Difference between revisions of "Metallic Ocean"

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|image=[[File:MaGMML2-MetallicOcean.png]]
 
|image=[[File:MaGMML2-MetallicOcean.png]]
 
|caption=What lurks beneath the surface?
 
|caption=What lurks beneath the surface?
|game=[[Make a Good Mega Man Level 2]]
+
|game=''[[Make a Good Mega Man Level 2]]''
 
|creator=[[Zieldak]]
 
|creator=[[Zieldak]]
 
|composer=littlelamp100, [[Zieldak]]
 
|composer=littlelamp100, [[Zieldak]]
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|programmer=  
 
|programmer=  
 
|elements=2
 
|elements=2
|collectables=3 Nickels
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|collectables=[[File:Nickel.png|At the end of the first horizantal water trip, keep to the left - do not follow the spike drop.]][[File:Nickel.png|When using your boat, brave the spikes and grab the treasure place up above.]][[File:Nickel.png|While riding with the help of the bubbles, use your tools to grab the treasure sitting on the top left platform.]]
 
|enemies=
 
|enemies=
 
*[[Crabbot]]
 
*[[Crabbot]]
 
*[[Gabgyo]] (swim)
 
*[[Gabgyo]] (swim)
*[[Grenader Joe|Grenader Joe?]]
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*[[Grenader Joe]]
 
*[[M-422A]]
 
*[[M-422A]]
 
*[[Mantan]]
 
*[[Mantan]]
 
*[[Neo Metall]]
 
*[[Neo Metall]]
*[[Shooter Joe|Shooter Joe?]]
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*[[Sea Mine]]
 +
*[[Shooter Joe]]
 
*[[Shrink]]
 
*[[Shrink]]
 
*[[V]]
 
*[[V]]
|subbosses =  
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|gimmicks=
* [[Moby]]
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*[[Bubble Platform]]
* [[Squidon]]
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*[[Submarine]]
 +
|subbosses=
 +
*[[Moby]]
 +
*[[Squidon]]
 
|bosses =  
 
|bosses =  
 
* [[Gigabgyo]]
 
* [[Gigabgyo]]
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|location = [[Tier X (MaGMML2)|Tier X]]
 
|location = [[Tier X (MaGMML2)|Tier X]]
 
}}
 
}}
 +
{{quote|I love Metallic Ocean. I love playing it over and over again, in ignorant bliss.|[[Flash Man]]|after clearing the level.}}
  
{{quote|I love Metallic Ocean. I love playing it over and over again, in ignorant bliss.|Flash Man|after clearing [[Null and Void]].}}
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'''Metallic Ocean''' is a [[Tier X (MaGMML2)|Tier X]] level in ''[[Make a Good Mega Man Level 2]]'', created by [[Zieldak]]. It is a water stage set around a large offshore oil derrick.
  
== Overview ==
+
==Strategy==
'''Metallic Ocean''' is a Tier X level in ''[[Make a Good Mega Man Level 2]]'', created by [[Zieldak]]. It is a water stage set around a large offshore oil derrick.
+
The first part of the level takes place both on the water's surface, with only a pair of [[Crabbot]]s to bother you, and then a pair of [[Sea Mine]]s, an [[M-422A]] and a [[Gabgyo]] once you dive down through the opening to the right. Moving beyond them is a long hallway with, among other aquatic enemies, a single Sea Mine in the middle of a pit. Trigger the mine safely then jump across, but be wary of the spikes lining the ceiling. Remember to control your jump height by releasing the jump button just before you reach the ceiling. This section is set up to teach you to control your jump height; a skill you'll need later on. At the end of the hall is a spike drop. Hang a bit to the left during your initial drop, because the first [[Noble Nickel]] is in a large alcove to the left on the next screen, protected by an M-422A. Keep hanging to the left all the way down for an E-Tank at the bottom. Once you've made your way down safely, head through the gate to fight [[Moby]], but be careful of the pits in the floor as you fight it.
  
