Difference between revisions of "Komuso Man"

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{{robotmaster
 
{{robotmaster
 
|titlebg=#3E3949
 
|titlebg=#3E3949
|titletext = #FFFFFF
+
|titletext=#FFFFFF
|name= [[File:ClipCapIt-171109-075406.PNG|left|Komuso Man's mugshot]][[File:ClipCapIt-171109-075406.PNG|right|Komuso Man's mugshot]]Komuso Man
+
|name=[[File:ClipCapIt-171109-075406.PNG|left|Komuso Man's mugshot]][[File:ClipCapIt-171109-075406.PNG|right|Komuso Man's mugshot]]Komuso Man
 
|image=[[File:ClipCapIt-171109-075546.PNG|Official Komuso Man artwork]]
 
|image=[[File:ClipCapIt-171109-075546.PNG|Official Komuso Man artwork]]
|caption= Artwork by Bandai
+
|caption=Artwork by Bandai
|script= コムソウマン
+
|script=コムソウマン
|romaji= Komusouman
+
|romaji=Komusouman
 
|number=  
 
|number=  
|designer= Bandai and Capcom
+
|designer=Bandai
|programmer= [[ACESpark]]
+
|programmer=[[ACESpark]]
|gender= Male
+
|artist=ACESpark
|eyecolor = Black
+
|gender=Male
 +
|eyecolor=Black
 
|at=
 
|at=
|weapon= Doppler Crash and Doppler Attack
+
|weapon=Doppel Crash ([[Mega Man]])<br>Doppler Attack ([[Bass]])
 
|hp=28
 
|hp=28
 
|attack=
 
|attack=
|type = Shadow
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|type=Shadow
 
|weak=[[Grab Buster]], [[Wheel Cutter]], [[Wire Adaptor]]{{2}}<br>[[Water Shield]]{{3}}<br>[[Rain Flush]]{{48H}}<br>[[Top Spin]], [[Plant Barrier]]{{Megamix}}
 
|weak=[[Grab Buster]], [[Wheel Cutter]], [[Wire Adaptor]]{{2}}<br>[[Water Shield]]{{3}}<br>[[Rain Flush]]{{48H}}<br>[[Top Spin]], [[Plant Barrier]]{{Megamix}}
|affiliations= Rockman Shadow
+
|affiliations=Rockman Shadow<br>Dimensions
 
|stage=
 
|stage=
 
|location='''MaGMML2:'''<br>[[Wily Tower]]<br>[[A Mega Man for All Seasons]]<br>[[Komuso Temple]]<br>[[Null and Void (MaGMML2)|Null and Void]]
 
|location='''MaGMML2:'''<br>[[Wily Tower]]<br>[[A Mega Man for All Seasons]]<br>[[Komuso Temple]]<br>[[Null and Void (MaGMML2)|Null and Void]]
|occupation= Member of the Dimensions
+
|occupation=Combat Robot
|OffAppear= [[Rockman & Forte: Mirai Kara no Chousensha]]
+
|OffAppear=[[Rockman & Forte: Mirai Kara no Chousensha]]
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Boss)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (cameo)<br>[[Megamix Engine]]
+
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Boss)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (cameo)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite={{MirrorDiv |mirror=[[File:MaGMML2 KomusoMan.png ‎]]}}
 
|sprite={{MirrorDiv |mirror=[[File:MaGMML2 KomusoMan.png ‎]]}}
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* Uses the Doppler Attack to turn into three clones one by one. Each clone travels across the screen, and after reaching the end of the screen, they float upward to an exact position depending on the clone in question.
 
* Uses the Doppler Attack to turn into three clones one by one. Each clone travels across the screen, and after reaching the end of the screen, they float upward to an exact position depending on the clone in question.
 
 
* Each clone fires a downward spreadshot of three ring-shaped projectiles, similar to [[Butterdroid]]'s.
 
* Each clone fires a downward spreadshot of three ring-shaped projectiles, similar to [[Butterdroid]]'s.
 
 
* The clones turn back into Komuso Man, who moves across the screen in the opposite direction of where he spawned (for example, if Komuso Man spawned on the right side of the screen, after the first wave of clones, he'll move to the left).
 
* The clones turn back into Komuso Man, who moves across the screen in the opposite direction of where he spawned (for example, if Komuso Man spawned on the right side of the screen, after the first wave of clones, he'll move to the left).
 
 
* Repeat the first three steps.
 
* Repeat the first three steps.
 
 
* Summons four flame pillars that slowly move back and forth. The pillars are short enough to be jumped over, and they will also absorb most projectiles if they are shot at.
 
* Summons four flame pillars that slowly move back and forth. The pillars are short enough to be jumped over, and they will also absorb most projectiles if they are shot at.
 
 
* Teleport twice, in an attempt to telefrag Mega Man, and then move to the edge of the screen Mega Man was at before Komuso Man moves (if Mega Man was to the right of Komuso Man after he finishes teleporting, he'll move to the right). Once this attack is done, the entire pattern is repeated.
 
* Teleport twice, in an attempt to telefrag Mega Man, and then move to the edge of the screen Mega Man was at before Komuso Man moves (if Mega Man was to the right of Komuso Man after he finishes teleporting, he'll move to the right). Once this attack is done, the entire pattern is repeated.
  
 
==Damage Table==
 
==Damage Table==
 
===Make a Good Mega Man Level{{Megamix}}===
 
===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
+
{{Damagetable1M
 
|buster=1/1/3
 
|buster=1/1/3
 
|metal=2
 
|metal=2
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===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
|buster=1/1/3
+
|buster=1/2/3<br>1/1/3
|hornet=0
+
|hornet=0<br>0
|jewel=0
+
|jewel=0<br>0
|grab=4
+
|grab=4<br>4
|triple=1
+
|triple=1<br>1
|slash=2
+
|flash=N<br>N
|wheel=4
+
|slash=2<br>2
|sakugarne=3
+
|wheel=4<br>4
|wire=6
+
|sakugarne=3<br>3
|arrow=2
+
|wire=6<br>6
|flash=N
+
|arrow=2<br>2
|notes=  
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.
 
}}
 
}}
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
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*Komuso Man does not have invincibility frames in A Mega Man for All Seasons. [[Z-Saber]] has stated that this is because she wanted to make him easier, as she's not very good at ''Mega Man''.
 
*Komuso Man does not have invincibility frames in A Mega Man for All Seasons. [[Z-Saber]] has stated that this is because she wanted to make him easier, as she's not very good at ''Mega Man''.
 
*Komuso Man's colors (purple and tan) were originally chosen when no proper color artwork of the ''Mirai Kara no Chousensha'' bosses aside from Dangan Man, Rockman Shadow (both of whom had their concept artwork used in an issue of CoroCoro) and Konro Man (who made a cameo in ''Mega Man ZX Advent'') was available. Coincidentally, these colors were nearly identical to those used in concept art created by the game's director, Naoki Youyama, which he revealed in a [https://twitter.com/youyama/status/1153650464640004098 Twitter post] on July 23rd, 2019.
 
*Komuso Man's colors (purple and tan) were originally chosen when no proper color artwork of the ''Mirai Kara no Chousensha'' bosses aside from Dangan Man, Rockman Shadow (both of whom had their concept artwork used in an issue of CoroCoro) and Konro Man (who made a cameo in ''Mega Man ZX Advent'') was available. Coincidentally, these colors were nearly identical to those used in concept art created by the game's director, Naoki Youyama, which he revealed in a [https://twitter.com/youyama/status/1153650464640004098 Twitter post] on July 23rd, 2019.
 
