the Robot Master count from 6 to 8, and adding more varied support items, the password system, and the on-demand health refill item, the E-Tank. The game is the highest selling in the series and is the home of some of the most well-remembered Robot Masters, fortress bosses and songs (such as Wily 1, a composition so beautiful that it singlehandedly obsoletes literally every piece of music in the Western canon written before it).
Contents
Representation in MaGMML
Like the first game, the simplicity and recognizeability of Mega Man 2 has carried it to having a lot of representation in the games, to the point that MaGMML3 includes not only every enemy and gimmick from the games, but also every boss aside from the Wily Machine 2 and Alien.
Weapons
Devkit Assets
Enemies
- Batton123
- Big Fish123
- Blocky123
- Claw123
- Crabbot123
- Crazy Cannon123
- Croaker123
- Hothead123
- M-445123
- Mole123
- Monking123
- Neo Metall123
- Telly123
- Pierobot123
- Pipi123
- Prop Top123
- Returning Sniper Joe123
- Schworm123
- Shrink123
- Sniper Armor123
- Spring Head123
- Lightning Lord23
- Gremlin23
- Robo Rabbit23
- Atomic Chicken23
Mini Bosses
Gimmicks
- Press123
- Force Beams123
- Crash Lifts123
- Conveyors123
- Air Tikis23
- Cloud Platforms23
- Bubble Man Platforms23
- Quick Lighting3
- Acid Drops23
Bosses
- Metal Man23
- Crash Man23
- Air Man3
- Bubble Man3
- Quick Man3
- Flash Man3
- Heat Man3
- Wood Man3
- Mecha Dragon23
- Picopico-Kun3
- Guts Dozer3
- Boobeam Trap3
Custom Assets
Bosses
Other
- Air Man is the pilot of a capsule boss in both 1 and 2. A giant version of him (using modified sprites from The Power Fighters) also appears as a boss in Mario Land.
- Quick Man appears in 2 as a boss in The Arena and in 24 Hour as the boss of Breaking Ground, but was not a devkit boss for the public 2 devkit.
- The blocks of the second fortress boss, Picopico-Kun, have appeared in both 1 and 2 as re-purposed spawners for health and weapon energy.
- Metal Man, Air Man, Bubble Man, Quick Man, Flash Man, Crash Man, and Heat Man all appear as NPCs in the hub of 1. They all reappear in 2 along with the one missing Robot Master, Wood Man.
| Official Games | |
|---|---|
| Main games | |
| 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 | |
| Side games | |
| Dr. Wily's Revenge • II • III • IV • V • Mega Man (DOS) • Wily Wars • & Bass • Challenger from the Future • Powered Up | |