Difference between revisions of "Pickelman Dada"
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| − | |weak=[[ | + | |weak=[[Laser Trident]], [[Prismatic Laser]], [[Beet Tiller]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Cutter Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Sakugarne]]{{Megamix}} |
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| − | |location='''MaG48HMML:'''<br>[[Weapon Tutorials]]<br>[[Copper Cave]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Construction of Constructions]] | + | |location='''MaGMML3:'''<br>[[Mine exploration]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Weapon Tutorials]]<br>[[Copper Cave]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Construction of Constructions]] |
|OffAppear=[[Mega Man III]] | |OffAppear=[[Mega Man III]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Sakugarne costume)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Sakugarne costume)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:PickelmanDada.png]] | |sprite=[[File:PickelmanDada.png]] | ||
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Pickelman Dada was one of the new enemies available with the [[Megamix Engine]], and was included as a devkit enemy for all games using it. Its ''MaGMML'' game debut was in ''[[Make a Good Mega Man Level: Episode Zero]]'', where it appeared in the level [[Construction of Constructions]]. It went on to appear in ''[[Make a Good 48 Hour Mega Man Level]]'', both in the game's [[Weapon Tutorials]], and in the levels [[Copper Cave]] and [[Pandora's Parlor]]. | Pickelman Dada was one of the new enemies available with the [[Megamix Engine]], and was included as a devkit enemy for all games using it. Its ''MaGMML'' game debut was in ''[[Make a Good Mega Man Level: Episode Zero]]'', where it appeared in the level [[Construction of Constructions]]. It went on to appear in ''[[Make a Good 48 Hour Mega Man Level]]'', both in the game's [[Weapon Tutorials]], and in the levels [[Copper Cave]] and [[Pandora's Parlor]]. | ||
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| + | In ''[[Make a Good Mega Man Level 3]]'', Pickelman Dada appeared in the entry [[Mine exploration]], and the [[NEO Pit of Pits]] sublevels "Green Hill Zone", "Questionable Quarry", "Room with Missile Launchers", and "Your Size May Vary". | ||
==Behavior== | ==Behavior== | ||
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|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| + | |tape=1/1.5/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=2/3/4 | ||
| + | |beet=4 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=0.5 | ||
| + | |shoes=1 | ||
| + | |royal=1 | ||
| + | |bait=3/1 | ||
| + | |power=0.5 | ||
|notes= | |notes= | ||
}} | }} | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | == | + | ==Notes== |
* In ''Mega Man III'', some Pickelmen Dadas jump after Mega Man instead of slowly moving back and forth. As of the latest version of the Megamix Engine, Pickelman Dada lacks the ability to jump. | * In ''Mega Man III'', some Pickelmen Dadas jump after Mega Man instead of slowly moving back and forth. As of the latest version of the Megamix Engine, Pickelman Dada lacks the ability to jump. | ||
Latest revision as of 19:22, 16 March 2025
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- "A modded version of Pickelman bull, appearing in MMIII. Works nearly identically, just with slightly different movement."
- ―Note in Pickelman Dada's code, Megamix Engine
Pickelman Dada is an enemy from Mega Man III. It is a Picket Man riding a large machine reminiscent of a jackhammer, and also of the Dada enemy. Despite its appearance, it acts more like a Pickelman Bull, and although it is slightly smaller, it has over twice as much health.
Pickelman Dada was one of the new enemies available with the Megamix Engine, and was included as a devkit enemy for all games using it. Its MaGMML game debut was in Make a Good Mega Man Level: Episode Zero, where it appeared in the level Construction of Constructions. It went on to appear in Make a Good 48 Hour Mega Man Level, both in the game's Weapon Tutorials, and in the levels Copper Cave and Pandora's Parlor.
In Make a Good Mega Man Level 3, Pickelman Dada appeared in the entry Mine exploration, and the NEO Pit of Pits sublevels "Green Hill Zone", "Questionable Quarry", "Room with Missile Launchers", and "Your Size May Vary".
Contents
Behavior
Pickelman Dadas will move back and forth, turning around when they reach a ledge. They periodically stop moving before starting again.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 2 | 8 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 2 | 1 | 4 | 3 | 1 | 2 | 2 | ||||||||||||
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| 1/1.5/Y | 1 | 2/3/4 | 4 | 4/3 | 4 | 0.5 | 0.5 | 1 | 1 | 3/1 | 0.5 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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2 | 4 | 3 | 4 | ||||||
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2 | 2 | 2 | 2 | ||||||
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1 | 1 | 2 | 1 | ||||||
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2 | 3 | 3 | 3 | ||||||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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Notes
- In Mega Man III, some Pickelmen Dadas jump after Mega Man instead of slowly moving back and forth. As of the latest version of the Megamix Engine, Pickelman Dada lacks the ability to jump.