Difference between revisions of "Suzy G"
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|hp=2{{1}}<br>3{{1R}}{{2}}{{3}} | |hp=2{{1}}<br>3{{1R}}{{2}}{{3}} | ||
|at=4 (contact)<br>3 (projectile){{1}}<br>2 (projectile){{1R}}{{2}}{{3}} | |at=4 (contact)<br>3 (projectile){{1}}<br>2 (projectile){{1R}}{{2}}{{3}} | ||
| − | |weak=[[Metal Blade]], [[Gemini Laser]], [[Solar Blaze]], [[Pharaoh Shot]], [[Magic Card]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br> | + | |weak=[[Metal Blade]], [[Gemini Laser]], [[Solar Blaze]], [[Pharaoh Shot]], [[Magic Card]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Zap Chip]] ([[Z-Burst]]){{EZ}}<br>[[Grab Buster]], [[Wheel Cutter]], [[Plant Barrier]]{{Megamix}} |
|category=Grounded, Semi Bulky | |category=Grounded, Semi Bulky | ||
| − | |location='''MaGMML(1R):'''<br>[[Cannon Deck]]<br>[[Flashback Database]]{{1}}<br>'''MaGMML2:'''<br>[[The Pit of Pits]] | + | |location='''MaGMML(1R):'''<br>[[Cannon Deck]]<br>[[Flashback Database]]{{1}}<br>'''MaGMML2:'''<br>[[The Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Hot Steps]] |
|OffAppear=[[Mega Man 5]] | |OffAppear=[[Mega Man 5]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:SuzyG.png]] | |sprite=[[File:SuzyG.png]] | ||
| Line 24: | Line 24: | ||
Suzy G was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', but it didn't appear in any entries. It did, however, appear in the Wily stages [[Cannon Deck]] and [[Flashback Database]] (''[[Make a Good Mega Man Level Remastered]]'' omits it from the latter's redesign, however). | Suzy G was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', but it didn't appear in any entries. It did, however, appear in the Wily stages [[Cannon Deck]] and [[Flashback Database]] (''[[Make a Good Mega Man Level Remastered]]'' omits it from the latter's redesign, however). | ||
| − | Suzy G returned in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it was again absent from all entries. All the same, it still appeared in the [[The Pit of Pits|Pit of Pits]] sublevels "Gutsy" and "Once More, With Ceiling". | + | Suzy G returned in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it was again absent from all entries. All the same, it still appeared in the [[The Pit of Pits|Pit of Pits]] sublevels "Gutsy" and "Once More, With Ceiling". It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[Hot Steps]]. |
==Behavior== | ==Behavior== | ||
| Line 43: | Line 43: | ||
|phar=2/2/3<br>1/5 | |phar=2/2/3<br>1/5 | ||
|magic=3<br>2 | |magic=3<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine. |
}} | }} | ||
| − | |||
===Make a Good Mega Man Level Remastered=== | ===Make a Good Mega Man Level Remastered=== | ||
{{Damagetable1R | {{Damagetable1R | ||
| Line 60: | Line 59: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/1/3 | + | |buster=1/2/3<br>1/1/3 |
| − | |hornet=2 | + | |hornet=2<br>2 |
| − | |jewel=1 | + | |jewel=1<br>1 |
| − | |grab=3 | + | |grab=1<br>3 |
| − | |triple=1 | + | |triple=1<br>1 |
| − | |flash=Y | + | |flash=Y<br>Y |
| − | |slash=1 | + | |slash=1<br>1 |
| − | |wheel=3 | + | |wheel=2<br>3 |
| − | |sakugarne=4 | + | |sakugarne=4<br>4 |
| − | |wire=3 | + | |wire=1<br>3 |
| − | |arrow=2 | + | |arrow=2<br>2 |
| − | |notes= | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine. |
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 90: | Line 87: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 99: | Line 95: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 113: | Line 108: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | + | ===Make a Good Mega Man Level: Episode Zero=== | |
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=2 | ||
| + | |flamesaber=3 | ||
| + | |flameburst=3 | ||
| + | |flamedrive=2 | ||
| + | |icebuster=2 | ||
| + | |icesaber=3 | ||
| + | |iceburst=2 | ||
| + | |icedrive=3 | ||
| + | |zapbuster=2 | ||
| + | |zapsaber=4 | ||
| + | |zapburst=5 | ||
| + | |zapdrive=4 | ||
| + | |psybuster=1 | ||
| + | |psysaber=1* | ||
| + | |psyburst=2 | ||
| + | |psydrive=2 | ||
| + | |notes=*Reflected shots do 2 damage. | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
Revision as of 20:32, 21 May 2021
| Suzy G | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Suzy G is an enemy from Mega Man 5. It is an upgraded Octopus Battery with a gravity apparatus.
Suzy G was first made available in the devkit for the original Make a Good Mega Man Level, but it didn't appear in any entries. It did, however, appear in the Wily stages Cannon Deck and Flashback Database (Make a Good Mega Man Level Remastered omits it from the latter's redesign, however).
Suzy G returned in the devkit for Make a Good Mega Man Level 2, where it was again absent from all entries. All the same, it still appeared in the Pit of Pits sublevels "Gutsy" and "Once More, With Ceiling". It also appeared in the Make a Good Mega Man Level: Episode Zero level Hot Steps.
Contents
Behavior
Suzy G stands still, frequently sending two shots outwards from ether side of its head. If Mega Man's gravity is inverted (e.g. by using a Gravity Flip), Suzy Gs will flip upside down to match his own.
By setting the "cooldownMax" variable in a Suzy G's creation code, how often it shoots can be modified.
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
2 1 |
2 3 |
2 2 |
0 3 |
1 0.5 |
1 3 |
2/2/3 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
2 2 |
1 1 |
1 3 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 1 | 4 | 5 | 2 | 2 | 3 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 3 | 1/1/2 | 3 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 3 | 2 | 3 | ||||||
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2 | 4 | 5 | 4 | ||||||
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1 | 1* | 2 | 2 | ||||||
| Other Notes | *Reflected shots do 2 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||