Difference between revisions of "Propeller Eye"

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|altname=
 
|altname=
 
|designer=
 
|designer=
|programmer=[[Entity1037]]
+
|programmer=[[ThatEntityGirl]]
 
|artist=
 
|artist=
 
|hp=3
 
|hp=3
 
|at=3 (contact)
 
|at=3 (contact)
|weak=[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]], [[Break Dash]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Jewel Satellite]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Power Stone]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}}
+
|weak=[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Laser Trident]], [[Tornado Blow]], [[Ice Wall]], [[Mix Tape]], [[Prismatic Laser]], [[Power Line]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Cutter Chip]] ([[Z-Saber]], [[Blank Drive]]), [[Icicle Chip]] (Z-Saber, Blank Drive){{EZ}}<br>[[Jewel Satellite]], [[Wire Adaptor]], [[Power Stone]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}}
|category=Cluster, Flying
+
|category=Cluster, Flying, Shielded
|location='''MaGMML2:'''<br>[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]<br>[[Reality Core]]<br>[[The Pit of Pits]]
+
|location='''MaGMML2:'''<br>[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Stolen Citadel]]<br>[[Radium Man (stage)|Radium Man]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Sleet Citadel]]<br>[[Void Quest]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[BlocBunker]]
 
|OffAppear=[[Mega Man 6]]
 
|OffAppear=[[Mega Man 6]]
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:PropellerEye.png]]
 
|sprite=[[File:PropellerEye.png]]
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'''Propeller Eye''' is an enemy from ''[[Mega Man 6]]''. It is an upgraded [[Pukapelly]] that uses a propeller to fly, and has a more durable body.
 
'''Propeller Eye''' is an enemy from ''[[Mega Man 6]]''. It is an upgraded [[Pukapelly]] that uses a propeller to fly, and has a more durable body.
  
Propeller Eye was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]], as well as the Wily stage [[Reality Core]] and the [[The Pit of Pits|Pit of Pits]] sub-levels "Drill Pickle" and "Over the Pit".
+
Propeller Eye was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]], as well as the Wily stage [[Reality Core]] and the [[The Pit of Pits|Pit of Pits]] sub-levels "Drill Pickle" and "Over the Pit". It returned in the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[BlocBunker]], and the ''[[Make a Good 48 Hour Mega Man Level]]'' stages [[Sleet Citadel]], [[Void Quest]], and [[Pandora's Parlor]].
 +
 
 +
In ''[[Make a Good Mega Man Level 3]]'', Propeller Eye appeared in the entries [[Stolen Citadel]] and [[Radium Man (stage)|Radium Man]], as well as in the [[Weapon Tutorials|Contest Weapon Playground]], and the [[NEO Pit of Pits]] sublevels "Filched Fortress", "Junk Processing Sector", and "Room with Trash Heaps".
  
 
==Behavior==
 
==Behavior==
Propeller Eyes will fly in place, occasionally opening up and flying in [[Mega Man|Mega Man's]] direction before closing again. They are only vulnerable to most attacks when they open up.
+
Propeller Eyes will fly in place, occasionally opening up and flying in [[Mega Man]]'s direction before closing again. They are only vulnerable to most attacks when they open up.
  
 
==Damage Table==
 
==Damage Table==
 
===Make a Good Mega Man Level{{Megamix}}===
 
===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
+
{{Damagetable1M
 
|buster=1/1/3
 
|buster=1/1/3
 
|metal=1
 
|metal=1
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|phar=1/5
 
|phar=1/5
 
|magic=2
 
|magic=2
|notes=}}
+
|notes=
 +
}}
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
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|wire=1<br>6
 
|wire=1<br>6
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.
 +
}}
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
 
|buster=1/1/3
 
|buster=1/1/3
 
|spark=3
 
|spark=3
|laser=1
+
|laser=2
 
|water=1
 
|water=1
|tornado=5
+
|tornado=6
 
|thunder=3
 
|thunder=3
|magnetic=2
+
|magnetic=1
 
|ice=4
 
|ice=4
 
|break=2
 
|break=2
|notes=}}
+
|tape=3/4/Y
 +
|lantern=1
 +
|prismatic=2/3/4
 +
|beet=2
 +
|rec=4/3
 +
|banshee=4
 +
|propeller=1
 +
|cable=2
 +
|shoes=2
 +
|royal=1
 +
|bait=1/0.5
 +
|power=3
 +
|notes=
 +
}}
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|chill=1/5
 
