Difference between revisions of "Lightning Lord"
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|altname=Thunder Goro (''Mega Man: Anniversary Collection'') | |altname=Thunder Goro (''Mega Man: Anniversary Collection'') | ||
|designer= | |designer= | ||
| − | |programmer=[[ | + | |programmer=[[snoruntpyro]] |
|artist= | |artist= | ||
|hp=3 | |hp=3 | ||
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|weak=[[Grab Buster]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Super Arm]], [[Chill Spike]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Concrete Shot]]{{48H}}<br>[[Wire Adaptor]], [[Block Dropper]]{{Megamix}} | |weak=[[Grab Buster]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Super Arm]], [[Chill Spike]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Concrete Shot]]{{48H}}<br>[[Wire Adaptor]], [[Block Dropper]]{{Megamix}} | ||
|category=Flying, Semi Bulky | |category=Flying, Semi Bulky | ||
| − | |location='''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[The Pit of Pits]]<br>'''MaG24HMML:'''<br>[[Abyss Balcony]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]]<br>'''MaGMML1R:'''<br>[[Be the Bigger Person]] | + | |location='''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[The Pit of Pits]]<br>'''MaG24HMML:'''<br>[[Abyss Balcony]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]]<br>'''MaGMML1R:'''<br>[[Be the Bigger Person]]<br>'''MaG48HMML:'''<br>[[IHOPEIWIN]]<br>[[Deep Sea Break-In]] |
|OffAppear=[[Mega Man 2]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]] | |OffAppear=[[Mega Man 2]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy, NPC)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Make a Good Mega Man Level Remastered|MaGMML1R]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy, NPC)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Make a Good Mega Man Level Remastered|MaGMML1R]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:LightningLord.png]] | |sprite=[[File:LightningLord.png]] | ||
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Lightning Lord was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared the entry [[A Mega Man for All Seasons]] and the [[The Pit of Pits|Pit of Pits]] sub-level "Clouded Judgement". A Lightning Lord known as the Costume Lord also appears as an NPC outside the Costume Shop, and will give hints on how to unlock [[costumes]] that haven't been obtained yet. Lightning Lords reappeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' Wily stage [[Abyss Balcony]] and the ''[[Make a Good Mega Man Level 3 Judge Application Levels|Make a Good Mega Man Level 3 Judge Application Level]]'' [[Gate 303]]. Despite not being in the original ''[[Make a Good Mega Man Level]]'''s devkit, it also appeared in the redesigned Wily stage [[Be the Bigger Person]]. | Lightning Lord was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared the entry [[A Mega Man for All Seasons]] and the [[The Pit of Pits|Pit of Pits]] sub-level "Clouded Judgement". A Lightning Lord known as the Costume Lord also appears as an NPC outside the Costume Shop, and will give hints on how to unlock [[costumes]] that haven't been obtained yet. Lightning Lords reappeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' Wily stage [[Abyss Balcony]] and the ''[[Make a Good Mega Man Level 3 Judge Application Levels|Make a Good Mega Man Level 3 Judge Application Level]]'' [[Gate 303]]. Despite not being in the original ''[[Make a Good Mega Man Level]]'''s devkit, it also appeared in the redesigned Wily stage [[Be the Bigger Person]]. | ||
| + | |||
| + | In ''[[Make a Good 48 Hour Mega Man Level]]'', Lightning Lord appeared in the levels [[IHOPEIWIN]] and [[Deep Sea Break-In]]. The same game also has a Lightning Lord NPC in Cabin B2 on the [[SS Elroy]]; over the course of the game, it attaches itself to various enemies and gimmicks, changing roughly every ten [[Energy Element]]s collected. | ||
==Behavior== | ==Behavior== | ||
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===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/1/3<br>1/1/3 |
|hornet=1<br>2 | |hornet=1<br>2 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
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|concrete=5 | |concrete=5 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
|notes= | |notes= | ||
}} | }} | ||
Revision as of 16:46, 7 April 2023
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- "Electric enemy, he will stay in place and will throw lightning bolts at the player."
- ―Note in Lightning Lord's code, Megamix Engine
Lightning Lord is an enemy from Mega Man 2. It is a lightning-throwing robot without legs, usually riding on a Cloud Platform to move.
Lightning Lord was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared the entry A Mega Man for All Seasons and the Pit of Pits sub-level "Clouded Judgement". A Lightning Lord known as the Costume Lord also appears as an NPC outside the Costume Shop, and will give hints on how to unlock costumes that haven't been obtained yet. Lightning Lords reappeared in the Make a Good 24 Hour Mega Man Level Wily stage Abyss Balcony and the Make a Good Mega Man Level 3 Judge Application Level Gate 303. Despite not being in the original Make a Good Mega Man Level's devkit, it also appeared in the redesigned Wily stage Be the Bigger Person.
In Make a Good 48 Hour Mega Man Level, Lightning Lord appeared in the levels IHOPEIWIN and Deep Sea Break-In. The same game also has a Lightning Lord NPC in Cabin B2 on the SS Elroy; over the course of the game, it attaches itself to various enemies and gimmicks, changing roughly every ten Energy Elements collected.
Contents
Behavior
Lightning Lord will remain idle (or move alongside its Cloud Platform if it has one), periodically throwing lightning bolts in arcs.
Creation code can be used to decide whether or not a Lightning Lord will connect itself to the nearest Cloud Platform (default is false).
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 3 | 2 | 3 | 2 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 3 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
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3 3 |
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Y Y |
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| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 3 | 1 | 1 | 6 | 3 | 2 | 4 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man Level
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 3 | 5 | 2 | 2 | |
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 4 | 2 | |||||
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