Difference between revisions of "Propeller Eye"
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| Line 12: | Line 12: | ||
|hp=3 | |hp=3 | ||
|at=3 (contact) | |at=3 (contact) | ||
| − | |weak=[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]], [[Break Dash]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[ | + | |weak=[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]], [[Break Dash]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Cutter Chip]] ([[Z-Saber]], [[Blank Drive]]), [[Icicle Chip]] (Z-Saber, Blank Drive){{EZ}}<br>[[Jewel Satellite]], [[Wire Adaptor]], [[Power Stone]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}} |
|category=Cluster, Flying, Shielded | |category=Cluster, Flying, Shielded | ||
| − | |location='''MaGMML2:'''<br>[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]<br>[[Reality Core]]<br>[[The Pit of Pits]] | + | |location='''MaGMML2:'''<br>[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[BlocBunker]] |
|OffAppear=[[Mega Man 6]] | |OffAppear=[[Mega Man 6]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:PropellerEye.png]] | |sprite=[[File:PropellerEye.png]] | ||
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'''Propeller Eye''' is an enemy from ''[[Mega Man 6]]''. It is an upgraded [[Pukapelly]] that uses a propeller to fly, and has a more durable body. | '''Propeller Eye''' is an enemy from ''[[Mega Man 6]]''. It is an upgraded [[Pukapelly]] that uses a propeller to fly, and has a more durable body. | ||
| − | Propeller Eye was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]], as well as the Wily stage [[Reality Core]] and the [[The Pit of Pits|Pit of Pits]] sub-levels "Drill Pickle" and "Over the Pit". | + | Propeller Eye was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]], as well as the Wily stage [[Reality Core]] and the [[The Pit of Pits|Pit of Pits]] sub-levels "Drill Pickle" and "Over the Pit". It returned in the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[BlocBunker]]. |
==Behavior== | ==Behavior== | ||
| − | Propeller Eyes will fly in place, occasionally opening up and flying in [[Mega Man | + | Propeller Eyes will fly in place, occasionally opening up and flying in [[Mega Man]]'s direction before closing again. They are only vulnerable to most attacks when they open up. |
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
| Line 39: | Line 39: | ||
|phar=1/5 | |phar=1/5 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/2/3<br>1/1/3 |
|hornet=2<br>2 | |hornet=2<br>2 | ||
|jewel=1<br>3 | |jewel=1<br>3 | ||
| Line 53: | Line 54: | ||
|wire=1<br>6 | |wire=1<br>6 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
| + | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 65: | Line 67: | ||
|ice=4 | |ice=4 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |notes= |
| − | + | }} | |
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 73: | Line 75: | ||
|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 85: | Line 88: | ||
|concrete=5 | |concrete=5 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=2 | ||
| + | |cutsaber=4 | ||
| + | |cutburst=3 | ||
| + | |cutdrive=4 | ||
| + | |flamebuster=1 | ||
| + | |flamesaber=1 | ||
| + | |flameburst=2 | ||
| + | |flamedrive=1 | ||
| + | |icebuster=2 | ||
| + | |icesaber=4 | ||
| + | |iceburst=2 | ||
| + | |icedrive=4 | ||
| + | |zapbuster=2 | ||
| + | |zapsaber=3 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=3 | ||
| + | |psybuster=2 | ||
| + | |psysaber=3 | ||
| + | |psyburst=3 | ||
| + | |psydrive=3 | ||
| + | |notes= | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
Revision as of 21:17, 19 May 2021
| Propeller Eye | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Propeller Eye is an enemy from Mega Man 6. It is an upgraded Pukapelly that uses a propeller to fly, and has a more durable body.
Propeller Eye was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entry Launch Man & Shuttle Man, as well as the Wily stage Reality Core and the Pit of Pits sub-levels "Drill Pickle" and "Over the Pit". It returned in the Make a Good Mega Man Level: Episode Zero level BlocBunker.
Contents
Behavior
Propeller Eyes will fly in place, occasionally opening up and flying in Mega Man's direction before closing again. They are only vulnerable to most attacks when they open up.
Damage Table
Make a Good Mega Man LevelMegamix Only
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|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 2 | 3 | 2 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
2 2 |
1 3 |
1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 6 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 3 | 2 | 1 | 6 | 3 | 1 | 4 | 2 | ||||||||||||
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| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 5 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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|---|---|---|---|---|---|---|---|---|---|---|
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1 | 1 | 2 | 99 | ||||||
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2 | 4 | 3 | 4 | ||||||
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1 | 1 | 2 | 1 | ||||||
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2 | 4 | 2 | 4 | ||||||
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2 | 3 | 2 | 3 | ||||||
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2 | 3 | 3 | 3 | ||||||
| Other Notes | ||||||||||
Megamix Engine
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 4 | 4 | 4 | 2 | |||||
| Other Notes | ||||||||||