+
<br>
 
 
 
{{MaGMML2 Tier 2}}
 
{{MaGMML2 Tier 2}}
 
{{MaGMML2 Tier 5}}
 
{{MaGMML2 Tier 5}}
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{{MaGMML2}}
 
{{MaGMML2}}
  
[[Category:Tier 2 (MaGMML2)]][[Category:Tier 4 (MaGMML2)]][[Category:Tier 10 (MaGMML2)]][[Category:Make a Good Mega Man Level 2]][[Category:Bosses]] [[Category:Devkit Bosses]][[Category:Robot Masters]]
+
[[Category:Robot Masters]][[Category:Bosses]][[Category:Devkit Bosses]][[Category:Tier 2 (MaGMML2)]][[Category:Tier 4 (MaGMML2)]][[Category:Tier 10 (MaGMML2)]]

Revision as of 21:45, 8 June 2021

Komuso Man's mugshot
Komuso Man's mugshot
Komuso Man
Official Komuso Man artwork
Artwork by Bandai
Information
In-Game Information
HP: 28
Weapon: Doppel Crash (Mega Man)
Doppler Attack (Bass)
Weakness(es): Grab Buster, Wheel Cutter, Wire Adaptor2
Water Shield3
Rain Flush48H
Top Spin, Plant BarrierMegamix Only
Affiliations: Rockman Shadow
Dimensions
Type: Shadow
Occupation: Combat Robot
Location(s): MaGMML2:
Wily Tower
A Mega Man for All Seasons
Komuso Temple
Null and Void
Misc. Information
Script: コムソウマン
Romaji: Komusouman
Designer(s): Bandai
Programmer(s): ACESpark
Artist(s): ACESpark
Gender: Male
Eye Color: Black
Series Information
Official Game Appearances: Rockman & Forte: Mirai Kara no Chousensha
MaGMML Game Appearances: MaGMML2 (Boss)
MaGMML: Episode Zero (cameo)
Megamix Engine
MaGMML2 KomusoMan.png
"Sir Moore, I presume. Hast ye any last words?"
―"Executioner", A Mega Man for All Seasons.

Komuso Man is a Robot Master from Rockman & Forte: Mirai Kara no Chousensha. He is part of the Dimensions, a group of robots from the future led by Rockman Shadow, with the goal of destroying the world of the past. He can split into three clones of himself using the Doppler Attack.

Komuso Man was first included as a boss in Make a Good Mega Man Level 2's devkit, and subsequently appeared in Wily Tower, A Mega Man for All Seasons (where he stands in for an executioner), Komuso Temple, and Null and Void. He also appears in Make a Good Mega Man Level: Episode Zero, but only during the credits. He is seen standing with the other members of the MaGMML2 "overused devkit boss royal flush" (Volt Man and Quint) inside Chateau Chevaleresque. Aside from his cameo appearance, the moving fire pillars that Komuso Man summons during his boss battle appear independently as a stage hazard in Projectile Party!.

Like all of MaGMML2's devkit bosses, Komuso Man is included in the Megamix Engine, and reappeared as a devkit boss for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.

Battle

Komuso Man follows a set pattern to fight Mega Man. The pattern goes as follows:

  • Uses the Doppler Attack to turn into three clones one by one. Each clone travels across the screen, and after reaching the end of the screen, they float upward to an exact position depending on the clone in question.
  • Each clone fires a downward spreadshot of three ring-shaped projectiles, similar to Butterdroid's.
  • The clones turn back into Komuso Man, who moves across the screen in the opposite direction of where he spawned (for example, if Komuso Man spawned on the right side of the screen, after the first wave of clones, he'll move to the left).
  • Repeat the first three steps.
  • Summons four flame pillars that slowly move back and forth. The pillars are short enough to be jumped over, and they will also absorb most projectiles if they are shot at.
  • Teleport twice, in an attempt to telefrag Mega Man, and then move to the edge of the screen Mega Man was at before Komuso Man moves (if Mega Man was to the right of Komuso Man after he finishes teleporting, he'll move to the right). Once this attack is done, the entire pattern is repeated.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 2 2 1 5 2 1 1/3 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
0
0
0
0
4
4
1
1
N
N
2
2
4
4
3
3
6
6
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 2 5 3 2 2 2 2
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 1/1 0/0 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 5 1 2 3/3/3 2 1 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 N 1 6 1 1
Other Notes