== Strategy ==
+
After defeating Moby, grab the Large Energy pickup then shoot through the wall to find a waiting [[Submarine]], turning the level into a shoot 'em up. The Submarine controls the same way as the spaceship in [[Outer Space]], but you cannot switch weapons while riding it. Maneuver your way past the enemies, Sea Mines and spikes, then shoot through the dividing wall to move on to the second part. The second Noble Nickel is in this section, surrounded by spikes with an opening in the bottom, so try and stay on the bottom-middle of the screen as you approach. You'll also see a large, ominous silhouette swim by in the background. Ignore it for now as you keep weaving your way through the minefield. After the third section, the bike will stop and you'll have to climb back to the surface.
The first part of the level takes place both on the water's surface, with only a pair of [[Crabbot]]s to bother you, and then a pair of Sea Mines, an [[M-422A]] and a [[Gabgyo]] once you dive down through the opening to the right. Moving beyond them is a long hallway with, amongst other aquatic enemies, a single Sea Mine in the middle of a pit. Trigger the mine safely then jump across, but be wary of the spikes lining the ceiling. Remember to control your jmp height by releasing the jump button just before you reach the ceiling. This section is set up to teach you to control your jump height; a skill you'll need later on. At the end of the hall is a spike drop. Hang a bit to the left during your initial drop, because the '''first Noble Nickel''' is in a large alcove to the left on the next screen, protected by an M-422A. Keep hanging to the left all the way down for an E-Tank at the bottom. Once you've made your way down safely, head through the gate to fight [[Moby]], but be careful of the pits in the floor as you fight it.
 
  
After defeating Moby, grab the Large Energy pickup then shoot through the wall to find a waiting Submarine Bike, turning the level into a shoot 'em up. The Bike controls the same way as in [[Outer Space]], but you cannot switch weapons while riding it. Maneuver your way past the enemies, Sea Mines and spikes, then shoot through the dividing wall to move on to the second part. The '''second Noble Nickel''' is in this section, surounded by spikes with an opening in the bottom, so try and stay on the bottom-middle of the screen as you approach. You'll also see a large, ominous shilouette swim by in the background. Ignore it for now as you keep weaving your way through the minefield. After the third section, the bike will stop and you'll have to climb back to the surface.
+
The next part is all about making controlled jumps while avoiding the spiked ceilings. This is complicated by the constant stream of [[Shrink]]s coming in from both sides. The Shrinks can actually have some benefit, however, since you can use the invulnerability frames from getting hit by one to avoid getting killed by the spikes. Also worth noting is that falling into any pits will only drop you down to the previous screen, instead of killing you.
 +
Soon enough you'll have to instead start riding bubbles upward. Deal with the Gabgyo and any more Shrinks that have drifted in, then ride the large bubble on the left upwards. Once you reach the next screen, quickly take out the Gabgyo, then start walking to the right as soon as the second bubble appears and you'll walk over the bubbles like stepping stones. Ride the small, rightmost bubble upwards until you can jump up to the ledge with the third Noble Nickel, then head to the opening on the right. After destroying the [[Squidon]] in your path, the only thing standing between you and the boss gate is one more tight jump to a ledge guarded by an M-422A, amongst other enemies. Once you reach the boss hallway, [[Eddie]] will appear and give you an L-Tank to recharge. Collect it, then head down to fight [[Gigabgyo]].
  
