Difference between revisions of "The Quickening 2"
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{{quote|Oh, no. Oh, no......|[[RoahmMythril]], summarizing everyone's general reaction to this level}} | {{quote|Oh, no. Oh, no......|[[RoahmMythril]], summarizing everyone's general reaction to this level}} | ||
==Overview== | ==Overview== |
Revision as of 07:01, 12 July 2018
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- "Oh, no. Oh, no......"
- ―RoahmMythril, summarizing everyone's general reaction to this level, {{{3}}}
Overview
The Quickening 2 is a Tier X level in Make A Good Mega Man Level 2, created by Zyglrox Odyssey. As its name and author both suggest, it is a sequel to the level The Quickening from the first contest. Unlike that level, which focused on dodging instant-death Force Beams one room at a time, this level focuses on dodging a myriad of health-draining Force Beams in a single attempt, including sections that require the use of Wheel Cutter and Super Arrow (which are the only weapons aside from Mega Buster enabled in the level, and are also given infinite ammo for its duration).
Strategy
The level begins with a room housing seven 1-Ups, much like the first Quickening. As lives are now infinite and 1-Ups now serve as full health refills, this doesn't amount to much more than a throwback to said first Quickening. Climbing up the ladder leads Mega Man to a very different room. This room is the only other room in the level, but it autoscrolls at an insane pace, often forcing Mega Man to slide or use Conveyors just to catch up.
The very start forces Mega Man to equip Wheel Cutter and climb up a wall, then ride some Conveyors while avoiding several health-draining Force Beams, with several similar climbs up walls appearing shortly after. After this is a necessary switch to Super Arrow to ride over three rows of Force Beams, and dodging additional Force Beams from above. More jumps requiring Super Arrow follow this, with some also requiring jumping on land the size of a single tile before a Force Beam hits it. Finally, after a brief run over Conveyors, is a section where Mega Man must shoot a Super Arrow, then dismount it and climb up a wall with Wheel Cutter at just the right time to get the Energy Element. Missing the jump forces Mega Man to slide under a formation and climb up the other side with Wheel Cutter while being bombarded by a Force Beam.
Most pits filled with Force Beams can be recovered from, and E-Tanks can work as an emergency tactic. However, E-Tanks (or M-Tanks, for that matter) should not be used too much, as the Force Beams drain health rather quickly, and no Tanks are included in the level itself, meaning that Mega Man can easily run out of Tanks and have no way of getting more without exiting.
Make a Good Mega Man Level 2 - Tier X | |
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Stages | |
Coyote Man • Deep Thoughts • Goblins n' Ghasts • Hardcore Parkour • Mario Land • Metallic Ocean • Nightwalk Castle • So Good • Star Road • Swiss Hotel • The Quickening 2 • Wily Fortress VR • Null and Void | |
List of Bosses | |
Coyote Man • Alter Man • Air Capsule • Chomp Man • Sheriff Man • Cheat Man • Skullder • Skullder's Revenge • Excalibur Man • Holo Wily • Air Man • Unbeatable Air Man • Toad Man • Toad Man's Revenge • Gigabgyo • Volt Man MK2 • Ronrez • 8 Centipeder Tower | |
Null and Void Bosses | |
Boundin' Crash Man • Napalm Man Mk2 • Disco Ball • Copy Hologram • Die Sign • Fire Man • Literally Just a Bee • Twin Cannons • Stone Butterfly | |
True Final Boss | |
Absolute ZERO |