Difference between revisions of "Robo-Rabbit"
From Make a Good Mega Man Level Contest
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|hp=10 | |hp=10 | ||
|at=4 (contact)<br>2 (carrot) | |at=4 (contact)<br>2 (carrot) | ||
| − | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Metal Blade]], [[Gemini Laser]], [[Grab Buster]], [[Wheel Cutter]]{{Megamix}} | + | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Metal Blade]], [[Gemini Laser]], [[Grab Buster]], [[Wheel Cutter]]{{Megamix}} |
|category=Semi Bulky, Nature | |category=Semi Bulky, Nature | ||
| − | |location='''MaGMML2:'''<br>[[Something Original]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''Other:'''<br>[[Just a Judge Level]] | + | |location='''MaGMML2:'''<br>[[Something Original]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]]<br>'''Other:'''<br>[[Just a Judge Level]] |
| − | |OffAppear=[[Mega Man 2]]<br>[[Mega Man II]] | + | |OffAppear=[[Mega Man 2]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]] |
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Robo-Rabbit.png]] | |sprite=[[File:Robo-Rabbit.png]] | ||
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'''Robo-Rabbit''' is an enemy from ''[[Mega Man 2]]''. It is a sturdy mechanical rabbit designed for reconnaissance. | '''Robo-Rabbit''' is an enemy from ''[[Mega Man 2]]''. It is a sturdy mechanical rabbit designed for reconnaissance. | ||
| − | Robo-Rabbit was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Something Original]], as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-level "Big Toilet", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in [[Just a Judge Level]], a level from Stage 2 of the ''[[Make a Good Mega Man Level 3]]'' judge applications. | + | Robo-Rabbit was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Something Original]], as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-level "Big Toilet", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in [[Just a Judge Level]], a level from Stage 2 of the ''[[Make a Good Mega Man Level 3]]'' judge applications, as well as the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[Null and Void (Episode Zero)|Null and Void]]. |
==Behavior== | ==Behavior== | ||
| Line 30: | Line 30: | ||
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=3 | |metal=3 | ||
| Line 42: | Line 42: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
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|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 95: | Line 91: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | + | ===Make a Good Mega Man Level: Episode Zero=== | |
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=2 | ||
| + | |flamesaber=3 | ||
| + | |flameburst=3 | ||
| + | |flamedrive=2 | ||
| + | |icebuster=2 | ||
| + | |icesaber=2 | ||
| + | |iceburst=2 | ||
| + | |icedrive=2 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=1 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=2 | ||
| + | |psybuster=1 | ||
| + | |psysaber=1* | ||
| + | |psyburst=2 | ||
| + | |psydrive=2 | ||
| + | |notes=*Reflected shots do 2 damage. | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
Revision as of 12:44, 20 May 2021
| Robo-Rabbit | |||||||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||||||
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- "A rabbit that shoots a bunch of harmful carrots towards megaman"
- ―Note in Robo-Rabbit's code, Megamix Engine
Robo-Rabbit is an enemy from Mega Man 2. It is a sturdy mechanical rabbit designed for reconnaissance.
Robo-Rabbit was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entry Something Original, as well as the Wily stage Reality Core, the Pit of Pits sub-level "Big Toilet", and in Null and Void. It also appeared in Just a Judge Level, a level from Stage 2 of the Make a Good Mega Man Level 3 judge applications, as well as the Make a Good Mega Man Level: Episode Zero level Null and Void.
Contents
Behavior
Robo-Rabbits will perform small hops forward, firing three carrots at Mega Man before hopping again.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 3 | 3 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
2 2 |
1 1 |
1 3 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 3 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1* | 2 | 2 | ||||||
| Other Notes | *Reflected shots do 2 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||