Difference between revisions of "Toss Machine"

From Make a Good Mega Man Level Contest
Jump to: navigation, search
m (Added MaGMML3 alter weapon damage values)
Line 12: Line 12:
 
|hp=3
 
|hp=3
 
|at=5 (contact)<br>4 (ball)
 
|at=5 (contact)<br>4 (ball)
|weak=[[Jewel Satellite]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arrow]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[Zap Chip]] ([[Z-Saber]]){{EZ}}<br>[[Hornet Chaser]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Jewel Satellite]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arrow]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Break Dash]], [[Beet Tiller]], [[Banshee Wail]]{{3}}<br>[[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[Zap Chip]] ([[Z-Saber]]){{EZ}}<br>[[Hornet Chaser]], [[Plant Barrier]]{{Megamix}}
 
|category=Grounded
 
|category=Grounded
 
|location='''MaGMML2:'''<br>[[Starman Recreation]]<br>[[Biplane Bay]]<br>[[Swiss Hotel]]<br>'''MaGMML: Episode Zero:'''<br>[[Robot Ink Printing Facility]]<br>[[Null and Void (Episode Zero)|Null and Void]]
 
|location='''MaGMML2:'''<br>[[Starman Recreation]]<br>[[Biplane Bay]]<br>[[Swiss Hotel]]<br>'''MaGMML: Episode Zero:'''<br>[[Robot Ink Printing Facility]]<br>[[Null and Void (Episode Zero)|Null and Void]]
Line 69: Line 69:
 
|ice=2
 
|ice=2
 
|break=3
 
|break=3
 +
|tape=2/3/Y
 +
|lantern=1
 +
|prismatic=1/2/3
 +
|beet=4
 +
|rec=4/3
 +
|banshee=4
 +
|propeller=0.2
 +
|cable=1
 +
|shoes=2
 +
|royal=3
 +
|bait=3/3
 +
|power=1
 
|notes=
 
|notes=
 
}}
 
}}

Revision as of 22:24, 21 January 2025

Toss Machine
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 5 (contact)
4 (ball)
Weakness(es): Jewel Satellite, Slash Claw, Wheel Cutter, Sakugarne, Wire Adaptor, Super Arrow2
Tornado Blow, Thunder Beam, Break Dash, Beet Tiller, Banshee Wail3
Search Snake, Concrete Shot48H
Zap Chip (Z-Saber)EZ
Hornet Chaser, Plant BarrierMegamix Only
Category: Grounded
Location(s): MaGMML2:
Starman Recreation
Biplane Bay
Swiss Hotel
MaGMML: Episode Zero:
Robot Ink Printing Facility
Null and Void
Misc. Information
Script: トスマシーン
Romaji: Tosu Mashīn
Alt. Name(s): Lobber (Game Gear Mega Man manual)
Programmer(s): ACESpark
Series Information
Official Game Appearances: Mega Man 5
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
TossMachine.png

Toss Machine is an enemy from Mega Man 5. It is a modified pitching machine.

Toss Machine was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Starman Recreation and Biplane Bay, as well as the Tier X stage Swiss Hotel. It reappeared in Make a Good Mega Man Level: Episode Zero for the levels Robot Ink Printing Facility and Null and Void.

Behavior

Toss Machine will stand still, tossing balls in arcs towards Mega Man at a steady rate.

By default, Toss Machines throw gray balls, but by setting "col = 1" in a Toss Machine's creation code, it will throw teal balls instead.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
2
3
3
3
2
2
1
1
Y
Y
3
3
3
3
3
3
3
3
3
3
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 3
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 4 4/3 4 0.2 1 2 3 3/3 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 3 1/1/2 2 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 1 1 2 1
Icicle Chip 2 3 2 3
Zap Chip 2 4 3 3
Psycho Chip 1 1* 2 2
Other Notes *Reflected shots do 2 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes