Difference between revisions of "Big Eye"

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|altname=
 
|altname=
 
|designer=
 
|designer=
|programmer=[[WreckingPrograms]]
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|programmer=[[SnoruntPyro]]{{1}}<br>[[WreckingPrograms]]{{2}}{{3}}
 
|artist=
 
|artist=
 
|hp=20
 
|hp=20
|at=10
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|at=8 (contact){{1}}<br>10 (contact){{2}}{{3}}
|weak=[[Pharaoh Shot]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Magnetic Shockwave]]{{3}}<br>[[Salt Water]]{{48H}}<br>[[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
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|weak=[[Gemini Laser]], [[Pharaoh Shot]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Magnetic Shockwave]]{{3}}<br>[[Salt Water]]{{48H}}<br>[[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
|category=Big Eye, Bulky
 
|category=Big Eye, Bulky
 
|location='''MaGMML1:'''<br>[[Sky Ziggurat]]<br>'''MaGMML2:'''<br>[[Snow Man]]<br>[[Cardinal Man]]<br>[[Colorful Hall]]<br>[[Candy Panic]]<br>[[Forgotten Fortress]]<br>[[Neon Man (stage)|Neon Man]]<br>[[Volcanic Furnace]]<br>[[City Under Siege]]<br>[[Sector Upsilon 6]]<br>[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]<br>[[Neapolitan Man (stage)|Neapolitan Man]]<br>[[Haunt Man (stage)|Haunt Man]]<br>[[The Stage Nobody Asked For]]<br>[[Classic Castle]]
 
|location='''MaGMML1:'''<br>[[Sky Ziggurat]]<br>'''MaGMML2:'''<br>[[Snow Man]]<br>[[Cardinal Man]]<br>[[Colorful Hall]]<br>[[Candy Panic]]<br>[[Forgotten Fortress]]<br>[[Neon Man (stage)|Neon Man]]<br>[[Volcanic Furnace]]<br>[[City Under Siege]]<br>[[Sector Upsilon 6]]<br>[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]<br>[[Neapolitan Man (stage)|Neapolitan Man]]<br>[[Haunt Man (stage)|Haunt Man]]<br>[[The Stage Nobody Asked For]]<br>[[Classic Castle]]
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|wool=2<br>0.5
 
|wool=2<br>0.5
 
|black=1<br>3
 
|black=1<br>3
|phar=1/1/99<br>1/5
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|phar=1/1/4<br>1/5
 
|magic=3<br>2
 
|magic=3<br>2
|notes=Top row is damage in ''MaGMML1''; bottom row is damage from ''MaGMML1'' weapons in the Megamix Engine
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|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine
 
}}
 
}}
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===

Revision as of 18:37, 22 February 2019

Big Eye
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 20
Attack Damage: 8 (contact)1
10 (contact)23
Weakness(es): Gemini Laser, Pharaoh Shot1
Sakugarne2
Magnetic Shockwave3
Salt Water48H
Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Big Eye, Bulky
Location(s): MaGMML1:
Sky Ziggurat
MaGMML2:
Snow Man
Cardinal Man
Colorful Hall
Candy Panic
Forgotten Fortress
Neon Man
Volcanic Furnace
City Under Siege
Sector Upsilon 6
Launch Man & Shuttle Man
Neapolitan Man
Haunt Man
The Stage Nobody Asked For
Classic Castle
Misc. Information
Script: ビッグアイ
Romaji: Biggu Ai
Programmer(s): SnoruntPyro1
WreckingPrograms23
Series Information
Official Game Appearances: Mega Man 1
Mega Man: Dr. Wily's Revenge
Mega Man Powered Up
MaGMML Game Appearances: MaGMML1 (Enemy)
MaGMML2 (Enemy)
BigEye.png

Big Eye is an enemy from Mega Man 1. It is a large and bulky cycloptic robot that moves by jumping.

Big Eye was first made available in the devkit for the original Make a Good Mega Man Level contest, where it only appeared in the level Sky Ziggurat.

It returned in Make a Good Mega Man Level 2, where it appeared in considerably more levels; 13 in total, as well as the Wily Star II stage Classic Castle.

Behavior

Big Eyes jump constantly towards Mega Man, alternating between high and low jumps at random. They also take a considerable amount of damage to kill without using weapons. Because of this, the safest and most reliable means of getting past them is to slide under them.

Starting in Make a Good Mega Man Level 2, Big Eye closes its eye when it's preparing to do a high jump, making it easier to tell when to get by them with minimal issue.

By default, Big Eyes are red with a white eye, but setting "col = #" in a Big Eye's creation code will change its color (1 makes it blue with a white eye, 2 makes it red with an orange eye).

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
4
1
2
2
0
3
2
0.5
1
3
1/1/4
1/5
3
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 4 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 4 3 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Related Enemies