Difference between revisions of "Choker Oh"

From Make a Good Mega Man Level Contest
Jump to: navigation, search
m (Trivia)
 
(6 intermediate revisions by 4 users not shown)
Line 8: Line 8:
 
|altname=
 
|altname=
 
|designer=
 
|designer=
|programmer=[[Entity1037]]
+
|programmer=[[ThatEntityGirl]]
 
|artist=
 
|artist=
 
|hp=5
 
|hp=5
 
|at=4 (contact)<br>2 (projectile)
 
|at=4 (contact)<br>2 (projectile)
|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Grab Buster]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Beet Tiller]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Gemini Laser]], [[Grab Buster]]{{Megamix}}
 
|category=Semi Bulky
 
|category=Semi Bulky
|location='''MaGMML: Episode Zero:'''<br>[[Forgotten Fortress: The Lab]]
+
|location='''MaGMML3:'''<br>[[Where no met has gone before]]<br>[[Hazard Hydro]]<br>[[An Underwater Adventure? Wow!]]<br>[[Alpine Weather Institute]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Hydrothermal Layer]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Forgotten Fortress: The Lab]]
 
|OffAppear=[[Mega Man 6]]
 
|OffAppear=[[Mega Man 6]]
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:ChokerOh.png]]
 
|sprite=[[File:ChokerOh.png]]
Line 22: Line 22:
 
'''Choker Oh''' is an enemy from ''[[Mega Man 6]]''. It is a robot with heat sensors and a [[Guts Man]]-like head.
 
'''Choker Oh''' is an enemy from ''[[Mega Man 6]]''. It is a robot with heat sensors and a [[Guts Man]]-like head.
  
Choker Oh was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', but it did not appear anywhere in that game. After further being absent from the ''[[MaGMML3 Judge Application Levels]]'', ''[[Make a Good 24 Hour Mega Man Level]]'', and ''[[Make a Good Mega Man Level Remastered]]'', Choker Oh finally made its ''MaGMML'' series debut in ''[[Make a Good Mega Man Level: Episode Zero]]'', found only in [[Forgotten Fortress: The Lab]].
+
Choker Oh was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', but it did not appear anywhere in that game. After further being absent from the [[Make a Good Mega Man Level 3 Judge Application Levels|''MaGMML3'' Judge Application Levels]], ''[[Make a Good 24 Hour Mega Man Level]]'', and ''[[Make a Good Mega Man Level Remastered]]'', Choker Oh finally made its ''MaGMML'' series debut in ''[[Make a Good Mega Man Level: Episode Zero]]'', found only in [[Forgotten Fortress: The Lab]]. It would later appear in ''[[Make a Good 48 Hour Mega Man Level]]'', as both an enemy in the stage [[Hydrothermal Layer]] and as an enemy that can be summoned by the final boss, [[Don Atetemino]].
 +
 
 +
In ''[[Make a Good Mega Man Level 3]]'', Choker Oh was used in the entries [[Where no met has gone before]], [[Hazard Hydro]], [[An Underwater Adventure? Wow!]], and [[Alpine Weather Institute]], as well as the [[NEO Pit of Pits]] sublevel "Swingin' Jumper".
  
 
==Behavior==
 
==Behavior==
Line 29: Line 31:
 
==Damage Table==
 
==Damage Table==
 
===Make a Good Mega Man Level{{Megamix}}===
 
===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
+
{{Damagetable1M
 
|buster=1/1/3
 
|buster=1/1/3
|metal=3
+
|metal=1
|gemini=1
+
|gemini=3
 
|solar=2
 
|solar=2
 
|top=3
 
|top=3
Line 39: Line 41:
 
|phar=1/5
 
|phar=1/5
 
|magic=2
 
|magic=2
|notes=}}
+
|notes=
 +
}}
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
Line 53: Line 56:
 
|wire=1<br>3
 
|wire=1<br>3
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.
 +
}}
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
Line 61: Line 65:
 
|water=1
 
|water=1
 
|tornado=4
 
|tornado=4
|thunder=2
+
|thunder=3
 
|magnetic=2
 
|magnetic=2
 
|ice=2
 
|ice=2
 
|break=2
 
|break=2
|notes=}}
+
|tape=2/3/Y
 +
|lantern=1
 +
|prismatic=1/2/3
 +
|beet=4
 +
|rec=4/3
 +
|banshee=4
 +
|propeller=0.5
 +
|cable=1
 +
|shoes=0.5
 +
|royal=3
 +
|bait=3/1
 +
|power=1
 +
|notes=
 +
}}
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
Line 72: Line 89:
 
