Difference between revisions of "Machine Gun Joe"
(Is that Flame Saber damage number accurate? o_O) |
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{{enemy | {{enemy | ||
|name=Machine Gun Joe | |name=Machine Gun Joe | ||
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|hp=6 | |hp=6 | ||
|at=3 (contact)<br>2 (projectile) | |at=3 (contact)<br>2 (projectile) | ||
| − | |weak=[[Laser Trident]]{{3}}<br>[[ | + | |weak=[[Laser Trident]]{{3}}<br>[[Flame Mixer]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]]){{EZ}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Slash Claw]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} |
|category=Joes | |category=Joes | ||
| − | |location='''MaGMML: Episode Zero:'''<br>[[Vertical Hunger]]<br>[[Null and Void (Episode Zero)|Null and Void]] | + | |location='''MaG48HMML:'''<br>[[Short Base]]<br>'''MaGMML: Episode Zero:'''<br>[[Vertical Hunger]]<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man 9]] | |OffAppear=[[Mega Man 9]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite={{MirrorDiv|mirror=[[File:MachineGunJoe.png]]}} | |sprite={{MirrorDiv|mirror=[[File:MachineGunJoe.png]]}} | ||
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'''Machine Gun Joe''' is an enemy from ''[[Mega Man 9]]''. It is a [[Sniper Joe]] with a modified arm cannon. | '''Machine Gun Joe''' is an enemy from ''[[Mega Man 9]]''. It is a [[Sniper Joe]] with a modified arm cannon. | ||
| − | Machine Gun Joe is included in the [[Megamix Engine]], and is planned to appear as a devkit enemy in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. Its actual game debut came with ''[[Make a Good Mega Man Level: Episode Zero]]'', where it appeared in [[Vertical Hunger]] and [[Null and Void (Episode Zero)|Null and Void]]. | + | Machine Gun Joe is included in the [[Megamix Engine]], and is planned to appear as a devkit enemy in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. Its actual game debut came with ''[[Make a Good Mega Man Level: Episode Zero]]'', where it appeared in [[Vertical Hunger]] and [[Null and Void (Episode Zero)|Null and Void]]. It then went on to appear in the ''MaG48HMML'' entry [[Short Base]]. |
==Behavior== | ==Behavior== | ||
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{{Damagetable48H | {{Damagetable48H | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| − | |flame= | + | |flame=666 |
|rain=2 | |rain=2 | ||
|spark=0 | |spark=0 | ||
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|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
|notes= | |notes= | ||
}} | }} | ||
Revision as of 02:45, 2 January 2023
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Machine Gun Joe is an enemy from Mega Man 9. It is a Sniper Joe with a modified arm cannon.
Machine Gun Joe is included in the Megamix Engine, and is planned to appear as a devkit enemy in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Its actual game debut came with Make a Good Mega Man Level: Episode Zero, where it appeared in Vertical Hunger and Null and Void. It then went on to appear in the MaG48HMML entry Short Base.
Contents
Behavior
Machine Gun Joes behave similarly to Returning Sniper Joes, standing still with their shields up by default, and periodically lowering their shields to shoot projectiles straight forward before raising their shields again. However, Machine Gun Joes shoot 7 projectiles at a time, and have faster firing rates than Returning Sniper Joes. It will also jump after every other time it shoots.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 1 | 1 | 1 | 1 | Y | 4 | 2 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 4 | 1 | 2 | 2 | 1 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 666 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
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Make a Good Mega Man Level: Episode Zero
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1 | 4 | 2 | 99 | ||||||
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2 | 4 | 3 | 4 | ||||||
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1 | 666 | 2 | 1 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1* | 2 | 2 | ||||||
| Other Notes | *Reflected shots do 2 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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