Difference between revisions of "Kakinbatank"
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|hp=10 | |hp=10 | ||
|at=5 (contact)<br>5 (shield)<br>3 (projectile) | |at=5 (contact)<br>5 (shield)<br>3 (projectile) | ||
| − | |weak=[[Laser Trident]], [[ | + | |weak=[[Laser Trident]], [[Break Dash]], [[Prismatic Laser]], [[Beet Tiller]]{{3}}<br>[[Search Snake]], [[Salt Water]]{{48H}}<br>[[Cutter Chip]] ([[Z-Saber]], [[Blank Drive]])<br>[[Flame Chip]] (Z-Saber, [[Z-Burst]])<br>[[Zap Chip]] (Z-Saber, Blank Drive){{EZ}}<br>[[Triple Blade]], [[Wheel Cutter]]{{Megamix}} |
|category=Grounded, Bulky, Shielded | |category=Grounded, Bulky, Shielded | ||
| − | |location='''MaGMML: Episode Zero:'''<br>[[String Theory]] | + | |location='''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[House of Fun]]<br>[[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]]<br>[[Irrigation Irritation]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Weapon Tutorials]]<br>[[blainz]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[String Theory]] |
|OffAppear=[[Mega Man 9]] | |OffAppear=[[Mega Man 9]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Kakinbatank.png]] | |sprite=[[File:Kakinbatank.png]] | ||
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'''Kakinbatank''' is an enemy from ''[[Mega Man 9]]''. It is a large tank-like robot that hides behind a sturdy shield. | '''Kakinbatank''' is an enemy from ''[[Mega Man 9]]''. It is a large tank-like robot that hides behind a sturdy shield. | ||
| − | Kakinbatank was first made available with the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level | + | Kakinbatank was first made available with the [[Megamix Engine]], and subsequently the devkits for all games using it. The first game to use it was ''[[Make a Good Mega Man Level: Episode Zero]]'', in the stage [[String Theory]]. It reappeared in ''[[Make a Good 48 Hour Mega Man Level]]'' in the levels [[blainz]] and [[Pandora's Parlor]], as well as a brief appearance in the game's [[Weapon Tutorials]]. |
| + | |||
| + | In ''[[Make a Good Mega Man Level 3]]'', Kakinbatank was once again used in the Weapon Tutorials, but also in the entries [[House of Fun]], [[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]], and [[Irrigation Irritation]], and the [[NEO Pit of Pits]] sublevels "Watch Moominvalley 2019" and "Your Size May Vary". | ||
==Behavior== | ==Behavior== | ||
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| style="text-align: center;"|5 (contact)<br>5 (shield)<br>3 (projectile) | | style="text-align: center;"|5 (contact)<br>5 (shield)<br>3 (projectile) | ||
|- | |- | ||
| + | | style="text-align: center;"|[[File:Chonkbatank.png]] | ||
| + | | style="text-align: center;"|Large Kakinbatank | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]'' | ||
| + | | style="text-align: center;"|[[Temple of Light and Dark]] | ||
| + | | style="text-align: center;"|An oversized Kakinbatank that drops a key when defeated. It has significantly more HP when fought in the boss gallery. | ||
| + | | style="text-align: center;"|[[Ellysia Dyrenae]] | ||
| + | | style="text-align: center;"|10 (Temple of Light and Dark)<br>28 (boss gallery) | ||
| + | | style="text-align: center;"|5 (contact)<br>5 (shield)<br>3 (projectile) | ||
|} | |} | ||
| Line 92: | Line 102: | ||
|ice=2 | |ice=2 | ||
|break=3 | |break=3 | ||
| + | |tape=2/1/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=2/3/4 | ||
| + | |beet=4 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.2 | ||
| + | |cable=1 | ||
| + | |shoes=0.5 | ||
| + | |royal=1 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
| Line 113: | Line 135: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
|notes= | |notes= | ||
}} | }} | ||
| Line 153: | Line 176: | ||
|notes= | |notes= | ||
}} | }} | ||
| + | ==Notes== | ||
| + | * Large Kakinbatank was originally named "Chonkbatank" in the Boss Gallery, but a later update changed this to a more professional title. | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Custom Enemies (MaGMML:EZ)]][[Category:Mega Man 9 Enemies]][[Category:Bulky Enemies]][[Category:Grounded Enemies]][[Category:Shielded Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Custom Enemies (MaGMML:EZ)]][[Category:Mega Man 9 Enemies]][[Category:Bulky Enemies]][[Category:Grounded Enemies]][[Category:Shielded Enemies]] | ||
Latest revision as of 03:01, 16 March 2025
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Kakinbatank is an enemy from Mega Man 9. It is a large tank-like robot that hides behind a sturdy shield.
Kakinbatank was first made available with the Megamix Engine, and subsequently the devkits for all games using it. The first game to use it was Make a Good Mega Man Level: Episode Zero, in the stage String Theory. It reappeared in Make a Good 48 Hour Mega Man Level in the levels blainz and Pandora's Parlor, as well as a brief appearance in the game's Weapon Tutorials.
In Make a Good Mega Man Level 3, Kakinbatank was once again used in the Weapon Tutorials, but also in the entries House of Fun, Fairly Unfocused Newcomer's Bosses And Gimmicks Stage, and Irrigation Irritation, and the NEO Pit of Pits sublevels "Watch Moominvalley 2019" and "Your Size May Vary".
Contents
Behavior
Kakinbatanks sleep behind their shield, but will wake up and move forwards if disturbed by Mega Man shooting the shield. When they're close enough to Mega Man, they push their shield down in an attempt to hit him with it. Afterwards, they attack by frequently shooting arcing projectiles at Mega Man.
By default, Kakinbatanks are red, but by setting "col = 1" via creation code, their colour will change to green.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| GNG Kakinbatank | MaGMML: Episode Zero | Ghouls n' Ghasts | A purple Kakinbatank with a skull for a head. Its shield design homages the GNG Shield Attacker enemy from Goblins n' Ghasts. | SVNrenga | 10 | 5 (contact) 5 (shield) 3 (projectile) | |
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Large Kakinbatank | MaGMML3 | Temple of Light and Dark | An oversized Kakinbatank that drops a key when defeated. It has significantly more HP when fought in the boss gallery. | Ellysia Dyrenae | 10 (Temple of Light and Dark) 28 (boss gallery) |
5 (contact) 5 (shield) 3 (projectile) |
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 1 | 1 | 1 | 3 | Y | 1 | 3 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 2 | 1 | 4 | 3 | 1 | 2 | 3 | ||||||||||||
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| 2/1/Y | 1 | 2/3/4 | 4 | 4/3 | 4 | 0.2 | 1 | 0.5 | 1 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 3 | 1/1/2 | 4 | 3 | 2 | 2 | |
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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2 | 4 | 3 | 4 | ||||||
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2 | 4 | 4 | 2 | ||||||
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2 | 3 | 2 | 3 | ||||||
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2 | 4 | 3 | 4 | ||||||
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2 | 3 | 3 | 3 | ||||||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||
Notes
- Large Kakinbatank was originally named "Chonkbatank" in the Boss Gallery, but a later update changed this to a more professional title.
