Difference between revisions of "Heli Buton"
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| − | |weak=[[Hornet Chaser]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Z-Burst]], [[Blank Drive]]){{EZ}}<br>[[Metal Blade]], [[Thunder Wool]], [[Wheel Cutter]], [[Wire Adaptor]], [[Power Stone]], [[Block Dropper]]{{Megamix}} | + | |weak=[[Hornet Chaser]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]], [[Mix Tape]], [[Rec Can]], [[Banshee Wail]], [[Power Line]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Z-Burst]], [[Blank Drive]]){{EZ}}<br>[[Metal Blade]], [[Thunder Wool]], [[Wheel Cutter]], [[Wire Adaptor]], [[Power Stone]], [[Block Dropper]]{{Megamix}} |
|category=Flying, Nature | |category=Flying, Nature | ||
|location='''MaGMML2:'''<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]<br>[[Reality Core]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Coptar Man]]<br>'''MaGMML: Episode Zero:'''<br>[[The Red Woods]]<br>[[Looping Growth Garden]] | |location='''MaGMML2:'''<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]<br>[[Reality Core]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Coptar Man]]<br>'''MaGMML: Episode Zero:'''<br>[[The Red Woods]]<br>[[Looping Growth Garden]] | ||
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|ice=4 | |ice=4 | ||
|break=2 | |break=2 | ||
| + | |tape=3/4/Y | ||
| + | |lantern=2 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=1 | ||
| + | |rec=5/4 | ||
| + | |banshee=4 | ||
| + | |propeller=1 | ||
| + | |cable=2 | ||
| + | |shoes=1 | ||
| + | |royal=3 | ||
| + | |bait1/0.5 | ||
| + | |power=3 | ||
|notes= | |notes= | ||
}} | }} | ||
Revision as of 09:12, 12 February 2025
| Heli Buton | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Heli Buton is an enemy from Mega Man 6. It is a forest patrol robot built by Dr. Light, and later modified for combat by Dr. Wily.
Heli Buton was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Chomp Man and Launch Man & Shuttle Man, as well as the Wily stage Reality Core. It also appeared in the Make a Good Mega Man Level 3 Judge Application Level Coptar Man, and the Make a Good Mega Man Level: Episode Zero levels The Red Woods and Looping Growth Garden.
Contents
Behavior
Heli Butons slowly fly after Mega Man, lacking any other offensive options. By setting "variation = 1" in a Heli Buton's creation code, it will play an animation of it suddenly appearing from foliage and flying downwards, as it did in Plant Man's stage in Mega Man 6.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 3 | 1 | 2 | 3 | 2 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 6 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 3 | 1 | 1 | 6 | 3 | 2 | 4 | 2 | ||||||||||||
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| 3/4/Y | 2 | 1/2/3 | 1 | 5/4 | 4 | 1 | 2 | 1 | 3 | 3 | ||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 5 | 2 | ||
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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2 | 3 | 2 | 3 | ||||||
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3 | 4 | 4 | 4 | ||||||
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Megamix Engine
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| 1/1/3 | Y | 4 | 4 | 4 | 2 | |||||
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