Difference between revisions of "Tadahou"
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| Line 12: | Line 12: | ||
|hp=3 | |hp=3 | ||
|at=3 (contact, projectile) | |at=3 (contact, projectile) | ||
| − | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[ | + | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Solar Blaze]]{{Megamix}} |
|category=Cannons | |category=Cannons | ||
| − | |location='''MaGMML2:'''<br>[[Crystal Lab]]<br>[[Bouncy Castle]]<br>[[Water Ducts]]<br>[[Reality Core]]<br>[[Nightwalk Castle]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]] | + | |location='''MaGMML2:'''<br>[[Crystal Lab]]<br>[[Bouncy Castle]]<br>[[Water Ducts]]<br>[[Reality Core]]<br>[[Nightwalk Castle]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Gusty Gorge]]<br>[[Nocturnal Assault]]<br>[[Toxic Tunnels]]<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man 6]] | |OffAppear=[[Mega Man 6]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Tadahou.png]] | |sprite=[[File:Tadahou.png]] | ||
| Line 22: | Line 22: | ||
'''Tadahou''' is an enemy from ''[[Mega Man 6]]''. It is a simple mechanical cannon adaptable to any environment. | '''Tadahou''' is an enemy from ''[[Mega Man 6]]''. It is a simple mechanical cannon adaptable to any environment. | ||
| − | Tadahou was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Crystal Lab]] and [[Bouncy Castle]], as well as the Wily stages [[Water Ducts]] and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Nightwalk Castle]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Epic Wrap Battle", "Sandstorm Base", "Up and Down", and "Wood you please be careful?", and in [[Null and Void (MaGMML2)|Null and Void]]. | + | Tadahou was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Crystal Lab]] and [[Bouncy Castle]], as well as the Wily stages [[Water Ducts]] and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Nightwalk Castle]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Epic Wrap Battle", "Sandstorm Base", "Up and Down", and "Wood you please be careful?", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Gusty Gorge]], [[Nocturnal Assault]], [[Toxic Tunnels]], and [[Null and Void (Episode Zero)|Null and Void]]. |
==Behavior== | ==Behavior== | ||
| Line 31: | Line 31: | ||
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
| Line 43: | Line 43: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| Line 57: | Line 56: | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 73: | Line 71: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 82: | Line 79: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 96: | Line 92: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | + | ===Make a Good Mega Man Level: Episode Zero=== | |
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=2 | ||
| + | |cutsaber=3 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=3 | ||
| + | |flamebuster=1 | ||
| + | |flamesaber=1 | ||
| + | |flameburst=2 | ||
| + | |flamedrive=1 | ||
| + | |icebuster=1 | ||
| + | |icesaber=1 | ||
| + | |iceburst=2 | ||
| + | |icedrive=1 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=1 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=2 | ||
| + | |psybuster=4 | ||
| + | |psysaber=6* | ||
| + | |psyburst=5 | ||
| + | |psydrive=6 | ||
| + | |notes=*Reflected shots do 5 damage. | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
Revision as of 21:22, 21 May 2021
| Tadahou | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Tadahou is an enemy from Mega Man 6. It is a simple mechanical cannon adaptable to any environment.
Tadahou was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Crystal Lab and Bouncy Castle, as well as the Wily stages Water Ducts and Reality Core, the Tier X stage Nightwalk Castle, the Pit of Pits sub-levels "Epic Wrap Battle", "Sandstorm Base", "Up and Down", and "Wood you please be careful?", and in Null and Void. It also appeared in the Make a Good Mega Man Level: Episode Zero levels Gusty Gorge, Nocturnal Assault, Toxic Tunnels, and Null and Void.
Contents
Behavior
Tadahous will simply fire small projectiles forward at a consistent rate.
By default, Tadahous are purple, but setting "col = #" in a Tadahou's creation code will change its color (1 makes it blue, 2 makes it light blue).
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 4 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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|---|---|---|---|---|---|---|---|---|---|---|
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1 | 1 | 2 | 99 | ||||||
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2 | 3 | 2 | 3 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 2 | ||||||
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4 | 6* | 5 | 6 | ||||||
| Other Notes | *Reflected shots do 5 damage. | |||||||||
Megamix Engine
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||