The next part is all about making controlled jumps while avoiding the spiked ceilings. This is complicated by the constant stream of [[Shrink]]s coming in from both sides. The Shrinks can actually have some benefit, however, since you can use the I-frames from getting hit by one to avoid getting killed by the spikes. Als worth noting is that falling into any pits will only drop you down to the previous screen, instead of killing you.  
+
For the second [[Energy Element]], head back to the ledge with the third Noble Nickel, and this time wait there until the small bubble you rode up to there reappears. Wait until it's near the top of the screen to jump on to it gain and it will carry you up to a new screen. Stay on the bubble until two large bubbles spawn beneath you, then hop across them to the ladder, taking you back to the surface. To your left will be a purple E-Tank with a skull on it. Picking it up will kill you instantly, but there's a checkpoint on this screen anyway, so you're safe. Continuing to the right is a [[Shooter Joe]] and [[Grenader Joe]], both of which suspiciously die in one Buster shot. Head into the boss room to find [[Joe Man]] waiting for you. No need to worry, however: after filling up a full 10 health bars, he instantly explodes, dropping the second Energy Element.
Soon enough you'll have to instead start riding bubbles upward. Deal with the Gabgyo and andy more Shrinks that have drifted in, then ride the large bubble on the left upwards. Once you reach the next screen, quickly take out the Gabgyo, then start walking to the right as soon as the second bubble appears and you'll walk over the bubbles like stepping stones. Ride the small, rightmost bubble upwards until you can jump up to the ledge with the '''third Noble Nickel''', then head to the opening on the right. After destroying the [[Squidon]] in your path, the only thing standing between you and the boss gate is one more tight jump to a ledge guarded by an M-22A, amongst other enemies. Once you reach the boss hallway, [[Eddie]] will appear and give you an L-Tank to recharge. Collect it, then head down to fight [[Gigabgyo]]. Collect the Energy Element after defeating it.
 
  
For the second Energy Element, head back to the ledge with the third Noble Nickel, and this time wait there until the small bubble you rode up to there reappears. Wait until it's near the top of the screen to jump on to it gain and it will carry you up to a new screen. Stay on the bubble until two large bubbles spawn beneath you, then hop across them to the ladder, taking you back to the surface. To your left will be a purple E-Tank with a skull on it. Picking it up will kill you instantly, but there's a checkpoint on this screen anyway, so you're safe. Continuing to the right is a [[Shooter Joe]] and [[Grenader Joe]], both of which suspiciously die in one Buster shot. Head into the boss room to find [[Joe Man]] waiting for you. No need to worry, however: after filling up a full 10 health bars, he instantly explodes, dropping the second Energy Element.
+
==Trivia==
 +
* After clearing the level, [[Flash Man]]'s dialogue in the hub will reference [[Flashman85]]'s livestreamed playthrough of ''Make a Good Mega Man Level 2'', where he played Metallic Ocean multiple times due to absent-mindlessly following the main path twice while looking for the second Energy Element.
  
 +
{{MaGMML2 Tier X}}
 
{{MaGMML2}}
 
{{MaGMML2}}
{{MaGMML2 Tier X}}
 
 
[[Category:Make a Good Mega Man Level 2]][[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier X (MaGMML2)]]
 
[[Category:Make a Good Mega Man Level 2]][[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier X (MaGMML2)]]

Latest revision as of 23:09, 28 March 2020

X : Metallic Ocean

Make a Good Mega Man Level 2

MaGMML2-MetallicOcean.png
What lurks beneath the surface?
"I love Metallic Ocean. I love playing it over and over again, in ignorant bliss."
Flash Man, after clearing the level.

Metallic Ocean is a Tier X level in Make a Good Mega Man Level 2, created by Zieldak. It is a water stage set around a large offshore oil derrick.

Strategy[edit]

The first part of the level takes place both on the water's surface, with only a pair of Crabbots to bother you, and then a pair of Sea Mines, an M-422A and a Gabgyo once you dive down through the opening to the right. Moving beyond them is a long hallway with, among other aquatic enemies, a single Sea Mine in the middle of a pit. Trigger the mine safely then jump across, but be wary of the spikes lining the ceiling. Remember to control your jump height by releasing the jump button just before you reach the ceiling. This section is set up to teach you to control your jump height; a skill you'll need later on. At the end of the hall is a spike drop. Hang a bit to the left during your initial drop, because the first Noble Nickel is in a large alcove to the left on the next screen, protected by an M-422A. Keep hanging to the left all the way down for an E-Tank at the bottom. Once you've made your way down safely, head through the gate to fight Moby, but be careful of the pits in the floor as you fight it.

After defeating Moby, grab the Large Energy pickup then shoot through the wall to find a waiting Submarine, turning the level into a shoot 'em up. The Submarine controls the same way as the spaceship in Outer Space, but you cannot switch weapons while riding it. Maneuver your way past the enemies, Sea Mines and spikes, then shoot through the dividing wall to move on to the second part. The second Noble Nickel is in this section, surrounded by spikes with an opening in the bottom, so try and stay on the bottom-middle of the screen as you approach. You'll also see a large, ominous silhouette swim by in the background. Ignore it for now as you keep weaving your way through the minefield. After the third section, the bike will stop and you'll have to climb back to the surface.

