Difference between revisions of "V"
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|hp=3 | |hp=3 | ||
|at=4 (contact) | |at=4 (contact) | ||
| − | |weak=[[Hornet Chaser]], [[Jewel Satellite]], [[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Magnetic Shockwave]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[ | + | |weak=[[Hornet Chaser]], [[Jewel Satellite]], [[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Magnetic Shockwave]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[Zap Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Wheel Cutter]], [[Plant Barrier]]{{Megamix}} |
|category=Aquatic, Grounded | |category=Aquatic, Grounded | ||
| − | |location='''MaGMML2:'''<br>[[Biplane Bay]]<br>[[Escape Sequence]]<br>[[Sector Upsilon 6]]<br>[[Metallic Ocean]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]] | + | |location='''MaGMML2:'''<br>[[Biplane Bay]]<br>[[Escape Sequence]]<br>[[Sector Upsilon 6]]<br>[[Metallic Ocean]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Surfboard Showdown]]<br>[[Toxic Tunnels]] |
|OffAppear=[[Mega Man 5]]<br>Mega Man (Game Gear) | |OffAppear=[[Mega Man 5]]<br>Mega Man (Game Gear) | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:VSprite.png]] | |sprite=[[File:VSprite.png]] | ||
| Line 22: | Line 22: | ||
'''V''' (pronounced somewhat like "buoy") is an enemy from ''[[Mega Man 5]]''. It is a radar mecha modeled after a buoy. | '''V''' (pronounced somewhat like "buoy") is an enemy from ''[[Mega Man 5]]''. It is a radar mecha modeled after a buoy. | ||
| − | V was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Biplane Bay]], [[Escape Sequence]], and [[Sector Upsilon 6]], as well as the [[Tier X (MaGMML2)|Tier X]] stages [[Metallic Ocean]] and [[Swiss Hotel]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Safe Shallows" and "Water Boat Fast". | + | V was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Biplane Bay]], [[Escape Sequence]], and [[Sector Upsilon 6]], as well as the [[Tier X (MaGMML2)|Tier X]] stages [[Metallic Ocean]] and [[Swiss Hotel]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Safe Shallows" and "Water Boat Fast". It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Surfboard Showdown]] and [[Toxic Tunnels]]. |
==Behavior== | ==Behavior== | ||
| Line 29: | Line 29: | ||
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
| Line 39: | Line 39: | ||
|phar=1/5 | |phar=1/5 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/2/3<br>1/1/3 |
|hornet=3<br>3 | |hornet=3<br>3 | ||
|jewel=3<br>3 | |jewel=3<br>3 | ||
| Line 53: | Line 54: | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
| + | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|water=1 | |water=1 | ||
|tornado=4 | |tornado=4 | ||
| − | |thunder= | + | |thunder=3 |
|magnetic=3 | |magnetic=3 | ||
|ice=2 | |ice=2 | ||
|break=3 | |break=3 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 84: | Line 88: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=1 | ||
| + | |flamesaber=1 | ||
| + | |flameburst=2 | ||
| + | |flamedrive=1 | ||
| + | |icebuster=2 | ||
| + | |icesaber=3 | ||
| + | |iceburst=2 | ||
| + | |icedrive=3 | ||
| + | |zapbuster=2 | ||
| + | |zapsaber=4 | ||
| + | |zapburst=3 | ||
| + | |zapdrive=4 | ||
| + | |psybuster=1 | ||
| + | |psysaber=1 | ||
| + | |psyburst=2 | ||
| + | |psydrive=2 | ||
| + | |notes= | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
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|block=2 | |block=2 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 5 Enemies]][[Category:Aquatic Enemies]][[Category:Grounded Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 5 Enemies]][[Category:Aquatic Enemies]][[Category:Grounded Enemies]] | ||
Revision as of 00:21, 22 May 2021
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V (pronounced somewhat like "buoy") is an enemy from Mega Man 5. It is a radar mecha modeled after a buoy.
V was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Biplane Bay, Escape Sequence, and Sector Upsilon 6, as well as the Tier X stages Metallic Ocean and Swiss Hotel, and the Pit of Pits sub-levels "Safe Shallows" and "Water Boat Fast". It also appeared in the Make a Good Mega Man Level: Episode Zero levels Surfboard Showdown and Toxic Tunnels.
Contents
Behavior
The behavior of V depends on whether the creation code value "isStationary" is set to true or false. By default, it is set to true. If set to true, V will not move at all. If set to false, V will slowly move towards Mega Man (based on how its game of origin provides the illusion of Mega Man moving past the V without the screen actually scrolling).
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 2 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
3 3 |
3 3 |
1 1 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 3 | 2 | 3 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 3 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1 | 2 | 1 | ||||||
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2 | 3 | 2 | 3 | ||||||
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2 | 4 | 3 | 4 | ||||||
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1 | 1 | 2 | 2 | ||||||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 6 | 2 | 2 | |||||
| Other Notes | ||||||||||