Difference between revisions of "Robo-Rabbit"

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(Previous order was alphabetical by variant name; IDK what the ideal order would be, but I feel we should stick with that until a proper concensus is reached)
 
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|hp=10
 
|hp=10
 
|at=4 (contact)<br>2 (carrot)
 
|at=4 (contact)<br>2 (carrot)
|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Metal Blade]], [[Gemini Laser]], [[Grab Buster]], [[Wheel Cutter]]{{Megamix}}
+
|weak=[[Sakugarne]]{{2}}<br>[[Ice Wall]], [[Lantern Flare]], [[Rec Can]]{{3}}<br>[[Flame Mixer]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Metal Blade]], [[Gemini Laser]], [[Grab Buster]], [[Wheel Cutter]]{{Megamix}}
 
|category=Semi Bulky, Nature
 
|category=Semi Bulky, Nature
|location='''MaGMML2:'''<br>[[Something Original]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaG48HMML:'''<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]]<br>'''Other:'''<br>[[Just a Judge Level]]
+
|location='''MaGMML2:'''<br>[[Something Original]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3:'''<br>[[Just a Judge Level]]<br>[[HI-R@SE BOTANIX]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]]
 
|OffAppear=[[Mega Man 2]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]]
 
|OffAppear=[[Mega Man 2]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]]
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
+
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:Robo-Rabbit.png]]
 
|sprite=[[File:Robo-Rabbit.png]]
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Robo-Rabbit was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Something Original]], as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-level "Big Toilet", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in [[Just a Judge Level]], a level from Stage 2 of the ''[[Make a Good Mega Man Level 3]]'' judge applications, as well as the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[Null and Void (Episode Zero)|Null and Void]], and ''[[Make a Good 48 Hour Mega Man Level]]'''s final level, [[Pandora's Parlor]].
 
Robo-Rabbit was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Something Original]], as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-level "Big Toilet", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in [[Just a Judge Level]], a level from Stage 2 of the ''[[Make a Good Mega Man Level 3]]'' judge applications, as well as the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[Null and Void (Episode Zero)|Null and Void]], and ''[[Make a Good 48 Hour Mega Man Level]]'''s final level, [[Pandora's Parlor]].
 +
 +
In ''[[Make a Good Mega Man Level 3]]'', Robo-Rabbit was absent from all entries. However, it was still used in the bonus level [[Just a Judge Level]], the [[Tier X (MaGMML3)|Tier X]] level [[HI-R@SE BOTANIX]], and the [[NEO Pit of Pits]] sublevels "AA Game", "Fire Torched Woods", "Green Hill Zone", and "Wood Rush".
  
 
==Behavior==
 
==Behavior==
 
Robo-Rabbits will perform small hops forward, firing three carrots at [[Mega Man]] before hopping again.
 
Robo-Rabbits will perform small hops forward, firing three carrots at [[Mega Man]] before hopping again.
 +
 +
==Variants==
 +
{| border="1" style=""
 +
|-style="background:#99B1FF;"
 +
! width="1%" |Sprite
 +
! width="5%" |Name
 +
! width="7%" |MaGMML Appearance(s)
 +
! width="10%" |Location(s)
 +
! width="20%|Description
 +
! width="7%" |Designer(s)
 +
! width="7%" |HP
 +
! width="7%" |Attack Damage
 +
|-
 +
| style="text-align: center;"|[[File:GoldenRoboRabbit.png]]
 +
| style="text-align: center;"|Golden Robo-Rabbit
 +
| style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]''
 +
| style="text-align: center;"|[[Stalks, Shoots, and Leaves]]
 +
| style="text-align: center;"|A gold Robo-Rabbit that fires small destructible plant shoots instead of carrots.
 +
| style="text-align: center;"|[[Pineappler]]
 +
| style="text-align: center;"|10
 +
| style="text-align: center;"|4 (contact)<br>2 (shoot)
 +
|-
 +
| style="text-align: center;"|[[File:Rabbit.png]]
 +
| style="text-align: center;"|Rabbit
 +
| style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]''
 +
| style="text-align: center;"|[[Yggdrasil]]
 +
| style="text-align: center;"|A souped-up Robo-Rabbit with three eyes and a white colour scheme. It fires volleys of four flaming projectiles instead of carrots, and can jump higher than normal.
 +
| style="text-align: center;"|[[Zatsupachi]]
 +
| style="text-align: center;"|13
 +
| style="text-align: center;"|8 (contact)<br>4 (projectile)
 +
|-
 +
|}
  
 
==Damage Table==
 
==Damage Table==
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|wire=1<br>3
 
|wire=1<br>3
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.
 
