Squidon

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Squidon
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 16 (Squidon)
2 (ice block)
2 (missile)
Attack Damage: 4 (contact)
2 (ice block)
2 (missile)
Weakness(es): Hornet Chaser2
Ice Wall3
Flame Mixer, Salt Water48H
Flame Chip (Z-Saber, Z-Burst)EZ
Metal Blade, Gemini Laser, Pharaoh Shot, Plant BarrierMegamix Only
Category: Bulky, Nature
Location(s): MaGMML2:
Mix & Match
The Dampening
Shovel Knight
A Mega Man for All Seasons
Misty Lake
Metallic Ocean
The Pit of Pits
MaG48HMML:
Well Oiled Machine
Weapon Testing Facility
Cloudy City
Pandora's Parlor
MaGMML3 Judge Application Levels:
Gate 303
MaGMML: Episode Zero:
Frosty Fields
When Spike Drops Freeze Over
Misc. Information
Script: スクイドン
Romaji: Sukuidon
Programmer(s): Entity1037‏
Series Information
Official Game Appearances: Mega Man 6
MaGMML Game Appearances: MaGMML2 (Midboss)
MaG48HMML (Midboss, NPC)
MaGMML3 Judge Application Levels (Midboss)
MaGMML: Episode Zero (Midboss)
Megamix Engine
Squidon.png
"A pseudo miniboss that will shoot homing missiles at megaman."
―Note in Squidon's code, Megamix Engine

Squidon is a midboss from Mega Man 6. It is a large squid robot meant to attack intruders underwater.

Squidon was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Mix & Match, The Dampening, Shovel Knight, A Mega Man for All Seasons, and Misty Lake, as well as the Tier X stage Metallic Ocean, and the Pit of Pits sub-levels "Ice Climber" and "Ocean Sickness". It also appeared in the Make a Good Mega Man Level 3 Judge Application Level Gate 303, the Make a Good Mega Man Level: Episode Zero stages Frosty Fields and When Spike Drops Freeze Over, and the Make a Good 48 Hour Mega Man Level entries Well Oiled Machine, Weapon Testing Facility, and Cloudy City. In the latter game, it makes an additional appearance as the midboss of CWU01P's ministage in Pandora's Parlor.

Behavior

Squidon will sit in place while constantly firing homing missiles and ice blocks, which can be destroyed. The ice blocks are affected by gravity.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 3 5 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
6
6
1
1
3
1
1
3
Y
Y
1
1
1
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 4 5 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 2 1/1/2 4 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 2 2 2 2
Zap Chip 1 1 2 2
Psycho Chip 1 1 2 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes