Difference between revisions of "Pierrobug"

From Make a Good Mega Man Level Contest
Jump to: navigation, search
Line 13: Line 13:
 
|hp=4
 
|hp=4
 
|at=6 (contact)<br>4 (ball)
 
|at=6 (contact)<br>4 (ball)
|weak=[[Jewel Satellite]], [[Slash Claw]], [[Super Arrow]]{{2}}<br>[[Laser Trident]], [[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]]{{48H}}<br>[[Metal Blade]]{{Megamix}}
+
|weak=[[Jewel Satellite]], [[Slash Claw]], [[Super Arrow]]{{2}}<br>[[Laser Trident]], [[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]), [[Zap Chip]] ([[Blank Drive]]){{EZ}}<br>[[Metal Blade]]{{Megamix}}
 
|category=Nature, Shielded
 
|category=Nature, Shielded
|location='''MaGMML2:'''<br>[[Cardinal Man]]<br>[[A Mega Man for All Seasons]]<br>[[Classic Castle]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]
+
|location='''MaGMML2:'''<br>[[Cardinal Man]]<br>[[A Mega Man for All Seasons]]<br>[[Classic Castle]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Looping Growth Garden]]
 
|OffAppear=[[Rockman & Forte: Mirai Kara no Chousensha]]
 
|OffAppear=[[Rockman & Forte: Mirai Kara no Chousensha]]
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:Pierrobug.png]]
 
|sprite=[[File:Pierrobug.png]]
Line 23: Line 23:
 
'''"Pierrobug"''' is an enemy from ''[[Rockman & Forte: Mirai Kara no Chousensha]]''. It is a beetle robot that juggles balls.
 
'''"Pierrobug"''' is an enemy from ''[[Rockman & Forte: Mirai Kara no Chousensha]]''. It is a beetle robot that juggles balls.
  
Pierrobug was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]] and [[A Mega Man for All Seasons]], as well as the Wily stage [[Classic Castle]], the [[The Pit of Pits|Pit of Pits]] sub-levels "da ba dee da ba di" and "Pipeworks", and in [[Null and Void (MaGMML2)|Null and Void]].
+
Pierrobug was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]] and [[A Mega Man for All Seasons]], as well as the Wily stage [[Classic Castle]], the [[The Pit of Pits|Pit of Pits]] sub-levels "da ba dee da ba di" and "Pipeworks", and in [[Null and Void (MaGMML2)|Null and Void]]. It reappeared in ''[[Make a Good Mega Man Level: Episode Zero]]'', where it appeared in [[Looping Growth Garden]].
  
 
==Behavior==
 
==Behavior==
Line 30: Line 30:
 
==Damage Table==
 
==Damage Table==
 
===Make a Good Mega Man Level{{Megamix}}===
 
===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
+
{{Damagetable1M
 
|buster=1/1/3
 
|buster=1/1/3
 
|metal=3
 
|metal=3
Line 42: Line 42:
 
|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
Line 58: Line 57:
 
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
 
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
 
}}
 
}}
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
Line 72: Line 70:
 
|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
Line 81: Line 78:
 
|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
Line 95: Line 91:
 
|notes=
 
|notes=
 
}}
 
}}
 
+
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=2
 +
|cutsaber=4
 +
|cutburst=3
 +
|cutdrive=4
 +
|flamebuster=2
 +
|flamesaber=6
 +
|flameburst=6
 +
|flamedrive=2
 +
|icebuster=2
 +
|icesaber=2
 +
|iceburst=2
 +
|icedrive=2
 +
|zapbuster=1
 +
|zapsaber=1
 +
|zapburst=2
 +
|zapdrive=6
 +
|psybuster=2
 +
|psysaber=3
 +
|psyburst=3
 +
|psydrive=3
 +
|notes=
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM

Revision as of 19:45, 19 May 2021

WanderBell.png Who even are you anyways?!

This article's name is conjectural, as an official name for the subject has yet to be found, and may not even exist. If an official name is found, please move this article to its correct name!

"Pierrobug"
Information
In-Game Information
HP: 4
Attack Damage: 6 (contact)
4 (ball)
Weakness(es): Jewel Satellite, Slash Claw, Super Arrow2
Laser Trident, Tornado Blow, Ice Wall3
Flame Mixer48H
Flame Chip (Z-Saber, Z-Burst), Zap Chip (Blank Drive)EZ
Metal BladeMegamix Only
Category: Nature, Shielded
Location(s): MaGMML2:
Cardinal Man
A Mega Man for All Seasons
Classic Castle
The Pit of Pits
Null and Void
MaGMML: Episode Zero:
Looping Growth Garden
Misc. Information
Script: "ピエロブグ"
Romaji: "Pierobugu"
Programmer(s): ACESpark
Artist(s): ACESpark
Series Information
Official Game Appearances: Rockman & Forte: Mirai Kara no Chousensha
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Pierrobug.png

"Pierrobug" is an enemy from Rockman & Forte: Mirai Kara no Chousensha. It is a beetle robot that juggles balls.

Pierrobug was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Cardinal Man and A Mega Man for All Seasons, as well as the Wily stage Classic Castle, the Pit of Pits sub-levels "da ba dee da ba di" and "Pipeworks", and in Null and Void. It reappeared in Make a Good Mega Man Level: Episode Zero, where it appeared in Looping Growth Garden.

Behavior

Pierrobug will initially juggle a ball, at which point it is invulnerable to most attacks. It will periodically throw three balls in different arcs; the points when it is preparing to throw and right after it has thrown are when it is vulnerable.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 3 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
3
3
6
6
2
2
1
1
Y
Y
6
6
3
3
3
3
3
3
6
6
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 4 1 4 2 1 3 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 2 1/1/2 2 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 2 4 3 4
Flame Chip 2 6 6 2
Icicle Chip 2 2 2 2
Zap Chip 1 1 2 6
Psycho Chip 2 3 3 3
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes