Wall Blaster II

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Wall Blaster II
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 3 (contact)
2 (projectile)
Weakness(es): Sakugarne2
Solar Blaze, Top Spin, Black Hole Bomb, Power Orb1R
Tornado Blow, Thunder Beam, Magnetic Shockwave, Ice Wall, Break Dash3
Super Arm, Chill Spike, Slash Claw, Wheel Cutter, Sakugarne24H
Concrete Shot48H
Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Location(s): MaGMML2:
Airflow Hubble
Colorful Hall
Chomp Man
Changeable Caverns
Fortified Lab
But It Lacked the Depth to Convince Me That This is Really Hell
Conveyor Mayhem
Aurora Man
Rad Gravity
Cyber Man
Reality Core
The Pit of Pits
Null and Void
MaG24HMML:
Pollution Park
MaGMML1R:
Be the Bigger Person
Programmer(s): Entity1037
Series Information
Official Game Appearances: Mega Man 6
MaGMML Game Appearances: MaGMML2 (Enemy)
MaG24HMML (Enemy)
MaGMML1R (Enemy)
WallBlasterII.png

Wall Blaster II is an enemy from Mega Man 6. It is a waterproof Wall Blaster that can only fire in three directions.

Wall Blaster II was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in 10 entries, as well as the Wily stage Reality Core, the Pit of Pits sub-levels "Ocean Sickness", "Paradrop", and "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number six), and in Null and Void. It also appeared in the Make a Good 24 Hour Mega Man Level entry Pollution Park, and in Make a Good Mega Man Level Remastered in the remade Wily stage Be the Bigger Person.

Behavior

Wall Blaster IIs will remain idle if Mega Man is behind them. If Mega Man is in front of one, it will try to fire at him constantly at the nearest angle. It can only shoot straight forward, 45 degrees upward, or 45 degrees downward.

By default, Wall Blaster IIs are green with red edges, but setting "col = #" in a Wall Blaster II's creation code will change its color (1 makes it red with green edges, 2 makes it green with orange edges).

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 4 3 0.5 3 1/5 2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine


Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 4 3 1 3 1/20 2 3
Other Notes


Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine


Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes


Make a Good 24 Hour Mega Man Level

M.Buster W.Wave T.Slow S.Arm C.Spike H.Chaser J.Satellite G.Buster T.Blade W.Adaptor S.Arrow F.Stopper S.Claw W.Cutter SakugarneM.Blast Skeletup n' Pakkajoe
1/1/3
1/1/3
2
N/A*
Y
N/A*
4/2
4/2
1/6
1/5
2
2
2
1
1
2
2
1
1
3
1
2
Y
Y
4
1
6
2
4
4
1
99
Other Notes Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine
*Not in the current build of the Megamix Engine.


Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes


Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Related Enemies