}}
 
}}
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
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|laser=1
 
|laser=1
 
|water=1
 
|water=1
|tornado=4
+
|tornado=4*
 
|thunder=3
 
|thunder=3
 
|magnetic=2
 
|magnetic=2
 
|ice=3
 
|ice=3
 
|break=2
 
|break=2
|notes=
+
|tape=2/3/Y
 +
|lantern=2
 +
|prismatic=1/2/3
 +
|beet=1
 +
|rec=5/4
 +
|banshee=4
 +
|propeller=0.5
 +
|cable=1
 +
|shoes=0.5
 +
|royal=3
 +
|bait=3/1
 +
|power=1
 +
|notes=*Does 3 damage to Golden Robo-Rabbit.
 
}}
 
}}
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
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|notes=
 
|notes=
 
}}
 
}}
 
==Related Enemies==
 
*[[Rabbit]]
 
*[[Bamboo Robbit]]
 
*[[Mini Robbit]]
 
*[[Ninja Robbit]]
 
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 2 Enemies]][[Category:Semi Bulky Enemies]][[Category:Nature Enemies]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 2 Enemies]][[Category:Semi Bulky Enemies]][[Category:Nature Enemies]]

Latest revision as of 20:27, 14 February 2025

Robo-Rabbit
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 10
Attack Damage: 4 (contact)
2 (carrot)
Weakness(es): Sakugarne2
Ice Wall, Lantern Flare, Rec Can3
Flame Mixer48H
Flame Chip (Z-Saber, Z-Burst)EZ
Metal Blade, Gemini Laser, Grab Buster, Wheel CutterMegamix Only
Category: Semi Bulky, Nature
Location(s): MaGMML2:
Something Original
Reality Core
The Pit of Pits
Null and Void
MaGMML3:
Just a Judge Level
HI-R@SE BOTANIX
NEO Pit of Pits
MaG48HMML:
Pandora's Parlor
MaGMML: Episode Zero:
Null and Void
Misc. Information
Japanese Name: Robbit
Script: ロビット
Romaji: Robitto
Alt. Name(s): Rocket Rabbit (Nintendo Power)
Programmer(s): snoruntpyro
Series Information
Official Game Appearances: Mega Man 2
Mega Man II
Mega Man: The Wily Wars
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML3 (Enemy, NPC)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Robo-Rabbit.png
"A rabbit that shoots a bunch of harmful carrots towards megaman"
―Note in Robo-Rabbit's code, Megamix Engine

Robo-Rabbit is an enemy from Mega Man 2. It is a sturdy mechanical rabbit designed for reconnaissance.

Robo-Rabbit was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entry Something Original, as well as the Wily stage Reality Core, the Pit of Pits sub-level "Big Toilet", and in Null and Void. It also appeared in Just a Judge Level, a level from Stage 2 of the Make a Good Mega Man Level 3 judge applications, as well as the Make a Good Mega Man Level: Episode Zero level Null and Void, and Make a Good 48 Hour Mega Man Level's final level, Pandora's Parlor.

In Make a Good Mega Man Level 3, Robo-Rabbit was absent from all entries. However, it was still used in the bonus level Just a Judge Level, the Tier X level HI-R@SE BOTANIX, and the NEO Pit of Pits sublevels "AA Game", "Fire Torched Woods", "Green Hill Zone", and "Wood Rush".

Behavior

Robo-Rabbits will perform small hops forward, firing three carrots at Mega Man before hopping again.

Variants

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
GoldenRoboRabbit.png Golden Robo-Rabbit MaGMML3 Stalks, Shoots, and Leaves A gold Robo-Rabbit that fires small destructible plant shoots instead of carrots. Pineappler 10 4 (contact)
2 (shoot)
Rabbit.png Rabbit MaGMML2 Yggdrasil A souped-up Robo-Rabbit with three eyes and a white colour scheme. It fires volleys of four flaming projectiles instead of carrots, and can jump higher than normal. Zatsupachi 13 8 (contact)
4 (projectile)

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 3 3 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
3
1
1
Y
Y
1
1
2
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4* 3 2 3 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 2 1/2/3 1 5/4 4 0.5 1 0.5 3 3/1 1
Other Notes *Does 3 damage to Golden Robo-Rabbit.

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 2 1/1/2 3 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 2 2 2 2
Zap Chip 1 1 2 2
Psycho Chip 1 1* 2 2
Other Notes *Reflected shots do 2 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes