Difference between revisions of "Spine"
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|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer=[[SnoruntPyro]] | + | |programmer=[[SnoruntPyro]] |
|artist= | |artist= | ||
|hp=1 | |hp=1 | ||
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By default, Spines are peach-colored (also considered orange), but by setting "col = 1" in a Spine's creation code, it will turn blue. Creation code can also be used to determine the Spine's normal speed (default is 0.5) and speed when on the same Y plane as Mega Man (default is 2). | By default, Spines are peach-colored (also considered orange), but by setting "col = 1" in a Spine's creation code, it will turn blue. Creation code can also be used to determine the Spine's normal speed (default is 0.5) and speed when on the same Y plane as Mega Man (default is 2). | ||
| + | |||
| + | ==Variants== | ||
| + | ===Devkit=== | ||
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |Official Appearance(s) | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="15%" |Location(s) | ||
| + | ! width="15%" |Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="7%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:Gagabyoall.png]] | ||
| + | | style="text-align: center;"|Gagabyoall | ||
| + | | style="text-align: center;"|''[[Mega Man 9]]'' | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]''<br>''[[Make a Good 48 Hour Mega Man Level|MaG48HMML]]'' | ||
| + | | style="text-align: center;"|TBC | ||
| + | | style="text-align: center;"|A Spine with a slightly different design. In addition to peach and blue variants, a green variant can be used by setting "col = 2" in a Gagabyoall's creation code. | ||
| + | | style="text-align: center;"|[[SnoruntPyro]] | ||
| + | | style="text-align: center;"|1 | ||
| + | | style="text-align: center;"|3 (contact) | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | ===Custom=== | ||
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="7%" |Location(s) | ||
| + | ! width="20%" |Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="7%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:WilyComboGagabyoall.png]] | ||
| + | | style="text-align: center;"|Gagabyoall | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]])'' | ||
| + | | style="text-align: center;"|[[Wily Combo]]<br>[[Flashback Database]]{{1}} | ||
| + | | style="text-align: center;"|A Gagabyoall predating its inclusion in the devkit. | ||
| + | | style="text-align: center;"|[[Mitcheddar93]] | ||
| + | | style="text-align: center;"|1 | ||
| + | | style="text-align: center;"|3 (contact) | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:MushSpine.png]] | ||
| + | | style="text-align: center;"|Mush Spine | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]'' | ||
| + | | style="text-align: center;"|[[Truffle Man (stage)|Truffle Man]]<br>[[Null and Void]] | ||
| + | | style="text-align: center;"|A Spine modelled after a mushroom cap. | ||
| + | | style="text-align: center;"|[[lung_]] | ||
| + | | style="text-align: center;"|1 | ||
| + | | style="text-align: center;"|3 (contact) | ||
| + | |- | ||
| + | |} | ||
==Damage Table== | ==Damage Table== | ||
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===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
| − | { | + | {| class="wikitable" |
| − | | | + | |- |
| − | | | + | ! style = "width: 64pt;" | |
| − | | | + | ! style = "width: 32pt;" | [[File:2icon0.png|M.Buster|link=Mega Buster]] |
| − | | | + | ! style = "width: 32pt;" | [[File:2icona1.gif|H.Chaser|link=Hornet Chaser]][[File:2Iconb1.png|H.Pumpkin|link=Haunt Pumpkin]] |
| − | | | + | ! style = "width: 32pt;" | [[File:2icona2.gif|J.Satellite|link=Jewel Satellite]][[File:2Iconb2.png|B.Barrier|link=Badge Barrier]] |
| − | | | + | ! style = "width: 32pt;" | [[File:2icona3.gif|G.Buster|link=Grab Buster]][[File:2Iconb3.png|N.Bomb|link=Neapolitan Bomb]][[File:2Iconb11.png|L.Rocket|link=Launch Rocket]] |
| − | | | + | ! style = "width: 32pt;" | [[File:2icona4.gif|T.Blade|link=Triple Blade]][[File:2Iconb4.png|T.Cluster|link=Truffle Cluster]] |
| − | | | + | ! style = "width: 32pt;" | [[File:2icona5.gif|F.Stopper|link=Flash Stopper]][[File:2Iconb5.png|C.Distorter|link=Cyber Distorter]] |
| − | | | + | ! style = "width: 32pt;" | [[File:2icona6.gif|S.Claw|link=Slash Claw]][[File:2Iconb6.png|F.Beam|link=Force Beam]] |
| − | | | + | ! style = "width: 32pt;" | [[File:2icona7.gif|W.Cutter|link=Wheel Cutter]][[File:2Iconb7.png|H.Trapper|link=Hazard Trapper]] |
| − | | | + | ! style = "width: 32pt;" | [[File:2icona8.png|Sakugarne|link=Sakugarne]][[File:2Iconb8.png|M.Blast|link=Match Blast]] |
| − | | | + | ! style = "width: 32pt;" | [[File:2icona9.png|W.Adaptor|link=Wire Adaptor]][[File:2Iconb9.png|C.Claw|link=Chomp Claw]] |
| − | + | ! style = "width: 32pt;" | [[File:2icona10.png|S.Arrow|link=Super Arrow]] | |
| + | |- style="text-align:center;" | ||
| + | | '''Spine*''' | ||
| + | | 0/0/0<br>0/0/0 | ||
| + | | 0<br>0 | ||
| + | | 1<br>0 | ||
| + | | 0<br>3 | ||
| + | | 0<br>0 | ||
| + | | Y<br>Y | ||
| + | | 1<br>0 | ||
| + | | 2<br>3 | ||
| + | | 4<br>3 | ||
| + | | 0<br>0 | ||
| + | | 0<br>0 | ||
| + | |- style="text-align:center;" | ||
| + | | '''Mush Spine''' | ||
| + | | 0/0/0 | ||
| + | | 0 | ||
| + | | 1 | ||
| + | | 0 | ||
| + | | 0 | ||
| + | | Y | ||
| + | | 1 | ||
| + | | 2 | ||
| + | | 4 | ||
| + | | 1 | ||
| + | | 2 | ||
| + | |- | ||
| + | | colspan="2" |'''Other Notes''' | ||
| + | | colspan="10" |*Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | ||
| + | |} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
| Line 132: | Line 220: | ||
*[[Garyoby]] | *[[Garyoby]] | ||
*[[Cyber Gabyoall]] | *[[Cyber Gabyoall]] | ||
| − | |||
*[[Sprinklan]] | *[[Sprinklan]] | ||
*[[Glue Devil]] | *[[Glue Devil]] | ||
| − | |||
*[[Anemone]] | *[[Anemone]] | ||
| − | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 1 Enemies]] | + | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Custom Enemies (MaGMML1)]][[Category:Custom Enemies (MaGMML2)]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man 1 Enemies]][[Category:Mega Man 9 Enemies]] |
Revision as of 15:16, 8 January 2020
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- "The first of the floor tracking enemies. Is unique in that it can be hit by any weapon, but will only get killed by some - with others, it will just stop it for a short amount of time. As usual with the enemies, it speeds up if Mega Man is on the same y plane as it."
- ―Note in Spine's code, Megamix Engine
Spine is an enemy from the original Mega Man. It is a short security robot built by Dr. Wily.
Spine was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries City War, Sunset Siege, Wily Combo, Napalm Forest and Caves, Hard to See Land, and Spiky Meltdown, as well as the Wily stages Cannon Deck and Flashback Database.
Spine returned in Make a Good Mega Man Level 2, where it appeared in ten entries, as well as in the Wily stages Classic Castle and Reality Core, the Tier X stages So Good and Null and Void, and the Pit of Pits sub-levels "Concrete Mix", "Ice Climber", "MEG4KMAN", "Spiky Meltdown?", "Warp Zone", and "What a rush!".
Behavior
Spines will initially move forward slowly, turning around when they reach a ledge or wall. If Mega Man is on its Y plane, it will move at a different speed. If a Spine is hit with a weapon that deals no damage to it, it will absorb the hit instead of deflecting it, and it will react by freezing temporarily. In Make a Good Mega Man Level, certain weapons can freeze it for slightly longer.
By default, Spines are peach-colored (also considered orange), but by setting "col = 1" in a Spine's creation code, it will turn blue. Creation code can also be used to determine the Spine's normal speed (default is 0.5) and speed when on the same Y plane as Mega Man (default is 2).
Variants
Devkit
| Sprite | Name | Official Appearance(s) | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|---|
| Gagabyoall | Mega Man 9 | MaGMML3 MaG48HMML |
TBC | A Spine with a slightly different design. In addition to peach and blue variants, a green variant can be used by setting "col = 2" in a Gagabyoall's creation code. | SnoruntPyro | 1 | 3 (contact) |
Custom
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Gagabyoall | MaGMML(1R) | Wily Combo Flashback Database1 |
A Gagabyoall predating its inclusion in the devkit. | Mitcheddar93 | 1 | 3 (contact) | |
| Mush Spine | MaGMML2 | Truffle Man Null and Void |
A Spine modelled after a mushroom cap. | lung_ | 1 | 3 (contact) |
Damage Table
Make a Good Mega Man Level
Make a Good Mega Man Level Remastered
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| 0/0/0 | 0 | 0 | 2 | 3 | 1 | 3 | 0/0 | 0 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| Spine* | 0/0/0 0/0/0 |
0 0 |
1 0 |
0 3 |
0 0 |
Y Y |
1 0 |
2 3 |
4 3 |
0 0 |
0 0 |
| Mush Spine | 0/0/0 | 0 | 1 | 0 | 0 | Y | 1 | 2 | 4 | 1 | 2 |
| Other Notes | *Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | ||||||||||
Make a Good Mega Man Level 3
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| 0/0/0 | 0 | 0 | 0 | 3 | 3 | 0 | 3 | 3 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 0/0/0 | 0/0 | 0/3 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 0/0/0 | 0 | 3 | 0 | 3 | 0/0/3 | 0 | 3 | 0 | ||
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Megamix Engine
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| 0/0/0 | Y | 0 | 0 | 0 | 0 | |||||
| Other Notes | ||||||||||