|chill=1/5
 
|chill=1/5
 
|pakkajoe=99
 
|pakkajoe=99
|notes=}}
+
|notes=
 +
}}
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
Line 84: Line 102:
 
|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
|notes=}}
+
|beat=2
 +
|notes=
 +
}}
 +
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=1
 +
|cutsaber=1
 +
|cutburst=2
 +
|cutdrive=2
 +
|flamebuster=2
 +
|flamesaber=3
 +
|flameburst=3
 +
|flamedrive=2
 +
|icebuster=1
 +
|icesaber=1
 +
|iceburst=2
 +
|icedrive=1
 +
|zapbuster=1
 +
|zapsaber=1
 +
|zapburst=2
 +
|zapdrive=2
 +
|psybuster=1
 +
|psysaber=1*
 +
|psyburst=2
 +
|psydrive=2
 +
|notes=*Reflected projectiles do 2 damage.
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
Line 93: Line 141:
 
|block=2
 
|block=2
 
|ice=2
 
|ice=2
|notes=}}
+
|notes=
 
+
}}
==Trivia==
+
==Notes==
*Up until the release of ''Episode Zero'', Choker Oh had the "honor" of being the only pre-[[Megamix Engine]] enemy to have never appeared in any ''MaGMML'' production (not counting devkit asset showcases).
+
* Up until the release of ''Episode Zero'', Choker Oh had the "honor" of being the only pre-[[Megamix Engine]] enemy to have never appeared in any ''MaGMML'' production (not counting devkit asset showcases).
**When not counting altered versions of devkit enemies, it formerly shared this dubious honor with [[Giant Metall]] from ''[[Mega Man 3]]''.
+
** When not counting altered versions of devkit enemies, it formerly shared this dubious honor with [[Giant Metall]] from ''[[Mega Man 3]]''.
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 6 Enemies]][[Category:Semi Bulky Enemies]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 6 Enemies]][[Category:Semi Bulky Enemies]]

Latest revision as of 18:45, 16 March 2025

Choker Oh
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 5
Attack Damage: 4 (contact)
2 (projectile)
Weakness(es): Sakugarne2
Tornado Blow, Beet Tiller3
Salt Water, Concrete Shot48H
Flame Chip (Z-Saber, Z-Burst)EZ
Gemini Laser, Grab BusterMegamix Only
Category: Semi Bulky
Location(s): MaGMML3:
Where no met has gone before
Hazard Hydro
An Underwater Adventure? Wow!
Alpine Weather Institute
NEO Pit of Pits
MaG48HMML:
Hydrothermal Layer
Pandora's Parlor
MaGMML: Episode Zero:
Forgotten Fortress: The Lab
Misc. Information
Script: チョーカーオー
Romaji: Chōkāō
Programmer(s): ThatEntityGirl
Series Information
Official Game Appearances: Mega Man 6
MaGMML Game Appearances: MaGMML3 (Enemy)
MaG48HMML (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
ChokerOh.png

Choker Oh is an enemy from Mega Man 6. It is a robot with heat sensors and a Guts Man-like head.

Choker Oh was first made available in the devkit for Make a Good Mega Man Level 2, but it did not appear anywhere in that game. After further being absent from the MaGMML3 Judge Application Levels, Make a Good 24 Hour Mega Man Level, and Make a Good Mega Man Level Remastered, Choker Oh finally made its MaGMML series debut in Make a Good Mega Man Level: Episode Zero, found only in Forgotten Fortress: The Lab. It would later appear in Make a Good 48 Hour Mega Man Level, as both an enemy in the stage Hydrothermal Layer and as an enemy that can be summoned by the final boss, Don Atetemino.

In Make a Good Mega Man Level 3, Choker Oh was used in the entries Where no met has gone before, Hazard Hydro, An Underwater Adventure? Wow!, and Alpine Weather Institute, as well as the NEO Pit of Pits sublevel "Swingin' Jumper".

Behavior

Choker Ohs will stand still, firing projectiles at a steady rate. If they notice a damaging projectile approaching them, they will jump towards Mega Man.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 3 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
3
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 4 4/3 4 0.5 1 0.5 3 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 3 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 1 1* 2 2
Other Notes *Reflected projectiles do 2 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes

Notes

  • Up until the release of Episode Zero, Choker Oh had the "honor" of being the only pre-Megamix Engine enemy to have never appeared in any MaGMML production (not counting devkit asset showcases).
    • When not counting altered versions of devkit enemies, it formerly shared this dubious honor with Giant Metall from Mega Man 3.