Difference between revisions of "Robo-Rabbit"
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Spin Attaxx (talk | contribs) (Previous order was alphabetical by variant name; IDK what the ideal order would be, but I feel we should stick with that until a proper concensus is reached) |
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|altname=Rocket Rabbit (Nintendo Power) | |altname=Rocket Rabbit (Nintendo Power) | ||
|designer= | |designer= | ||
| − | |programmer=[[ | + | |programmer=[[snoruntpyro]] |
|artist= | |artist= | ||
|hp=10 | |hp=10 | ||
|at=4 (contact)<br>2 (carrot) | |at=4 (contact)<br>2 (carrot) | ||
| − | |weak=[[Sakugarne]]{{2}}<br>[[ | + | |weak=[[Sakugarne]]{{2}}<br>[[Ice Wall]], [[Lantern Flare]], [[Rec Can]]{{3}}<br>[[Flame Mixer]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Metal Blade]], [[Gemini Laser]], [[Grab Buster]], [[Wheel Cutter]]{{Megamix}} |
|category=Semi Bulky, Nature | |category=Semi Bulky, Nature | ||
| − | |location='''MaGMML2:'''<br>[[Something Original]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>''' | + | |location='''MaGMML2:'''<br>[[Something Original]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3:'''<br>[[Just a Judge Level]]<br>[[HI-R@SE BOTANIX]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man 2]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]] | |OffAppear=[[Mega Man 2]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Robo-Rabbit.png]] | |sprite=[[File:Robo-Rabbit.png]] | ||
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'''Robo-Rabbit''' is an enemy from ''[[Mega Man 2]]''. It is a sturdy mechanical rabbit designed for reconnaissance. | '''Robo-Rabbit''' is an enemy from ''[[Mega Man 2]]''. It is a sturdy mechanical rabbit designed for reconnaissance. | ||
| − | Robo-Rabbit was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Something Original]], as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-level "Big Toilet", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in [[Just a Judge Level]], a level from Stage 2 of the ''[[Make a Good Mega Man Level 3]]'' judge applications, as well as the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[Null and Void (Episode Zero)|Null and Void]]. | + | Robo-Rabbit was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Something Original]], as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-level "Big Toilet", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in [[Just a Judge Level]], a level from Stage 2 of the ''[[Make a Good Mega Man Level 3]]'' judge applications, as well as the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[Null and Void (Episode Zero)|Null and Void]], and ''[[Make a Good 48 Hour Mega Man Level]]'''s final level, [[Pandora's Parlor]]. |
| + | |||
| + | In ''[[Make a Good Mega Man Level 3]]'', Robo-Rabbit was absent from all entries. However, it was still used in the bonus level [[Just a Judge Level]], the [[Tier X (MaGMML3)|Tier X]] level [[HI-R@SE BOTANIX]], and the [[NEO Pit of Pits]] sublevels "AA Game", "Fire Torched Woods", "Green Hill Zone", and "Wood Rush". | ||
==Behavior== | ==Behavior== | ||
Robo-Rabbits will perform small hops forward, firing three carrots at [[Mega Man]] before hopping again. | Robo-Rabbits will perform small hops forward, firing three carrots at [[Mega Man]] before hopping again. | ||
| + | |||
| + | ==Variants== | ||
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="10%" |Location(s) | ||
| + | ! width="20%|Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="7%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:GoldenRoboRabbit.png]] | ||
| + | | style="text-align: center;"|Golden Robo-Rabbit | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]'' | ||
| + | | style="text-align: center;"|[[Stalks, Shoots, and Leaves]] | ||
| + | | style="text-align: center;"|A gold Robo-Rabbit that fires small destructible plant shoots instead of carrots. | ||
| + | | style="text-align: center;"|[[Pineappler]] | ||
| + | | style="text-align: center;"|10 | ||
| + | | style="text-align: center;"|4 (contact)<br>2 (shoot) | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:Rabbit.png]] | ||
