Difference between revisions of "Spring Head"
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|time=Y<br>N/A* | |time=Y<br>N/A* | ||
|super=4/0<br>0/0 | |super=4/0<br>0/0 | ||
| − | |chill=0/ | + | |chill=0/0†<br>0/0 |
|hornet=0<br>0 | |hornet=0<br>0 | ||
|jewel=0<br>0 | |jewel=0<br>0 | ||
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|sakugarne=0<br>0 | |sakugarne=0<br>0 | ||
|pakkajoe=1<br>99 | |pakkajoe=1<br>99 | ||
| − | |notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine<br>*Not in the current build of the Megamix Engine.}} | + | |notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine<br>*Not in the current build of the Megamix Engine.<br>†The initial shot of Chill Spike does not damage Spring Heads, but it does freeze them.}} |
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===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
Revision as of 19:01, 23 November 2018
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Spring Head is an enemy from Mega Man 2. It's a small robot built from Crazy Razy scraps.
Spring Head was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the Final Stage.
Spring Head returned in Make a Good Mega Man Level 2, where it appeared in the entries Dragon Lab Lair, Candy Panic, Quint Stage, Just an Ice Level, and Sector Upsilon 6, as well as the Wily stage Inner Sanctum and the Pit of Pits sub-level "Ja". It also appeared in the Make a Good 24 Hour Mega Man Level entries X Factory and Breaking Ground, plus the Wily stage Wily 3; it reappeared in the Make a Good Mega Man Level 3 Judge Application Level Space Crusade, as well as the port of X Factory.
Contents
Behavior
Spring Heads will initially move forward slowly, turning around when they reach a ledge or wall. If Mega Man is on its Y plane, it will move at a different speed. If it makes contact with him, it will release its spring and flail its head back and forth before moving again.
By default, Spring Heads are blue, but by setting "col = 1" in a Spring Head's creation code, it will turn gray. Creation code can also be used to determine the Spring Head's normal speed (default is 0.25) and speed when on the same Y plane as Mega Man (default is 2).
Damage Table
Make a Good Mega Man Level
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0 0 |
0 0 |
0 0 |
0 3 |
0 0.5 |
99 3 |
0/0/0 0/0 |
0 0 |
| Other Notes | Top row is damage in MaGMML1; bottom row is damage from MaGMML1 weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level 2
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| 0/0/0 0/0/0 |
0 0 |
0 0 |
0 0 |
0 0 |
Y Y |
1 1 |
0 0 |
0 4 |
0 0 |
0 0 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 0/0/0 | 0 | 1 | 0 | 2 | 0 | 0 | 0 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man Level
Make a Good 48 Hour Mega Man Level
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| 0/0/0 | 0 | 2 | 0 | 0 | 1/0/0 | 0 | 0 | 0 | ||
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Megamix Engine
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| 0/0/0 | Y | 0 | 0 | 0 | 2 | |||||
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