Difference between revisions of "Big Snakey"
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|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer=[[ | + | |programmer=[[snoruntpyro]]{{1}}<br>[[Sharb]]{{2}}{{3}} |
|artist= | |artist= | ||
|hp=10 | |hp=10 | ||
|at=4 (contact){{1}}<br>8 (contact){{1R}}{{2}}{{3}}<br>3 (projectile){{1}}<br>2 (projectile){{1R}}{{2}}{{3}} | |at=4 (contact){{1}}<br>8 (contact){{1R}}{{2}}{{3}}<br>3 (projectile){{1}}<br>2 (projectile){{1R}}{{2}}{{3}} | ||
| − | |weak=[[Pharaoh Shot]]{{1}}{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Metal Blade]], [[Wheel Cutter]], [[Flame Mixer]]{{Megamix}} | + | |weak=[[Pharaoh Shot]]{{1}}{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]], [[Lantern Flare]], [[Rec Can]]{{3}}<br>[[Metal Blade]], [[Wheel Cutter]], [[Flame Mixer]]{{Megamix}} |
|category=Nature | |category=Nature | ||
| − | |location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>[[Wily Combo]]<br>[[Maze of Death]]<br>'''MaGMML2:'''<br>[[Gigavolt Man]]<br>[[Something Original]]<br>[[Jungle Base]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]] | + | |location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>[[Wily Combo]]<br>[[Maze of Death]]<br>'''MaGMML2:'''<br>[[Gigavolt Man]]<br>[[Something Original]]<br>[[Jungle Base]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[Suzy Love]]<br>[[Mint Candy Matrix]]<br>[[Tower of Dimentions]]<br>[[Up Down All Around]]<br>[[NEO Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]] |
|OffAppear=[[Mega Man 3]]<br>[[Mega Man III]]<br>[[Mega Man: The Wily Wars]] | |OffAppear=[[Mega Man 3]]<br>[[Mega Man III]]<br>[[Mega Man: The Wily Wars]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Midboss)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Midboss)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Midboss)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Midboss)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Midboss)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Midboss)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Midboss)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:BigSnakey.png]] | |sprite=[[File:BigSnakey.png]] | ||
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Big Snakey was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Chroma Key]], [[Wily Combo]], and [[Maze of Death]]. In ''[[Make a Good Mega Man Level 2]]'', it appears in the entries [[Gigavolt Man]], [[Something Original]], and [[Jungle Base]], as well as the Wily stage [[Reality Core]] and the [[The Pit of Pits|Pit of Pits]] sub-levels "Chroma Key?" and "Serpent's Curse". It also appears in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Level]] [[Gate 303]]. | Big Snakey was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Chroma Key]], [[Wily Combo]], and [[Maze of Death]]. In ''[[Make a Good Mega Man Level 2]]'', it appears in the entries [[Gigavolt Man]], [[Something Original]], and [[Jungle Base]], as well as the Wily stage [[Reality Core]] and the [[The Pit of Pits|Pit of Pits]] sub-levels "Chroma Key?" and "Serpent's Curse". It also appears in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Level]] [[Gate 303]]. | ||
| − | In ''[[Make a Good 48 Hour Mega Man Level]]'', a Big Snakey appears as an NPC in [[Tier 3 (MaG48HMML)|Tier 3]]. | + | In ''[[Make a Good 48 Hour Mega Man Level]]'', a Big Snakey appears as an NPC in [[Tier 3 (MaG48HMML)|Tier 3]]. Big Snakey returns to being an active miniboss in ''[[Make a Good Mega Man Level 3]]'', where it appears in the entries [[Suzy Love]], [[Mint Candy Matrix]], [[Tower of Dimentions]], and [[Up Down All Around]], as well as the [[NEO Pit of Pits]] sublevel "Enough is Enough". |
==Behavior== | ==Behavior== | ||
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===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/1/3<br>1/1/3 |
|hornet=2<br>2 | |hornet=2<br>2 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
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|shoes=1 | |shoes=1 | ||
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|power=1 | |power=1 | ||
|notes= | |notes= | ||
Revision as of 20:36, 19 September 2024
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Big Snakey is a midboss from Mega Man 3. It is a large snake robot made of several segments.
Big Snakey was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Chroma Key, Wily Combo, and Maze of Death. In Make a Good Mega Man Level 2, it appears in the entries Gigavolt Man, Something Original, and Jungle Base, as well as the Wily stage Reality Core and the Pit of Pits sub-levels "Chroma Key?" and "Serpent's Curse". It also appears in the Make a Good Mega Man Level 3 Judge Application Level Gate 303.
In Make a Good 48 Hour Mega Man Level, a Big Snakey appears as an NPC in Tier 3. Big Snakey returns to being an active miniboss in Make a Good Mega Man Level 3, where it appears in the entries Suzy Love, Mint Candy Matrix, Tower of Dimentions, and Up Down All Around, as well as the NEO Pit of Pits sublevel "Enough is Enough".
Contents
Behavior
Big Snakey will wait briefly, then fire three large projectiles before waiting again.
Creation code can be used to modify how many vertical segments Big Snakey is made of (3 by default), and horizontal segments can be placed that move up and down during the Big Snakey battle, stopping when the Big Snakey is defeated.
Damage Table
Make a Good Mega Man Level
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2 3 |
2 1 |
2 2 |
0 3 |
1 0.5 |
1 3 |
2/2/99 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 3 | 2 | ||||||||||||
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| 2/3/Y | 2 | 1/2/3 | 1 | 5/4 | 4 | 0.5 | 1 | 1 | 3 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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