Difference between revisions of "Kakinbatank"

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|hp=10
 
|hp=10
 
|at=5 (contact)<br>5 (shield)<br>3 (projectile)
 
|at=5 (contact)<br>5 (shield)<br>3 (projectile)
|weak=[[Laser Trident]], [[Thunder Beam]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Salt Water]]{{48H}}<br>[[Triple Blade]], [[Wheel Cutter]]{{Megamix}}
+
|weak=[[Laser Trident]], [[Break Dash]], [[Prismatic Laser]], [[Beet Tiller]]{{3}}<br>[[Search Snake]], [[Salt Water]]{{48H}}<br>[[Cutter Chip]] ([[Z-Saber]], [[Blank Drive]])<br>[[Flame Chip]] (Z-Saber, [[Z-Burst]])<br>[[Zap Chip]] (Z-Saber, Blank Drive){{EZ}}<br>[[Triple Blade]], [[Wheel Cutter]]{{Megamix}}
 
|category=Grounded, Bulky, Shielded
 
|category=Grounded, Bulky, Shielded
|location=
+
|location='''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[House of Fun]]<br>[[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]]<br>[[Irrigation Irritation]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Weapon Tutorials]]<br>[[blainz]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[String Theory]]
 
|OffAppear=[[Mega Man 9]]
 
|OffAppear=[[Mega Man 9]]
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:Kakinbatank.png]]
 
|sprite=[[File:Kakinbatank.png]]
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'''Kakinbatank''' is an enemy from ''[[Mega Man 9]]''. It is a large tank-like robot that hides behind a sturdy shield.
 
'''Kakinbatank''' is an enemy from ''[[Mega Man 9]]''. It is a large tank-like robot that hides behind a sturdy shield.
  
Kakinbatank was first made available with the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''.
+
Kakinbatank was first made available with the [[Megamix Engine]], and subsequently the devkits for all games using it. The first game to use it was ''[[Make a Good Mega Man Level: Episode Zero]]'', in the stage [[String Theory]]. It reappeared in ''[[Make a Good 48 Hour Mega Man Level]]'' in the levels [[blainz]] and [[Pandora's Parlor]], as well as a brief appearance in the game's [[Weapon Tutorials]].
 +
 
 +
In ''[[Make a Good Mega Man Level 3]]'', Kakinbatank was once again used in the Weapon Tutorials, but also in the entries [[House of Fun]], [[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]], and [[Irrigation Irritation]], and the [[NEO Pit of Pits]] sublevels "Watch Moominvalley 2019" and "Your Size May Vary".
  
 
==Behavior==
 
==Behavior==
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By default, Kakinbatanks are red, but by setting "col = 1" via creation code, their colour will change to green.
 
By default, Kakinbatanks are red, but by setting "col = 1" via creation code, their colour will change to green.
 +
 +
==Variants==
 +
{| border="1" style=""
 +
|-style="background:#99B1FF;"
 +
! width="1%" |Sprite
 +
! width="5%" |Name
 +
! width="7%" |MaGMML Appearance(s)
 +
! width="7%" |Location(s)
 +
! width="20%" |Description
 +
! width="7%" |Designer(s)
 +
! width="7%" |HP
 +
! width="7%" |Attack Damage
 +
|-
 +
| style="text-align: center;"|[[File:GNGKakinbatank.png]]
 +
| style="text-align: center;"|GNG Kakinbatank
 +
| style="text-align: center;"|''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''
 +
| style="text-align: center;"|[[Ghouls n' Ghasts]]
 +
| style="text-align: center;"|A purple Kakinbatank with a skull for a head. Its shield design homages the [[GNG Shield Attacker]] enemy from [[Goblins n' Ghasts]].
 +
| style="text-align: center;"|[[SVNrenga]]
 +
| style="text-align: center;"|10
 +
| style="text-align: center;"|5 (contact)<br>5 (shield)<br>3 (projectile)
 +
|-
 +
| style="text-align: center;"|[[File:Chonkbatank.png]]
 +
| style="text-align: center;"|Large Kakinbatank
 +
| style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]''
 +
| style="text-align: center;"|[[Temple of Light and Dark]]
 +
| style="text-align: center;"|An oversized Kakinbatank that drops a key when defeated. It has significantly more HP when fought in the boss gallery.
 +
| style="text-align: center;"|[[Ellysia Dyrenae]]
 +
| style="text-align: center;"|10 (Temple of Light and Dark)<br>28 (boss gallery)
 +
| style="text-align: center;"|5 (contact)<br>5 (shield)<br>3 (projectile)
 +
|}
  
