Difference between revisions of "Gorilla Tank"
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|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer=[[ | + | |programmer=[[Sharb]] |
|artist= | |artist= | ||
|hp=15 | |hp=15 | ||
|at=6 (contact)<br>4 (punch)<br>2 (projectile) | |at=6 (contact)<br>4 (punch)<br>2 (projectile) | ||
| − | |weak=[[Sakugarne]]{{2}}<br>[[Laser Trident | + | |weak=[[Sakugarne]]{{2}}<br>[[Laser Trident]], [[Magnetic Shockwave]], [[Rec Can]]{{3}}<br>[[Flame Mixer]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Metal Blade]], [[Triple Blade]], [[Wheel Cutter]]{{Megamix}} |
|category=Bulky, Nature, Primate | |category=Bulky, Nature, Primate | ||
| − | |location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Cursor Curse]]<br>[[The Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Skyhigh Ridge]] | + | |location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Cursor Curse]]<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[A piece of cake, but with aesthetics]]<br>[[Wilys Redemption]]<br>[[Disobedience of Superior Machines]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Flamecrush Forest]]<br>[[Deep Within the Jungle]]<br>'''MaGMML: Episode Zero:'''<br>[[Skyhigh Ridge]] |
|OffAppear=[[Mega Man 6]] | |OffAppear=[[Mega Man 6]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Midboss) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Midboss)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Midboss)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Midboss)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Midboss)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:GorillaTank.png]] | |sprite=[[File:GorillaTank.png]] | ||
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'''Gorilla Tank''' is a midboss from ''[[Mega Man 6]]''. True to its name, it is a giant gorilla robot that moves on treads. | '''Gorilla Tank''' is a midboss from ''[[Mega Man 6]]''. True to its name, it is a giant gorilla robot that moves on treads. | ||
| − | Gorilla Tank was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]] and [[Cursor Curse]], as well as the [[The Pit of Pits|Pit of Pits]] sub-level "Tselinoyarsk 20XX". It | + | Gorilla Tank was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]] and [[Cursor Curse]], as well as the [[The Pit of Pits|Pit of Pits]] sub-level "Tselinoyarsk 20XX". It would go on to appear in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stage [[Skyhigh Ridge]], and the ''[[Make a Good 48 Hour Mega Man Level]]'' entries [[Flamecrush Forest]] and [[Deep Within the Jungle]]. |
| + | |||
| + | Gorilla Tank returned in ''[[Make a Good Mega Man Level 3]]'', and appeared in the entries [[A piece of cake, but with aesthetics]], [[Wilys Redemption]], and [[Disobedience of Superior Machines]]. It also appeared in the [[NEO Pit of Pits]] sublevel "Time Is Monkey". | ||
==Behavior== | ==Behavior== | ||
| Line 31: | Line 33: | ||
Gorilla Tank can only be damaged by hitting its head, but firing at its left hand will push it backwards slightly. | Gorilla Tank can only be damaged by hitting its head, but firing at its left hand will push it backwards slightly. | ||
| + | |||
| + | ==Variants== | ||
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="7%" |Location(s) | ||
| + | ! width="20%" |Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="7%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:RollerDragonMK2.png]] | ||
| + | | style="text-align: center;"|Roller Dragon MK2 | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]'' | ||
| + | | style="text-align: center;"|[[Lost Caverns of Jungata]] | ||
| + | | style="text-align: center;"|A robotic dragon reskin of the Gorilla Tank with a drill for an arm. Fires its drill and mouth bullets slightly faster, and deals more damage. | ||
| + | | style="text-align: center;"|[[lizardcommando]] | ||
| + | | style="text-align: center;"|16 | ||
| + | | style="text-align: center;"|8 (contact)<br>6 (drill)<br>3 (projectile) | ||
| + | |- | ||
| + | |} | ||
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=3 | |metal=3 | ||
| Line 44: | Line 69: | ||
|phar=1/5 | |phar=1/5 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| Line 58: | Line 84: | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
| + | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
|buster=1/1/3 | |buster=1/1/3 | ||
|spark=1 | |spark=1 | ||
| − | |laser=3 | + | |laser=3* |
|water=1 | |water=1 | ||