| + | | style="text-align: center;"|Rabbit | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]'' | ||
| + | | style="text-align: center;"|[[Yggdrasil]] | ||
| + | | style="text-align: center;"|A souped-up Robo-Rabbit with three eyes and a white colour scheme. It fires volleys of four flaming projectiles instead of carrots, and can jump higher than normal. | ||
| + | | style="text-align: center;"|[[Zatsupachi]] | ||
| + | | style="text-align: center;"|13 | ||
| + | | style="text-align: center;"|8 (contact)<br>4 (projectile) | ||
| + | |- | ||
| + | |} | ||
==Damage Table== | ==Damage Table== | ||
| Line 44: | Line 78: | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/1/3<br>1/1/3 |
|hornet=2<br>2 | |hornet=2<br>2 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
| Line 55: | Line 89: | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
}} | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
| Line 63: | Line 97: | ||
|laser=1 | |laser=1 | ||
|water=1 | |water=1 | ||
| − | |tornado=4 | + | |tornado=4* |
|thunder=3 | |thunder=3 | ||
|magnetic=2 | |magnetic=2 | ||
|ice=3 | |ice=3 | ||
|break=2 | |break=2 | ||
| − | |notes= | + | |tape=2/3/Y |
| + | |lantern=2 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=1 | ||
| + | |rec=5/4 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=0.5 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
| + | |notes=*Does 3 damage to Golden Robo-Rabbit. | ||
}} | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
| Line 89: | Line 135: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
|notes= | |notes= | ||
}} | }} | ||
| Line 129: | Line 176: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 2 Enemies]][[Category:Semi Bulky Enemies]][[Category:Nature Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 2 Enemies]][[Category:Semi Bulky Enemies]][[Category:Nature Enemies]] | ||
Latest revision as of 20:27, 14 February 2025
| Robo-Rabbit | |||||||||||||||||||||||||||||||||||||
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- "A rabbit that shoots a bunch of harmful carrots towards megaman"
- ―Note in Robo-Rabbit's code, Megamix Engine
Robo-Rabbit is an enemy from Mega Man 2. It is a sturdy mechanical rabbit designed for reconnaissance.
Robo-Rabbit was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entry Something Original, as well as the Wily stage Reality Core, the Pit of Pits sub-level "Big Toilet", and in Null and Void. It also appeared in Just a Judge Level, a level from Stage 2 of the Make a Good Mega Man Level 3 judge applications, as well as the Make a Good Mega Man Level: Episode Zero level Null and Void, and Make a Good 48 Hour Mega Man Level's final level, Pandora's Parlor.
In Make a Good Mega Man Level 3, Robo-Rabbit was absent from all entries. However, it was still used in the bonus level Just a Judge Level, the Tier X level HI-R@SE BOTANIX, and the NEO Pit of Pits sublevels "AA Game", "Fire Torched Woods", "Green Hill Zone", and "Wood Rush".
Contents
Behavior
Robo-Rabbits will perform small hops forward, firing three carrots at Mega Man before hopping again.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Golden Robo-Rabbit | MaGMML3 | Stalks, Shoots, and Leaves | A gold Robo-Rabbit that fires small destructible plant shoots instead of carrots. | Pineappler | 10 | 4 (contact) 2 (shoot) | |
| Rabbit | MaGMML2 | Yggdrasil | A souped-up Robo-Rabbit with three eyes and a white colour scheme. It fires volleys of four flaming projectiles instead of carrots, and can jump higher than normal. | Zatsupachi | 13 | 8 (contact) 4 (projectile) |
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 3 | 3 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 3 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4* | 3 | 2 | 3 | 2 | ||||||||||||
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| 2/3/Y | 2 | 1/2/3 | 1 | 5/4 | 4 | 0.5 | 1 | 0.5 | 3 | 3/1 | 1 | |||||||||
| Other Notes | *Does 3 damage to Golden Robo-Rabbit. | |||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1* | 2 | 2 | ||||||
| Other Notes | *Reflected shots do 2 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||