Difference between revisions of "Jumbig"
From Make a Good Mega Man Level Contest
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| − | |weak=[[Pharaoh Shot]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Magnetic Shockwave]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Triple Blade]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} | + | |weak=[[Pharaoh Shot]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Magnetic Shockwave]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Triple Blade]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} |
|category=Big Eye, Bulky | |category=Big Eye, Bulky | ||
|location='''MaGMML2:'''<br>[[Cardinal Man]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Forgotten Fortress]]<br>[[Poorly Named Level]]<br>[[Beneath Sand and Rock]]<br>[[Quarantine Woman (stage)|Quarantine Woman]]<br>[[Identity Crisis]]<br>[[Classic Castle]]<br>[[Unobtainium Mine]]<br>[[Reality Core]] | |location='''MaGMML2:'''<br>[[Cardinal Man]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Forgotten Fortress]]<br>[[Poorly Named Level]]<br>[[Beneath Sand and Rock]]<br>[[Quarantine Woman (stage)|Quarantine Woman]]<br>[[Identity Crisis]]<br>[[Classic Castle]]<br>[[Unobtainium Mine]]<br>[[Reality Core]] | ||
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|magnetic=4 | |magnetic=4 | ||
|ice=2 | |ice=2 | ||
Revision as of 13:02, 4 November 2018
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| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Jumbig is an enemy from Mega Man 4. It is a giant robot designed as a mobile version of a Press.
Jumbig was first made available in the devkit for the original Make a Good Mega Man Level contest, but it did not appear anywhere in that game. It returned in Make a Good Mega Man Level 2, where it appeared in 7 entries, as well as the Wily stages Classic Castle, Unobtainium Mine, and Reality Core.
Contents
Behavior
Jumbigs will slowly jump towards Mega Man, alternating between short hops and high jumps.
Damage Table
Make a Good Mega Man Level
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2 1 |
4 1 |
2 2 |
0 3 |
2 0.5 |
1 3 |
1/1/99 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML1; bottom row is damage from MaGMML1 weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 1 |
1 1 |
1 1 |
1 3 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 4 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||