Difference between revisions of "Big Eye"
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|location='''MaGMML1:'''<br>[[Sky Ziggurat]]<br>'''MaGMML2:'''<br>[[Snow Man]]<br>[[Cardinal Man]]<br>[[Colorful Hall]]<br>[[Candy Panic]]<br>[[Forgotten Fortress]]<br>[[Neon Man (stage)|Neon Man]]<br>[[Volcanic Furnace]]<br>[[City Under Siege]]<br>[[Sector Upsilon 6]]<br>[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]<br>[[Neapolitan Man (stage)|Neapolitan Man]]<br>[[Haunt Man (stage)|Haunt Man]]<br>[[The Stage Nobody Asked For]]<br>[[Classic Castle]] | |location='''MaGMML1:'''<br>[[Sky Ziggurat]]<br>'''MaGMML2:'''<br>[[Snow Man]]<br>[[Cardinal Man]]<br>[[Colorful Hall]]<br>[[Candy Panic]]<br>[[Forgotten Fortress]]<br>[[Neon Man (stage)|Neon Man]]<br>[[Volcanic Furnace]]<br>[[City Under Siege]]<br>[[Sector Upsilon 6]]<br>[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]<br>[[Neapolitan Man (stage)|Neapolitan Man]]<br>[[Haunt Man (stage)|Haunt Man]]<br>[[The Stage Nobody Asked For]]<br>[[Classic Castle]] | ||
| − | |OffAppear=[[Mega Man 1]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man Powered Up]] | + | |OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]] |
| − | |MaGMMLAppear=[[Make a Good Mega Man Level| | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) |
|appear2= | |appear2= | ||
|sprite=[[File:BigEye.png]] | |sprite=[[File:BigEye.png]] | ||
}} | }} | ||
| − | '''Big Eye''' is an enemy from ''[[Mega Man 1]]''. It is a large and bulky cycloptic robot that moves by jumping. | + | '''Big Eye''' is an enemy from the original ''[[Mega Man 1|Mega Man]]''. It is a large and bulky cycloptic robot that moves by jumping. |
Big Eye was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it only appeared in the level [[Sky Ziggurat]]. | Big Eye was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it only appeared in the level [[Sky Ziggurat]]. | ||
| − | It returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in considerably more levels; | + | It returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in considerably more levels; thirteen in total, as well as the [[Wily Star II]] stage [[Classic Castle]]. |
==Behavior== | ==Behavior== | ||
Revision as of 18:38, 22 February 2019
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Big Eye is an enemy from the original Mega Man. It is a large and bulky cycloptic robot that moves by jumping.
Big Eye was first made available in the devkit for the original Make a Good Mega Man Level contest, where it only appeared in the level Sky Ziggurat.
It returned in Make a Good Mega Man Level 2, where it appeared in considerably more levels; thirteen in total, as well as the Wily Star II stage Classic Castle.
Contents
Behavior
Big Eyes jump constantly towards Mega Man, alternating between high and low jumps at random. They also take a considerable amount of damage to kill without using weapons. Because of this, the safest and most reliable means of getting past them is to slide under them.
Starting in Make a Good Mega Man Level 2, Big Eye closes its eye when it's preparing to do a high jump, making it easier to tell when to get by them with minimal issue.
By default, Big Eyes are red with a white eye, but setting "col = #" in a Big Eye's creation code will change its color (1 makes it blue with a white eye, 2 makes it red with an orange eye).
Damage Table
Make a Good Mega Man Level
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2 1 |
4 1 |
2 2 |
0 3 |
2 0.5 |
1 3 |
1/1/4 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 4 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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