Difference between revisions of "Pierrobug"
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|designer= | |designer= | ||
|programmer=[[ACESpark]] | |programmer=[[ACESpark]] | ||
| − | |artist= | + | |artist=ACESpark |
| − | |hp= | + | |hp=6 |
|at=6 (contact)<br>4 (ball) | |at=6 (contact)<br>4 (ball) | ||
| − | |weak=[[Jewel Satellite]], [[Slash Claw]], [[Super Arrow]]{{2}}<br>[[Laser Trident]], [[ | + | |weak=[[Jewel Satellite]], [[Slash Claw]], [[Super Arrow]]{{2}}<br>[[Laser Trident]], [[Prismatic Laser]], [[Rec Can]]{{3}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]), [[Zap Chip]] ([[Blank Drive]]){{EZ}}<br>[[Metal Blade]], [[Flame Mixer]]{{Megamix}} |
|category=Nature, Shielded | |category=Nature, Shielded | ||
| − | |location='''MaGMML2:'''<br>[[Cardinal Man]]<br>[[A Mega Man for All Seasons]]<br>[[Classic Castle]]<br>[[Null and Void]]<br>[[ | + | |location='''MaGMML2:'''<br>[[Cardinal Man]]<br>[[A Mega Man for All Seasons]]<br>[[Classic Castle]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3:'''<br>[[Creatively Named Level]]<br>[[Plataform Hijinks]]<br>'''MaGMML: Episode Zero:'''<br>[[Looping Growth Garden]] |
|OffAppear=[[Rockman & Forte: Mirai Kara no Chousensha]] | |OffAppear=[[Rockman & Forte: Mirai Kara no Chousensha]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Pierrobug.png]] | |sprite=[[File:Pierrobug.png]] | ||
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'''"Pierrobug"''' is an enemy from ''[[Rockman & Forte: Mirai Kara no Chousensha]]''. It is a beetle robot that juggles balls. | '''"Pierrobug"''' is an enemy from ''[[Rockman & Forte: Mirai Kara no Chousensha]]''. It is a beetle robot that juggles balls. | ||
| − | Pierrobug was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]] and [[A Mega Man for All Seasons]], as well as the Wily stage [[Classic Castle]], | + | Pierrobug was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]] and [[A Mega Man for All Seasons]], as well as the Wily stage [[Classic Castle]], the [[The Pit of Pits|Pit of Pits]] sub-levels "da ba dee da ba di" and "Pipeworks", and in [[Null and Void (MaGMML2)|Null and Void]]. It reappeared in ''[[Make a Good Mega Man Level: Episode Zero]]'', where it appeared in [[Looping Growth Garden]]. |
| + | |||
| + | No levels in ''[[Make a Good 48 Hour Mega Man Level]]'' used Pierrobug, but one is present in [[Tier 11 (MaG48HMML)|Tier 11]] as an NPC. Pierrobug fared better in ''[[Make a Good Mega Man Level 3]]'', where it was used in the entries [[Creatively Named Level]] and [[Plataform Hijinks]]. | ||
==Behavior== | ==Behavior== | ||
| − | Pierrobug will initially juggle a ball, at which point it is invulnerable to most attacks | + | Pierrobug will initially juggle a ball, at which point it is invulnerable to most attacks. It will periodically throw three balls in different arcs; the points when it is preparing to throw and right after it has thrown are when it is vulnerable. |
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=3 | |metal=3 | ||
| Line 40: | Line 42: | ||
|phar=1/5 | |phar=1/5 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/1/3 | + | |buster=1/1/3<br>1/1/3 |
| − | |hornet=3 | + | |hornet=3<br>3 |
| − | |jewel=6 | + | |jewel=6<br>6 |
| − | |grab=2 | + | |grab=2<br>2 |
| − | |triple=1 | + | |triple=1<br>1 |
| − | |flash=Y | + | |flash=Y<br>Y |
| − | |slash=6 | + | |slash=6<br>6 |
| − | |wheel=3 | + | |wheel=3<br>3 |
| − | |sakugarne=3 | + | |sakugarne=3<br>3 |
| − | |wire=3 | + | |wire=3<br>3 |
| − | |arrow=6 | + | |arrow=6<br>6 |
| − | |notes=}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
| + | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|laser=4 | |laser=4 | ||
|water=1 | |water=1 | ||
| − | |tornado= | + | |tornado=4 |
| − | |thunder= | + | |thunder=3 |
|magnetic=1 | |magnetic=1 | ||
|ice=3 | |ice=3 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |tape=2/1/Y |
| + | |lantern=2 | ||
| + | |prismatic=2/3/4 | ||
| + | |beet=1 | ||
| + | |rec=5/4 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=1 | ||