|tornado=4 | |tornado=4 | ||
| − | |thunder= | + | |thunder=3 |
|magnetic=4 | |magnetic=4 | ||
|ice=3 | |ice=3 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |tape=2/3/Y |
| + | |lantern=2 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=1 | ||
| + | |rec=5/4 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=0.5 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
| + | |notes=*Deals 1 damage to Roller Dragon MK2. | ||
| + | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
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|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |beat=2 |
| + | |notes= | ||
| + | }} | ||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=2 | ||
| + | |flamesaber=3 | ||
| + | |flameburst=3 | ||
| + | |flamedrive=2 | ||
| + | |icebuster=2 | ||
| + | |icesaber=2 | ||
| + | |iceburst=2 | ||
| + | |icedrive=2 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=1 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=2 | ||
| + | |psybuster=1 | ||
| + | |psysaber=1* | ||
| + | |psyburst=2 | ||
| + | |psydrive=2 | ||
| + | |notes=*Reflected projectiles deal 2 damage. | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 98: | Line 169: | ||
|block=2 | |block=2 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | ==Notes== | ||
| + | * In ''MaGMML2'', Gorilla Tank's sprites are misassembled and off-model, with droopy eyes and a broken firing animation. | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML2)]][[Category:Mega Man 6 Enemies]][[Category:Bulky Enemies]][[Category:Nature Enemies]][[Category:Primate Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML2)]][[Category:Mega Man 6 Enemies]][[Category:Bulky Enemies]][[Category:Nature Enemies]][[Category:Primate Enemies]] | ||
Latest revision as of 02:21, 16 March 2025
| Gorilla Tank | |||||||||||||||||||||||||||||||||
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- "This big gorilla is pushed back when his big arm is shot, his big arm also deflects shots"
- ―Note in Gorilla Tank's code, Megamix Engine
Gorilla Tank is a midboss from Mega Man 6. True to its name, it is a giant gorilla robot that moves on treads.
Gorilla Tank was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Airflow Hubble and Cursor Curse, as well as the Pit of Pits sub-level "Tselinoyarsk 20XX". It would go on to appear in the Make a Good Mega Man Level: Episode Zero stage Skyhigh Ridge, and the Make a Good 48 Hour Mega Man Level entries Flamecrush Forest and Deep Within the Jungle.
Gorilla Tank returned in Make a Good Mega Man Level 3, and appeared in the entries A piece of cake, but with aesthetics, Wilys Redemption, and Disobedience of Superior Machines. It also appeared in the NEO Pit of Pits sublevel "Time Is Monkey".
Contents
Behavior
Gorilla Tank will slowly move forward, periodically stopping to perform one of two attacks:
- Fire its right hand forward to punch Mega Man.
- Fire a cluster of five small projectiles one at a time, starting at the lowest angle and ending at the highest.
Gorilla Tank can only be damaged by hitting its head, but firing at its left hand will push it backwards slightly.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
|
Roller Dragon MK2 | MaGMML3 | Lost Caverns of Jungata | A robotic dragon reskin of the Gorilla Tank with a drill for an arm. Fires its drill and mouth bullets slightly faster, and deals more damage. | lizardcommando | 16 | 8 (contact) 6 (drill) 3 (projectile) |
Damage Table
Make a Good Mega Man LevelMegamix Only
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|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 3 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 |
2 1 |
1 1 |
1 1 |
1 3 |
Y Y |
1 1 |
2 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 3* | 1 | 4 | 3 | 4 | 3 | 2 | ||||||||||||
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| 2/3/Y | 2 | 1/2/3 | 1 | 5/4 | 4 | 0.5 | 1 | 0.5 | 3 | 3/1 | 1 | |||||||||
| Other Notes | *Deals 1 damage to Roller Dragon MK2. | |||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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|---|---|---|---|---|---|---|---|---|---|---|
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1* | 2 | 2 | ||||||
| Other Notes | *Reflected projectiles deal 2 damage. | |||||||||
Megamix Engine
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||
Notes
- In MaGMML2, Gorilla Tank's sprites are misassembled and off-model, with droopy eyes and a broken firing animation.