|chill=1/5
 
|pakkajoe=99
 
|pakkajoe=99
|notes=}}
+
|notes=
 +
}}
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=5
 
|concrete=5
 
|homing=2
 
|homing=2
|notes=}}
+
|beat=2
 +
|notes=
 +
}}
 +
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=2
 +
|cutsaber=4
 +
|cutburst=3
 +
|cutdrive=4
 +
|flamebuster=1
 +
|flamesaber=1
 +
|flameburst=2
 +
|flamedrive=1
 +
|icebuster=2
 +
|icesaber=4
 +
|iceburst=2
 +
|icedrive=4
 +
|zapbuster=2
 +
|zapsaber=3
 +
|zapburst=2
 +
|zapdrive=3
 +
|psybuster=2
 +
|psysaber=3
 +
|psyburst=3
 +
|psydrive=3
 +
|notes=
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
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|ice=2
 
|ice=2
 
|notes=}}
 
|notes=}}
 
 
==Related Enemies==
 
==Related Enemies==
 
*[[Lyric]]
 
*[[Lyric]]
 
*[[Pukapelly]]
 
*[[Pukapelly]]
  
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 6 Enemies]][[Category:Cluster Enemies]][[Category:Flying Enemies]]
+
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 6 Enemies]][[Category:Cluster Enemies]][[Category:Flying Enemies]][[Category:Shielded Enemies]]

Latest revision as of 15:06, 5 February 2025

Propeller Eye
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 3 (contact)
Weakness(es): Sakugarne2
Spark Chaser, Laser Trident, Tornado Blow, Ice Wall, Mix Tape, Prismatic Laser, Power Line3
Concrete Shot48H
Cutter Chip (Z-Saber, Blank Drive), Icicle Chip (Z-Saber, Blank Drive)EZ
Jewel Satellite, Wire Adaptor, Power Stone, Plant Barrier, Block DropperMegamix Only
Category: Cluster, Flying, Shielded
Location(s): MaGMML2:
Launch Man & Shuttle Man
Reality Core
The Pit of Pits
MaGMML3:
Weapon Tutorials
Stolen Citadel
Radium Man
NEO Pit of Pits
MaG48HMML:
Sleet Citadel
Void Quest
Pandora's Parlor
MaGMML: Episode Zero:
BlocBunker
Misc. Information
Script: プロペラアイ
Romaji: Puropera Ai
Programmer(s): ThatEntityGirl
Series Information
Official Game Appearances: Mega Man 6
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML3 (Enemy, NPC)
MaG48HMML (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
PropellerEye.png

Propeller Eye is an enemy from Mega Man 6. It is an upgraded Pukapelly that uses a propeller to fly, and has a more durable body.

Propeller Eye was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entry Launch Man & Shuttle Man, as well as the Wily stage Reality Core and the Pit of Pits sub-levels "Drill Pickle" and "Over the Pit". It returned in the Make a Good Mega Man Level: Episode Zero level BlocBunker, and the Make a Good 48 Hour Mega Man Level stages Sleet Citadel, Void Quest, and Pandora's Parlor.

In Make a Good Mega Man Level 3, Propeller Eye appeared in the entries Stolen Citadel and Radium Man, as well as in the Contest Weapon Playground, and the NEO Pit of Pits sublevels "Filched Fortress", "Junk Processing Sector", and "Room with Trash Heaps".

Behavior

Propeller Eyes will fly in place, occasionally opening up and flying in Mega Man's direction before closing again. They are only vulnerable to most attacks when they open up.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 2 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
3
1
1
1
1
Y
Y
1
1
2
2
4
4
1
6
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 3 2 1 6 3 1 4 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
3/4/Y 1 2/3/4 2 4/3 4 1 2 2 1 1/0.5 3
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 5 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 2 4 3 4
Flame Chip 1 1 2 1
Icicle Chip 2 4 2 4
Zap Chip 2 3 2 3
Psycho Chip 2 3 3 3
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 4 4 4 2
Other Notes

Related Enemies