 
==Damage Table==
 
==Damage Table==
 
===Make a Good Mega Man Level{{Megamix}}===
 
===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
+
{{Damagetable1M
 
|buster=1/1/3
 
|buster=1/1/3
 
|metal=1
 
|metal=1
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 2{{Megamix}}===
 
===Make a Good Mega Man Level 2{{Megamix}}===
 
{{Damagetable2M
 
{{Damagetable2M
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|ice=2
 
|ice=2
 
|break=3
 
|break=3
 +
|tape=2/1/Y
 +
|lantern=1
 +
|prismatic=2/3/4
 +
|beet=4
 +
|rec=4/3
 +
|banshee=4
 +
|propeller=0.2
 +
|cable=1
 +
|shoes=0.5
 +
|royal=1
 +
|bait=3/1
 +
|power=1
 
|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
 +
|beat=2
 +
|notes=
 +
}}
 +
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=2
 +
|cutsaber=4
 +
|cutburst=3
 +
|cutdrive=4
 +
|flamebuster=2
 +
|flamesaber=4
 +
|flameburst=4
 +
|flamedrive=2
 +
|icebuster=2
 +
|icesaber=3
 +
|iceburst=2
 +
|icedrive=3
 +
|zapbuster=2
 +
|zapsaber=4
 +
|zapburst=3
 +
|zapdrive=4
 +
|psybuster=2
 +
|psysaber=3
 +
|psyburst=3
 +
|psydrive=3
 
|notes=
 
|notes=
 
}}
 
}}
 
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
 
|buster=1/1/3
 
|buster=1/1/3
|time=N
+
|time=Y
 
|stone=2
 
|stone=2
 
|plant=4
 
|plant=4
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|notes=
 
|notes=
 
}}
 
}}
 +
==Notes==
 +
* Large Kakinbatank was originally named "Chonkbatank" in the Boss Gallery, but a later update changed this to a more professional title.
  
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man 9 Enemies]][[Category:Bulky Enemies]][[Category:Grounded Enemies]][[Category:Shielded Enemies]]
+
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Custom Enemies (MaGMML:EZ)]][[Category:Mega Man 9 Enemies]][[Category:Bulky Enemies]][[Category:Grounded Enemies]][[Category:Shielded Enemies]]

Latest revision as of 03:01, 16 March 2025

Kakinbatank
Information
In-Game Information
HP: 10
Attack Damage: 5 (contact)
5 (shield)
3 (projectile)
Weakness(es): Laser Trident, Break Dash, Prismatic Laser, Beet Tiller3
Search Snake, Salt Water48H
Cutter Chip (Z-Saber, Blank Drive)
Flame Chip (Z-Saber, Z-Burst)
Zap Chip (Z-Saber, Blank Drive)EZ
Triple Blade, Wheel CutterMegamix Only
Category: Grounded, Bulky, Shielded
Location(s): MaGMML3:
Weapon Tutorials
House of Fun
Fairly Unfocused Newcomer's Bosses And Gimmicks Stage
Irrigation Irritation
NEO Pit of Pits
MaG48HMML:
Weapon Tutorials
blainz
Pandora's Parlor
MaGMML: Episode Zero:
String Theory
Misc. Information
Script: カキンバタンク
Romaji: Kakinbatanku
Programmer(s): Fabian
Series Information
Official Game Appearances: Mega Man 9
MaGMML Game Appearances: MaGMML3 (Enemy)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Kakinbatank.png

Kakinbatank is an enemy from Mega Man 9. It is a large tank-like robot that hides behind a sturdy shield.

Kakinbatank was first made available with the Megamix Engine, and subsequently the devkits for all games using it. The first game to use it was Make a Good Mega Man Level: Episode Zero, in the stage String Theory. It reappeared in Make a Good 48 Hour Mega Man Level in the levels blainz and Pandora's Parlor, as well as a brief appearance in the game's Weapon Tutorials.

In Make a Good Mega Man Level 3, Kakinbatank was once again used in the Weapon Tutorials, but also in the entries House of Fun, Fairly Unfocused Newcomer's Bosses And Gimmicks Stage, and Irrigation Irritation, and the NEO Pit of Pits sublevels "Watch Moominvalley 2019" and "Your Size May Vary".

Behavior

Kakinbatanks sleep behind their shield, but will wake up and move forwards if disturbed by Mega Man shooting the shield. When they're close enough to Mega Man, they push their shield down in an attempt to hit him with it. Afterwards, they attack by frequently shooting arcing projectiles at Mega Man.

By default, Kakinbatanks are red, but by setting "col = 1" via creation code, their colour will change to green.

Variants

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
GNGKakinbatank.png GNG Kakinbatank MaGMML: Episode Zero Ghouls n' Ghasts A purple Kakinbatank with a skull for a head. Its shield design homages the GNG Shield Attacker enemy from Goblins n' Ghasts. SVNrenga 10 5 (contact)
5 (shield)
3 (projectile)
Chonkbatank.png Large Kakinbatank MaGMML3 Temple of Light and Dark An oversized Kakinbatank that drops a key when defeated. It has significantly more HP when fought in the boss gallery. Ellysia Dyrenae 10 (Temple of Light and Dark)
28 (boss gallery)
5 (contact)
5 (shield)
3 (projectile)

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 1 1 1 3 Y 1 3 4 3 2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 2 1 4 3 1 2 3
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/1/Y 1 2/3/4 4 4/3 4 0.2 1 0.5 1 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 3 1/1/2 4 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 2 4 3 4
Flame Chip 2 4 4 2
Icicle Chip 2 3 2 3
Zap Chip 2 4 3 4
Psycho Chip 2 3 3 3
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes

Notes

  • Large Kakinbatank was originally named "Chonkbatank" in the Boss Gallery, but a later update changed this to a more professional title.