Trivia

  • Komuso Man does not have invincibility frames in A Mega Man for All Seasons. Z-Saber has stated that this is because she wanted to make him easier, as she's not very good at Mega Man.
  • Komuso Man's colors (purple and tan) were originally chosen when no proper color artwork of the Mirai Kara no Chousensha bosses aside from Dangan Man, Rockman Shadow (both of whom had their concept artwork used in an issue of CoroCoro) and Konro Man (who made a cameo in Mega Man ZX Advent) was available. Coincidentally, these colors were nearly identical to those used in concept art created by the game's director, Naoki Youyama, which he revealed in a Twitter post on July 23rd, 2019.


Make a Good Mega Man Level 2 - Tier 2
Entry Stages
Wily TowerAirflow HubbleYggdrasilRush CityGigavolt ManDragon Lab LairColorful HallSomething Original
List of Bosses
Volt ManKomuso ManQuintMecha DragonGuts ManCratorCreamKichonaColor Man
Tier Boss
Ombuds Man
Other Goodies
Gordon Freeman
Make a Good Mega Man Level 2 - Tier 5
Entry Stages
Holy Crap, Mega Man Can Airslide?Maze of Significantly Less DeathVolcanic FurnaceElec DamQuint StageA Mega Man for All SeasonsAD 2101Starman Recreation
List of Bosses
Romhack Top ManMetal ManTop ManQuintKomuso ManCATS
Tier Boss
Lord Elewoofro
Make a Good Mega Man Level 2 - Tier 10
Entry Stages
Boil ManKomuso TempleLaunch Man & Shuttle ManCyber ManBeneath Sand and RockQuarantine WomanNeapolitan ManHaunt ManThe Stage Nobody Asked ForIdentity Crisis
List of Bosses
Boil ManAir CapsuleKomuso ManLaunch & Shuttle ManCyber Man8 Centipeder TowerQuarantine WomanNeapolitan ManHaunt ManSpiked-Wall ManPharaoh Man's RevengeAlter Man
Extra Bosses
The MoonBirdoGlass Man
Make a Good Mega Man Level 2 - Tier X
Stages
Coyote ManDeep ThoughtsGoblins n' GhastsHardcore ParkourMario LandMetallic OceanNightwalk CastleSo GoodStar RoadSwiss HotelThe Quickening 2Wily Fortress VRNull and Void
List of Bosses
Coyote ManAlter ManAir CapsuleChomp ManSheriff ManCheat ManSkullderSkullder's RevengeExcalibur ManHolo WilyAir ManUnbeatable Air ManToad ManToad Man's RevengeGigabgyoVolt Man MK2Ronrez8 Centipeder Tower
Null and Void Bosses
Boundin' Crash ManNapalm Man Mk2Disco BallCopy HologramDie SignFire ManLiterally Just a BeeTwin CannonsStone Butterfly
True Final Boss
Absolute ZERO
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. LightDr. WilyZeroRollEddieKnight ManGalaxy Man
Special Weapons
Hornet ChaserJewel SatelliteGrab BusterTriple BladeFlash StopperSlash ClawWheel CutterSakugarneRush CoilRush JetWire AdaptorSuper Arrow
Alter Weapons
Haunt PumpkinBadge BarrierNeapolitan BombTruffle ClusterCyber DistorterForce BeamHazard TrapperMatch BlastLaunch RocketShuttle JetChomp ClawCarry
Entries
