Difference between revisions of "Hot Dog"
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==Behavior== | ==Behavior== | ||
Hot Dogs stand in a single spot, periodically shooting streams of fireballs that curve upwards. | Hot Dogs stand in a single spot, periodically shooting streams of fireballs that curve upwards. | ||
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| + | ==Variants== | ||
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="7%" |Location(s) | ||
| + | ! width="20%" |Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="7%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:TwinDog.png|center]] | ||
| + | | style="text-align: center;"|Twin Dog | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]'' | ||
| + | | style="text-align: center;"|[[Rec Man (stage)|Rec Man]] | ||
| + | | style="text-align: center;"|A two-headed Hot Dog that alternates between shooting upward arcing and downward arcing fireball streams. | ||
| + | | style="text-align: center;"|[[Gannio]] | ||
| + | | style="text-align: center;"|10 | ||
| + | | style="text-align: center;"|4 (contact)<br>2 (fire breath) | ||
| + | |- | ||
| + | |} | ||
==Damage Table== | ==Damage Table== | ||
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|bait=3/1 | |bait=3/1 | ||
|power=1 | |power=1 | ||
| − | |notes= | + | |notes=Damage values are identical for Twin Dog. |
}} | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
Revision as of 03:04, 25 September 2024
Hot Dog is a midboss from Mega Man 2. It is a large robotic wolf originally built for firefighting, before being modified by Dr. Wily to breathe fire.
Hot Dog was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in Chroma Key and Thunderclyffe Plant. Make a Good Mega Man Level Remastered adds it to the remade Wily stages Be the Bigger Person and Flashback Database.
Hot Dog returned in Make a Good Mega Man Level 2, where it appears in the entries Something Original, Jungle Base, Quint Stage, and Blaze Man, as well as the Wily stage Reality Core, and Pit of Pits levels "Chroma Key?" and "Hot Mess". It also appears in the Make a Good Mega Man Level 3 Judge Application Levels Midnight Man and Gate 303, as well as the Make a Good 48 Hour Mega Man Level entry Gettin' out of Dogecity.
In Make a Good Mega Man Level 3, Hot Dog appears in a total of eight entries, and is also present in the NEO Pit of Pits sublevels "Cross Fire Sequence", "Fall Season", and "Trial of Might". A modified Hot Dog that shoots water from its tail also appears in the sublevel "Fire Torched Woods", but does not need to be fought.
Behavior
Hot Dogs stand in a single spot, periodically shooting streams of fireballs that curve upwards.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Twin Dog | MaGMML3 | Rec Man | A two-headed Hot Dog that alternates between shooting upward arcing and downward arcing fireball streams. | Gannio | 10 | 4 (contact) 2 (fire breath) |
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
3 3 |
5 1 |
1 2 |
0 3 |
3 0.5 |
1 3 |
1/1/99 1/5 |
2 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 3 | 6 | 3 | 2 | 3 | 2 | ||||||||||||
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| 2/3/Y | 0.5 | 1/2/3 | 1 | 5/4 | 6 | 0.5 | 1 | 1 | 3 | 3/1 | 1 | |||||||||
| Other Notes | Damage values are identical for Twin Dog. | |||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 4 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 1 | 3 | 2 | |||||
| Other Notes | ||||||||||