The next part is all about making controlled jumps while avoiding the spiked ceilings. This is complicated by the constant stream of Shrinks coming in from both sides. The Shrinks can actually have some benefit, however, since you can use the invulnerability frames from getting hit by one to avoid getting killed by the spikes. Also worth noting is that falling into any pits will only drop you down to the previous screen, instead of killing you. Soon enough you'll have to instead start riding bubbles upward. Deal with the Gabgyo and any more Shrinks that have drifted in, then ride the large bubble on the left upwards. Once you reach the next screen, quickly take out the Gabgyo, then start walking to the right as soon as the second bubble appears and you'll walk over the bubbles like stepping stones. Ride the small, rightmost bubble upwards until you can jump up to the ledge with the third Noble Nickel, then head to the opening on the right. After destroying the Squidon in your path, the only thing standing between you and the boss gate is one more tight jump to a ledge guarded by an M-422A, amongst other enemies. Once you reach the boss hallway, Eddie will appear and give you an L-Tank to recharge. Collect it, then head down to fight Gigabgyo.

For the second Energy Element, head back to the ledge with the third Noble Nickel, and this time wait there until the small bubble you rode up to there reappears. Wait until it's near the top of the screen to jump on to it gain and it will carry you up to a new screen. Stay on the bubble until two large bubbles spawn beneath you, then hop across them to the ladder, taking you back to the surface. To your left will be a purple E-Tank with a skull on it. Picking it up will kill you instantly, but there's a checkpoint on this screen anyway, so you're safe. Continuing to the right is a Shooter Joe and Grenader Joe, both of which suspiciously die in one Buster shot. Head into the boss room to find Joe Man waiting for you. No need to worry, however: after filling up a full 10 health bars, he instantly explodes, dropping the second Energy Element.

Trivia[edit]

  • After clearing the level, Flash Man's dialogue in the hub will reference Flashman85's livestreamed playthrough of Make a Good Mega Man Level 2, where he played Metallic Ocean multiple times due to absent-mindlessly following the main path twice while looking for the second Energy Element.
Make a Good Mega Man Level 2 - Tier X
Stages
Coyote ManDeep ThoughtsGoblins n' GhastsHardcore ParkourMario LandMetallic OceanNightwalk CastleSo GoodStar RoadSwiss HotelThe Quickening 2Wily Fortress VRNull and Void
List of Bosses
Coyote ManAlter ManAir CapsuleChomp ManSheriff ManCheat ManSkullderSkullder's RevengeExcalibur ManHolo WilyAir ManUnbeatable Air ManToad ManToad Man's RevengeGigabgyoVolt Man MK2Ronrez8 Centipeder Tower
Null and Void Bosses
Boundin' Crash ManNapalm Man Mk2Disco BallCopy HologramDie SignFire ManLiterally Just a BeeTwin CannonsStone Butterfly
True Final Boss
Absolute ZERO
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. LightDr. WilyZeroRollEddieKnight ManGalaxy Man
Special Weapons
Hornet ChaserJewel SatelliteGrab BusterTriple BladeFlash StopperSlash ClawWheel CutterSakugarneRush CoilRush JetWire AdaptorSuper Arrow
Alter Weapons
Haunt PumpkinBadge BarrierNeapolitan BombTruffle ClusterCyber DistorterForce BeamHazard TrapperMatch BlastLaunch RocketShuttle JetChomp ClawCarry
Entries
A Mega Man for All SeasonsAD 2101Airflow HubbleAlien TempleAncient TombAurora ManBeneath Sand and RockBiplane BayBlaze ManBoil ManBond ManBouncy CastleBut it Lacked the Depth to Convince Me That This Was Really HellCandy PanicCardinal ManChangeable CavernsChomp ManCity Under SiegeColorful HallCombust ManConveyor MayhemCossack's Other CitadelCrystal LabCursor CurseCyber ManDonut Observation CenterDragon Lab LairDuwangElec DamEnhanced MobilityEscape SequenceForce ManForgotten FortressFortified LabGigavolt ManGunpowder CellarGuts Man's AsteroidHaunt ManHoly Crap, Mega Man Can Airslide?Identity CrisisJoe Destruction Co.Joe ManJungle BaseJust an Ice LevelKomuso TempleLaunch Man & Shuttle ManLava FactoryMaze of Significantly Less DeathMegaLondoMisty LakeMix & MatchMount SabreNeopolitan ManNeon ManNitrogen ManOrbital StationPoorly Named LevelQuarantine WomanQuint StageQuirky Unconsistent Incomprehensible Nonsensical TrackRad GravityRuined LabRush CitySector Upsilon 6Sheriff ManShovel KnightSMB3Smed's Big Annoying Mess of a LevelSnow ManSomething OriginalSpiky SituationStarman RecreationTaco ManThe DampeningThe FallThe Stage Nobody Asked ForTruffle ManVolcanic FurnaceWily CoasterWily TowerYggdrasil
Wily Star II
Outer SpaceWater DuctsClassic CastleLever Oriental EnchantedInner SanctumUnobtainium MineReality Core
Tier X
Goblins n' GhastsNightwalk CastleMetallic OceanWily Fortress VRSo GoodMario LandCoyote ManHardcore ParkourDeep ThoughtsThe Quickening 2Swiss HotelStar RoadNull and Void
Secret Levels
City WarTwilight Lodge
Locations
Tier 1 - Ruined SimulationTier 2 - SewersTier 3 - ForestTier 4 - Train StationTier 5 - ArcadeTier 6 - Battle NetworkTier 7 - McWily'sTier 8 - Grand TowerTier 9 - Festival GroundsTier 10 - Rainbow RoadWily Star IITier XDr. Light's LabEddie's ShopCostume ShopDojoChallenge TentChateau ChevaleresqueThe Pit of Pits
Tier Bosses
MilkOmbuds ManDoor ManThe Scorching DuoLord ElewoofroCheat ManGhost of Christmas FutureJet ManButter Nezumi
Robot Masters
Alter ManBoil ManBond ManChomp ManColor ManCombust ManCyber ManForce ManHaunt ManJoe ManLaunch Man & Shuttle ManMatch ManNeapolitan ManNeon ManQuarantine WomanSheriff ManSpiked-Wall ManTaco ManTruffle Man
Other Entry Bosses
Air DevilBig Fire TellyDisco BallGiant MetallGreen Hot DogHall MasterKomuso Man?MixerlydiaMush KingJoe MobRed Hot DogSuper CannopellerTurbo RoostWarp Anomaly8 Centipeder TowerBoss WhopperBoundin' Crash ManBowserCaptain ViridianCATSCirnoCratorCreamCrusher JoeCursorDoc RobotDonut XGuts Man DuoFinal ToadGroovity ManKelbesqueKichonaNapalm ManPharaoh Man's RevengeAlienThe KidRomhack Top ManAir CapsuleAvoidance CherryDennisGangly Crash ManJoe Man R
Fortress Guardians
VanguardMecha Bubble ManBtd'nhanRiplingsAutobounceSuper DachoneSeven ForceHolo DragonChimerabot 1Chimerabot 2Chimerabot 3Chimerabot 4Chimerabot 5Wily Machine SWORDmegaman sprite gameWily Core
Devkit Bosses
Cut ManGuts ManMetal ManCrash ManTop ManGemini ManPharaoh ManToad ManGravity ManPlant ManCentaur ManSplash WomanChill ManVolt ManKomuso ManMecha DragonQuint
Tier X Bosses
SkullderSkullder's RevengeExcalibur ManAir ManUnbeatable Air ManHolo WilyRonrezToad Man's RevengeCoyote ManGigabgyoVolt Man MK2Twin CannonsFire ManCopy HologramDie SignLiterally Just a BeeStone Butterfly
Secret Bosses
Quick ManGammaVolt Man the AssimilatorWishing StarThe MoonBirdoGlass Man
Super Bosses
Absolute ZEROKnight ManGalaxy Man