Difference between revisions of "Crazy Razy"

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|hp=3 (body)<br>1 (head)
 
|hp=3 (body)<br>1 (head)
 
|at=3 (contact)<br>2 (projectile)
 
|at=3 (contact)<br>2 (projectile)
|weak=[[Gemini Laser]], [[Magic Card]]{{1}}<br>[[Jewel Satellite]], [[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}}
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|weak=[[Gemini Laser]], [[Magic Card]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Jewel Satellite]], [[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[Plant Barrier]], [[Block Dropper]]{{Megamix}}
 
|category=Cluster, Grounded
 
|category=Cluster, Grounded
|location='''MaGMML1:'''<br>[[Chroma Key]]<br>'''MaGMML2:'''<br>[[Snow Man]]<br>[[Bond Man (stage)|Bond Man]]<br>[[Reality Core]]<br>[[The Pit of Pits]]
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|location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>'''MaGMML2:'''<br>[[Snow Man]]<br>[[Bond Man (stage)|Bond Man]]<br>[[Reality Core]]<br>[[The Pit of Pits]]
 
|OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]]
 
|OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]]
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
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|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
 
|appear2=
 
|appear2=
 
|sprite=[[File:CrazyRazy.png]]
 
|sprite=[[File:CrazyRazy.png]]
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|magic=3<br>2
 
|magic=3<br>2
 
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine
 
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine
 +
}}
 +
 +
===Make a Good Mega Man Level Remastered===
 +
{{Damagetable1R
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|buster=1/1/3
 +
|metal=1
 +
|gemini=1
 +
|solar=2
 +
|top=3
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|wool=1
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|black=3
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|phar=1/20
 +
|magic=2
 +
|orb=3
 +
|notes=
 
}}
 
}}
  
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{{DamagetableM
 
{{DamagetableM
 
|buster=1/1/3
 
|buster=1/1/3
|time=N
+
|time=Y
 
|stone=2
 
|stone=2
 
|plant=4
 
|plant=4

Revision as of 14:28, 20 October 2019

Crazy Razy
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3 (body)
1 (head)
Attack Damage: 3 (contact)
2 (projectile)
Weakness(es): Gemini Laser, Magic Card1
Top Spin, Black Hole Bomb, Power Orb1R
Jewel Satellite, Sakugarne2
Tornado Blow, Break Dash3
Search Snake, Concrete Shot48H
Plant Barrier, Block DropperMegamix Only
Category: Cluster, Grounded
Location(s): MaGMML(1R):
Chroma Key
MaGMML2:
Snow Man
Bond Man
Reality Core
The Pit of Pits
Misc. Information
Script: クレイジーレイジー
Romaji: Kureijī Reijī
Programmer(s): SnoruntPyro
Series Information
Official Game Appearances: Mega Man
Mega Man: The Wily Wars
Mega Man Powered Up
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
CrazyRazy.png
"An enemy originating from Ice Man's stage. Will quickly dash towards the player and occasionally shoot, and once shot, depending on where it is shot, different things will happen. If it is shot in the head, it will just die, but if it is shot in the body, the had will break off and chase Mega Man."
―Note in Crazy Razy's code, Megamix Engine

Crazy Razy is an enemy from the original Mega Man. It is a security guard robot with a detachable head that will pursue intruders if the body is incapacitated.

Crazy Razy was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Chroma Key.

Crazy Razy returned in Make a Good Mega Man Level 2, where it appeared in the entries Snow Man and Bond Man, as well as in the Wily Star II stage Reality Core, and the Pit of Pits mini-stage "Lyrickrolled".

Behavior

Crazy Razys run forwards constantly, only turning around if they hit a wall. Occasionally, they will fire a green projectile from their torsos. If they manage to collide with Mega Man, or if their body is destroyed, the head will start flying on its own, relentlessly chasing him and attacking with divebombs. If hit in the head before splitting, however, the entire Crazy Razy robot is destroyed.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
4
1
2
2
0
3
2
0.5
1
3
1/1/4
1/5
3
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine


Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 1 3 1/20 2 3
Other Notes


Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3 2 3 1 1 Y 1 3 4 3 2
Other Notes


Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 2 2 2 3
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes


Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes


Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 3 1/1/2 2 3 2
Other Notes


Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 3 2
Other Notes


Related Enemies