| + | |royal=1 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
| + | |notes= | ||
| + | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 73: | Line 90: | ||
|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| − | ===Make a Good 48 Hour Mega Man Level=== | + | }} |
| − | {{ | + | ===Make a Good 48 Hour Mega Man Level{{Megamix}}=== |
| + | {{Damagetable48HM | ||
|buster=1/1/3 | |buster=1/1/3 | ||
|flame=4 | |flame=4 | ||
| Line 85: | Line 103: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=2 | ||
| + | |cutsaber=4 | ||
| + | |cutburst=3 | ||
| + | |cutdrive=4 | ||
| + | |flamebuster=2 | ||
| + | |flamesaber=6 | ||
| + | |flameburst=6 | ||
| + | |flamedrive=2 | ||
| + | |icebuster=2 | ||
| + | |icesaber=2 | ||
| + | |iceburst=2 | ||
| + | |icedrive=2 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=1 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=6 | ||
| + | |psybuster=2 | ||
| + | |psysaber=3 | ||
| + | |psyburst=3 | ||
| + | |psydrive=3 | ||
| + | |notes= | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| − | |time= | + | |time=Y |
|stone=2 | |stone=2 | ||
|plant=4 | |plant=4 | ||
|block=2 | |block=2 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Rockman & Forte: Mirai Kara no Chousensha Enemies]][[Category:Nature Enemies]][[Category:Shielded Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Rockman & Forte: Mirai Kara no Chousensha Enemies]][[Category:Nature Enemies]][[Category:Shielded Enemies]] | ||
Latest revision as of 20:07, 24 January 2025
This article's name is conjectural, as an official name for the subject has yet to be found, and may not even exist. If an official name is found, please move this article to its correct name!
| "Pierrobug" | |||||||||||||||||||||||||||||||||||
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"Pierrobug" is an enemy from Rockman & Forte: Mirai Kara no Chousensha. It is a beetle robot that juggles balls.
Pierrobug was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Cardinal Man and A Mega Man for All Seasons, as well as the Wily stage Classic Castle, the Pit of Pits sub-levels "da ba dee da ba di" and "Pipeworks", and in Null and Void. It reappeared in Make a Good Mega Man Level: Episode Zero, where it appeared in Looping Growth Garden.
No levels in Make a Good 48 Hour Mega Man Level used Pierrobug, but one is present in Tier 11 as an NPC. Pierrobug fared better in Make a Good Mega Man Level 3, where it was used in the entries Creatively Named Level and Plataform Hijinks.
Contents
Behavior
Pierrobug will initially juggle a ball, at which point it is invulnerable to most attacks. It will periodically throw three balls in different arcs; the points when it is preparing to throw and right after it has thrown are when it is vulnerable.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 3 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
3 3 |
6 6 |
2 2 |
1 1 |
Y Y |
6 6 |
3 3 |
3 3 |
3 3 |
6 6 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 4 | 1 | 4 | 3 | 1 | 3 | 2 | ||||||||||||
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| 2/1/Y | 2 | 2/3/4 | 1 | 5/4 | 4 | 0.5 | 1 | 1 | 1 | 3/1 | 1 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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|---|---|---|---|
| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man LevelMegamix Only
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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|---|---|---|---|---|---|---|---|---|---|---|
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1 | 1 | 2 | 99 | ||||||
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2 | 4 | 3 | 4 | ||||||
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2 | 6 | 6 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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1 | 1 | 2 | 6 | ||||||
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2 | 3 | 3 | 3 | ||||||
| Other Notes | ||||||||||
Megamix Engine
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||