Difference between revisions of "Robo-Rabbit"

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|altname=Rocket Rabbit (Nintendo Power)
 
|altname=Rocket Rabbit (Nintendo Power)
 
|designer=
 
|designer=
|programmer=[[SnoruntPyro]]
+
|programmer=[[snoruntpyro]]
 
|artist=
 
|artist=
 
|hp=10
 
|hp=10
 
|at=4 (contact)<br>2 (carrot)
 
|at=4 (contact)<br>2 (carrot)
|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Metal Blade]], [[Gemini Laser]], [[Grab Buster]], [[Wheel Cutter]]{{Megamix}}
+
|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Metal Blade]], [[Gemini Laser]], [[Grab Buster]], [[Wheel Cutter]]{{Megamix}}
 
|category=Semi Bulky, Nature
 
|category=Semi Bulky, Nature
|location='''MaGMML2:'''<br>[[Something Original]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]]<br>'''Other:'''<br>[[Just a Judge Level]]
+
|location='''MaGMML2:'''<br>[[Something Original]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaG48HMML:'''<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]]<br>'''Other:'''<br>[[Just a Judge Level]]
 
|OffAppear=[[Mega Man 2]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]]
 
|OffAppear=[[Mega Man 2]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]]
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
+
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:Robo-Rabbit.png]]
 
|sprite=[[File:Robo-Rabbit.png]]
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'''Robo-Rabbit''' is an enemy from ''[[Mega Man 2]]''. It is a sturdy mechanical rabbit designed for reconnaissance.
 
'''Robo-Rabbit''' is an enemy from ''[[Mega Man 2]]''. It is a sturdy mechanical rabbit designed for reconnaissance.
  
Robo-Rabbit was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Something Original]], as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-level "Big Toilet", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in [[Just a Judge Level]], a level from Stage 2 of the ''[[Make a Good Mega Man Level 3]]'' judge applications, as well as the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[Null and Void (Episode Zero)|Null and Void]].
+
Robo-Rabbit was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Something Original]], as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-level "Big Toilet", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in [[Just a Judge Level]], a level from Stage 2 of the ''[[Make a Good Mega Man Level 3]]'' judge applications, as well as the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[Null and Void (Episode Zero)|Null and Void]], and ''[[Make a Good 48 Hour Mega Man Level]]'''s final level, [[Pandora's Parlor]].
  
 
==Behavior==
 
==Behavior==
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===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
|buster=1/2/3<br>1/1/3
+
|buster=1/1/3<br>1/1/3
 
|hornet=2<br>2
 
|hornet=2<br>2
 
|jewel=1<br>1
 
|jewel=1<br>1
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
 +
|beat=2
 
|notes=
 
|notes=
 
}}
 
}}

Revision as of 20:14, 18 March 2023

Robo-Rabbit
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 10
Attack Damage: 4 (contact)
2 (carrot)
Weakness(es): Sakugarne2
Tornado Blow, Ice Wall3
Flame Mixer48H
Flame Chip (Z-Saber, Z-Burst)EZ
Metal Blade, Gemini Laser, Grab Buster, Wheel CutterMegamix Only
Category: Semi Bulky, Nature
Location(s): MaGMML2:
Something Original
Reality Core
The Pit of Pits
Null and Void
MaG48HMML:
Pandora's Parlor
MaGMML: Episode Zero:
Null and Void
Other:
Just a Judge Level
Misc. Information
Japanese Name: Robbit
Script: ロビット
Romaji: Robitto
Alt. Name(s): Rocket Rabbit (Nintendo Power)
Programmer(s): snoruntpyro
Series Information
Official Game Appearances: Mega Man 2
Mega Man II
Mega Man: The Wily Wars
MaGMML Game Appearances: MaGMML2 (Enemy)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Robo-Rabbit.png
"A rabbit that shoots a bunch of harmful carrots towards megaman"
―Note in Robo-Rabbit's code, Megamix Engine

Robo-Rabbit is an enemy from Mega Man 2. It is a sturdy mechanical rabbit designed for reconnaissance.

Robo-Rabbit was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entry Something Original, as well as the Wily stage Reality Core, the Pit of Pits sub-level "Big Toilet", and in Null and Void. It also appeared in Just a Judge Level, a level from Stage 2 of the Make a Good Mega Man Level 3 judge applications, as well as the Make a Good Mega Man Level: Episode Zero level Null and Void, and Make a Good 48 Hour Mega Man Level's final level, Pandora's Parlor.

Behavior

Robo-Rabbits will perform small hops forward, firing three carrots at Mega Man before hopping again.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 3 3 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
3
1
1
Y
Y
1
1
2
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 3 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 2 1/1/2 3 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 2 2 2 2
Zap Chip 1 1 2 2
Psycho Chip 1 1* 2 2
Other Notes *Reflected shots do 2 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Related Enemies