Difference between revisions of "Cocco"
From Make a Good Mega Man Level Contest
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TheKman100 (talk | contribs) m (Added weaknesses) |
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| − | |weak=[[Wheel Cutter]], [[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Salt Water]]{{48H}}<br>[[Cutter Chip]] ([[Z-Saber]], [[Blank Drive]])<br>[[Psycho Chip]] (Z-Saber, [[Z-Burst]], Blank Drive){{EZ}}<br>[[Metal Blade]], [[Gemini Laser]], [[Grab Buster]], [[Block Dropper]]{{Megamix}} | + | |weak=[[Wheel Cutter]], [[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]], [[Mix Tape]], [[Rec Can]], [[Banshee Wail]],{{3}}<br>[[Flame Mixer]], [[Salt Water]]{{48H}}<br>[[Cutter Chip]] ([[Z-Saber]], [[Blank Drive]])<br>[[Psycho Chip]] (Z-Saber, [[Z-Burst]], Blank Drive){{EZ}}<br>[[Metal Blade]], [[Gemini Laser]], [[Grab Buster]], [[Block Dropper]]{{Megamix}} |
|category=Shielded, Semi Bulky, Nature, Bird | |category=Shielded, Semi Bulky, Nature, Bird | ||
|location='''MaGMML2:'''<br>[[Mix & Match]]<br>[[SMB3]]<br>[[Shovel Knight]]<br>[[Enhanced Mobility]]<br>[[A Mega Man for All Seasons]]<br>[[Bouncy Castle]]<br>[[Cyber Man (stage)|Cyber Man]]<br>[[Unobtainium Mine]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] | |location='''MaGMML2:'''<br>[[Mix & Match]]<br>[[SMB3]]<br>[[Shovel Knight]]<br>[[Enhanced Mobility]]<br>[[A Mega Man for All Seasons]]<br>[[Bouncy Castle]]<br>[[Cyber Man (stage)|Cyber Man]]<br>[[Unobtainium Mine]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] | ||
Revision as of 01:13, 20 January 2025
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| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Cocco is an enemy from Mega Man 5. It is a chicken robot modified from a toy.
Cocco was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in 7 entries, as well as the Wily stage Unobtainium Mine, the Pit of Pits sub-level "Night Way", and in Null and Void. It returned in Make a Good Mega Man Level: Episode Zero, but only appeared in one level, Null and Void.
Contents
Behavior
Coccos will sit still, spawning Corocoros at a steady rate. Most weapons can only damage a Cocco by hitting its head.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 3 | 3 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2
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Y Y |
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4 4 |
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| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 3 | 2 | 1 | 4 | 3 | 1 | 3 | 2 | ||||||||||||
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| 3/4/Y | 2 | 2/3/4 | 1 | 5/4 | 4 | 1 | 2 | 0.5 | 1 | 1/0.5 | 3 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | ||
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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2 | 4 | 3 | 4 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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2 | 3 | 2 | 3 | ||||||
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3 | 4 | 4 | 4 | ||||||
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Megamix Engine
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| 1/1/3 | Y | 2 | 2 | 4 | 2 | |||||
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