Difference between revisions of "Caricarry"

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|hp=6
 
|hp=6
 
|at=3 (contact)<br>4 (rocks)
 
|at=3 (contact)<br>4 (rocks)
|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Burst]]){{EZ}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Plant Barrier]]{{Megamix}}
 
|category=Rocky
 
|category=Rocky
|location='''MaGMML2:'''<br>[[Cardinal Man]]<br>[[Volcanic Furnace]]<br>[[Gunpowder Cellar]]<br>[[Bouncy Castle]]<br>[[Guts Man's Asteroid]]<br>[[Sheriff Man (stage)|Sheriff Man]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]
+
|location='''MaGMML2:'''<br>[[Cardinal Man]]<br>[[Volcanic Furnace]]<br>[[Gunpowder Cellar]]<br>[[Bouncy Castle]]<br>[[Guts Man's Asteroid]]<br>[[Sheriff Man (stage)|Sheriff Man]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Construction of Constructions]]
 
|OffAppear=[[Mega Man 9]]
 
|OffAppear=[[Mega Man 9]]
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:Caricarry.png]]
 
|sprite=[[File:Caricarry.png]]
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'''Caricarry''' is an enemy from ''[[Mega Man 9]]''. It is a minecart robot overfilled with small rocks.
 
'''Caricarry''' is an enemy from ''[[Mega Man 9]]''. It is a minecart robot overfilled with small rocks.
  
Caricarry was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]], [[Volcanic Furnace]], [[Gunpowder Cellar]], [[Bouncy Castle]], [[Guts Man's Asteroid]], and [[Sheriff Man (stage)|Sheriff Man]], as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Magic Crash-Pit Ride" and "Stone Man Rip-off", and in [[Null and Void (MaGMML2)|Null and Void]].
+
Caricarry was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]], [[Volcanic Furnace]], [[Gunpowder Cellar]], [[Bouncy Castle]], [[Guts Man's Asteroid]], and [[Sheriff Man (stage)|Sheriff Man]], as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Magic Crash-Pit Ride" and "Stone Man Rip-off", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[Construction of Constructions]].
  
 
==Behavior==
 
==Behavior==
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==Damage Table==
 
==Damage Table==
 
===Make a Good Mega Man Level{{Megamix}}===
 
===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
+
{{Damagetable1M
 
|buster=1/1/3
 
|buster=1/1/3
 
|metal=1
 
|metal=1
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
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|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
 
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
 
}}
 
}}
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|notes=
 
|notes=
 
}}
 
}}
 
+
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=1
 +
|cutsaber=1
 +
|cutburst=2
 +
|cutdrive=2
 +
|flamebuster=2
 +
|flamesaber=2
 +
|flameburst=2
 +
|flamedrive=2
 +
|icebuster=1
 +
|icesaber=1
 +
|iceburst=2
 +
|icedrive=1
 +
|zapbuster=1
 +
|zapsaber=1
 +
|zapburst=2
 +
|zapdrive=2
 +
|psybuster=3
 +
|psysaber=3*
 +
|psyburst=4
 +
|psydrive=3
 +
|notes=*Reflected shots do 4 damage.
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM

Revision as of 16:02, 17 May 2021

Caricarry
Information
In-Game Information
HP: 6
Attack Damage: 3 (contact)
4 (rocks)
Weakness(es): Sakugarne2
Tornado Blow3
Concrete Shot48H
Psycho Chip (Z-Burst)EZ
Top Spin, Black Hole Bomb, Plant BarrierMegamix Only
Category: Rocky
Location(s): MaGMML2:
Cardinal Man
Volcanic Furnace
Gunpowder Cellar
Bouncy Castle
Guts Man's Asteroid
Sheriff Man
Reality Core
The Pit of Pits
Null and Void
MaGMML: Episode Zero:
Construction of Constructions
Misc. Information
Script: キャリキャリー
Romaji: Kyarikyarī
Programmer(s): WreckingPrograms
Series Information
Official Game Appearances: Mega Man 9
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Caricarry.png

Caricarry is an enemy from Mega Man 9. It is a minecart robot overfilled with small rocks.

Caricarry was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Cardinal Man, Volcanic Furnace, Gunpowder Cellar, Bouncy Castle, Guts Man's Asteroid, and Sheriff Man, as well as the Wily stage Reality Core, the Pit of Pits sub-levels "Magic Crash-Pit Ride" and "Stone Man Rip-off", and in Null and Void. It also appeared in the Make a Good Mega Man Level: Episode Zero level Construction of Constructions.

Behavior

Caricarry will roll back and forth in a fixed location. If it is hit, it will briefly stop and shake, causing a rock to fall out of it and bounce in Mega Man's direction. Upon defeat, it drops two rocks that don't bounce.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
2
4
8
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 2 2 2
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 3 3* 4 3
Other Notes *Reflected shots do 4 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes