Difference between revisions of "Fan Fiend"
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|hp=10{{1}}<br>5{{2}}{{3}} | |hp=10{{1}}<br>5{{2}}{{3}} | ||
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| − | |weak=[[Pharaoh Shot]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow | + | |weak=[[Pharaoh Shot]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Grab Buster]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} |
|category=Semi Bulky | |category=Semi Bulky | ||
|location='''MaGMML1:'''<br>[[The Quickening]]<br>[[Hard to See Land]]<br>'''MaGMML2:'''<br>[[Cardinal Man]]<br>[[Airflow Hubble]]<br>[[Rush City]]<br>[[Colorful Hall]]<br>[[MegaLondo]]<br>[[Enhanced Mobility]]<br>[[Elec Dam]]<br>[[Quint Stage]]<br>[[Starman Recreation]]<br>[[Duwang]]<br>[[Fortified Lab]]<br>[[Bouncy Castle]]<br>[[Komuso Man]]<br>[[Identity Crisis]]<br>[[Classic Castle]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[The Quickening 2]]<br>[[Null and Void]]<br>[[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Space Crusade]] | |location='''MaGMML1:'''<br>[[The Quickening]]<br>[[Hard to See Land]]<br>'''MaGMML2:'''<br>[[Cardinal Man]]<br>[[Airflow Hubble]]<br>[[Rush City]]<br>[[Colorful Hall]]<br>[[MegaLondo]]<br>[[Enhanced Mobility]]<br>[[Elec Dam]]<br>[[Quint Stage]]<br>[[Starman Recreation]]<br>[[Duwang]]<br>[[Fortified Lab]]<br>[[Bouncy Castle]]<br>[[Komuso Man]]<br>[[Identity Crisis]]<br>[[Classic Castle]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[The Quickening 2]]<br>[[Null and Void]]<br>[[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Space Crusade]] | ||
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Revision as of 13:16, 24 September 2018
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- "An enemy from Air Man's stage. Whenever it's onscreen, it will push away (or pull, if you set it to that) Mega Man."
- ―Note in Fan Fiend's code, Megamix Engine
Fan Fiend is an enemy from Mega Man 2. It is a portly humanoid robot with a fan on its abdomen.
Fan Fiend was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries The Quickening and Hard to See Land.
Fan Fiend returned in Make a Good Mega Man Level 2, where it appeared in 14 entries, as well as the Wily stages Classic Castle, Inner Sanctum, and Reality Core, the Tier X stages The Quickening 2 and Null and Void, and the Pit of Pits sub-levels "City Night", "Night Way" and "No Room to Breathe". It also appeared in the Make a Good Mega Man Level 3 Judge Application Level Space Crusade.
Contents
Behavior
Fan Fiends will simply stand in place and blow Mega Man away from them.
Creation code can be used to modify the strength of Fan Fiend's wind, with negative numbers causing the Fan Fiend to suck Mega Man toward it. The default value is 0.5.
Damage Table
Make a Good Mega Man Level
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2 1 |
4 3 |
3 2 |
0 3 |
2 0.5 |
1 3 |
1/1/99 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML1; bottom row is damage from MaGMML1 weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 3 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 2 | 2 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | N | 2 | 4 | 2 | 2 | |||||
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