A Mega Man for All SeasonsAD 2101Airflow HubbleAlien TempleAncient TombAurora ManBeneath Sand and RockBiplane BayBlaze ManBoil ManBond ManBouncy CastleBut it Lacked the Depth to Convince Me That This Was Really HellCandy PanicCardinal ManChangeable CavernsChomp ManCity Under SiegeColorful HallCombust ManConveyor MayhemCossack's Other CitadelCrystal LabCursor CurseCyber ManDonut Observation CenterDragon Lab LairDuwangElec DamEnhanced MobilityEscape SequenceForce ManForgotten FortressFortified LabGigavolt ManGunpowder CellarGuts Man's AsteroidHaunt ManHoly Crap, Mega Man Can Airslide?Identity CrisisJoe Destruction Co.Joe ManJungle BaseJust an Ice LevelKomuso TempleLaunch Man & Shuttle ManLava FactoryMaze of Significantly Less DeathMegaLondoMisty LakeMix & MatchMount SabreNeopolitan ManNeon ManNitrogen ManOrbital StationPoorly Named LevelQuarantine WomanQuint StageQuirky Unconsistent Incomprehensible Nonsensical TrackRad GravityRuined LabRush CitySector Upsilon 6Sheriff ManShovel KnightSMB3Smed's Big Annoying Mess of a LevelSnow ManSomething OriginalSpiky SituationStarman RecreationTaco ManThe DampeningThe FallThe Stage Nobody Asked ForTruffle ManVolcanic FurnaceWily CoasterWily TowerYggdrasil
Wily Star II
Outer SpaceWater DuctsClassic CastleLever Oriental EnchantedInner SanctumUnobtainium MineReality Core
Tier X
Goblins n' GhastsNightwalk CastleMetallic OceanWily Fortress VRSo GoodMario LandCoyote ManHardcore ParkourDeep ThoughtsThe Quickening 2Swiss HotelStar RoadNull and Void
Secret Levels
City WarTwilight Lodge
Locations
Tier 1 - Ruined SimulationTier 2 - SewersTier 3 - ForestTier 4 - Train StationTier 5 - ArcadeTier 6 - Battle NetworkTier 7 - McWily'sTier 8 - Grand TowerTier 9 - Festival GroundsTier 10 - Rainbow RoadWily Star IITier XDr. Light's LabEddie's ShopCostume ShopDojoChallenge TentChateau ChevaleresqueThe Pit of Pits
Tier Bosses
MilkOmbuds ManDoor ManThe Scorching DuoLord ElewoofroCheat ManGhost of Christmas FutureJet ManButter Nezumi
Robot Masters
Alter ManBoil ManBond ManChomp ManColor ManCombust ManCyber ManForce ManHaunt ManJoe ManLaunch Man & Shuttle ManMatch ManNeapolitan ManNeon ManQuarantine WomanSheriff ManSpiked-Wall ManTaco ManTruffle Man
Other Entry Bosses
Air DevilBig Fire TellyDisco BallGiant MetallGreen Hot DogHall MasterKomuso Man?MixerlydiaMush KingJoe MobRed Hot DogSuper CannopellerTurbo RoostWarp Anomaly8 Centipeder TowerBoss WhopperBoundin' Crash ManBowserCaptain ViridianCATSCirnoCratorCreamCrusher JoeCursorDoc RobotDonut XGuts Man DuoFinal ToadGroovity ManKelbesqueKichonaNapalm ManPharaoh Man's RevengeAlienThe KidRomhack Top ManAir CapsuleAvoidance CherryDennisGangly Crash ManJoe Man R
Fortress Guardians
VanguardMecha Bubble ManBtd'nhanRiplingsAutobounceSuper DachoneSeven ForceHolo DragonChimerabot 1Chimerabot 2Chimerabot 3Chimerabot 4Chimerabot 5Wily Machine SWORDmegaman sprite gameWily Core
Devkit Bosses
Cut ManGuts ManMetal ManCrash ManTop ManGemini ManPharaoh ManToad ManGravity ManPlant ManCentaur ManSplash WomanChill ManVolt ManKomuso ManMecha DragonQuint
Tier X Bosses
SkullderSkullder's RevengeExcalibur ManAir ManUnbeatable Air ManHolo WilyRonrezToad Man's RevengeCoyote ManGigabgyoVolt Man MK2Twin CannonsFire ManCopy HologramDie SignLiterally Just a BeeStone Butterfly
Secret Bosses
Quick ManGammaVolt Man the AssimilatorWishing StarThe MoonBirdoGlass Man
Super Bosses
Absolute ZEROKnight ManGalaxy Man